Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

Wow, great video. I use the grenade on it in BFKorea as a good weapon to go against T34/85's. I had no idea in WW2 and Korea they used the air burst effect so well. Interesting to know that. The only thing about this weapon attachment different in our mod from PR:WW2 is that we don't have the range selection thing. You just aim and shoot.

Our Arisaka also has a rifle grenade the Chinese use so I hope people like that.
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moses3
Posts: 9
Joined: 2016-07-24 06:48

Re: Ask the (WW2-DEVS) a question ?

Post by moses3 »

really good video
Teunvd
Posts: 17
Joined: 2016-11-18 13:50

Re: Ask the (WW2-DEVS) a question ?

Post by Teunvd »

The download link doesn't work.. Is there another one?
robert357
Posts: 226
Joined: 2016-01-29 12:58

Re: Ask the (WW2-DEVS) a question ?

Post by robert357 »

So PR 1.4 is out. What are the plans for WWII now?
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

robert357 wrote:So PR 1.4 is out. What are the plans for WWII now?
I like your question. they said in pr 1.4 release announcement page that they are working hard on PRWW2 so I highly hope we will see a final release with 10/20 new maps in 1 or 2 months.
mries
Posts: 470
Joined: 2013-06-30 16:16

Re: Ask the (WW2-DEVS) a question ?

Post by mries »

Mates, 1.4 is just out, how spoiled are you?! Enjoy this update and let the Devs enjoy, its party time! And before your dreams get crushed, dont expect so many maps in 2 months.

Enough talking, get your *** to Port Stanley!
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

We'll keep you guys posted on development of the mod. As for downloads I'm not sure who handles those, but I wouldn't think we'd have any new downloads up until the next public beta/testing section.

For now, just fly helicopters really low onto the Falklands and pretend they're higgin's boats! :D
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Ask the (WW2-DEVS) a question ?

Post by Arc_Shielder »

We are working on it very, very soon but it will take its time as usual. Don't expect anything this Christmas from our end, that is a certainty.
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cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: Ask the (WW2-DEVS) a question ?

Post by cribbaaa »

How many people are working on PR:WW2 currently? seems like there's been some shift to Post Scriptum.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Ask the (WW2-DEVS) a question ?

Post by Arc_Shielder »

cribbaaa wrote:How many people are working on PR:WW2 currently? seems like there's been some shift to Post Scriptum.
There are developers who came from PR:WW2 but eventually they were promoted to PR core team. As of this moment everyone related to PR:WW2 is technically a PR developer who work on other projects as well.

Post Scriptum doesn't constitute a slow down in progress of PR:WW2 at all. Partly the problems we had were of other nature (which we will not disclose).

Regardless, we'll be working on it and hopefully post bits of progress in our usual channels.
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shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

what is that supposed to mean! let me describe:
There were developers who worked on PRWW2 and then they were promoted to PR core level developers and after that some of experienced developers went to post scriptum project, so who left for PRWW2. a few people who have lowest level in developing/moding!
come on guys. it is unfair for PRWW2. I think prww2 wil be released unfinished about 2018 christmas with a few changes in the most optimistic guess.
by the way I hope I understood it wrong and devs have high-priority plans for it.
Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

Sorry, but I see you complain a LOT! If you want PR:WW2 worked on faster, learn how to mod and help the team out. Otherwise stop the constant bitching please.

Sorry if that statement offends you, but modding is never easy work. You have all these people who want to play the end product, and beg for it to be finished, then they can't be bothered to help out. It is just how it is. You have people that want to play and people who contribute.

BFKorea is releasing soon, if you want to play around with most of the same USA weapons in PR:WW2, we already have most of them in BFK, since we created the BAR and M1 Garand models, ect. they use. I am sure that will hold you over for a little bit.
Last edited by Anthony817 on 2016-11-29 13:44, edited 2 times in total.
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shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

Are you offended by my comment? while you are not even PRWW2 developer, it is weird.
I saw BFKOREA in Moddb and it doesn't look like to PR so I think it is a separate project that is worked on by you and it's not even related to my comment at all. why are you here?
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

Anthony817 wrote:Sorry, but I see you complain a LOT! If you want PR:WW2 worked on faster, learn how to mod and help the team out. Otherwise stop the constant bitching please.

Sorry if that statement offends you, but modding is never easy work. You have all these people who want to play the end product, and beg for it to be finished, then they can't be bothered to help out. It is just how it is. You have people that want to play and people who contribute.

BFKorea is releasing soon, if you want to play around with most of the same USA weapons in PR:WW2, we already have most of them in BFK, since we created the BAR and M1 Garand models, ect. they use. I am sure that will hold you over for a little bit.
This man speaks truth.

Given the size of our team, only so much can be done. As mentioned by Arc and myself earlier, other things occurred that impeded development for a while that will not be discussed. However, with the release of 1.4, we may be able to see more work being done.

There are maybe 2 or 3 people from PRWW2 who are on the Post Scriptum team, myself included. We will be trying to split time between both games.

Just know that if you want to see the game come sooner, learn to model, code, texture, etc. More help is always good. But, few people can only do so much for what the mod requires. We aren't being paid for this, it is done in our free time. Nobody here is entitled to any specific release date other than when it's ready.

For the time being, I suggest FH2 or BFKorea when it comes out if you need your WW2 era weapon fix.
Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

shahram wrote:Are you offended by my comment? while you are not even PRWW2 developer, it is weird.
I saw BFKOREA in Moddb and it doesn't look like to PR so I think it is a separate project that is worked on by you and it's not even related to my comment at all. why are you here?
Not offended, just concerned by your comments. Look, it isn't easy modding, so just trying to say it like it is. Like I said, not trying to offend you either.

I am here because I am also eager to see updates from PR:WW2. We donated our weapons in 2009 to PR when BFK was abandoned, so PR and BFK share content back and forth. We were both part of BSS mod group when that used to be a thing. PR uses something like 20 of our weapons at one time. So we feel closely allied with PR.

Also I was only suggesting you might be interested to play BFKorea when we have our first ever release next month. I mean, we also use a lot of soviet equipment as well which we gave to PR. Our PPSH41 and DP28 is in there.

I was also wanting to maybe see about giving PR:WW2 a new sherman tank that was created for us with help from the IDF mod. There is an issue with the color of the turret at the moment, but I would like to maybe see this tank in PR:WW2 when that issue is fixed.

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SyriousT
Posts: 298
Joined: 2014-06-09 10:50

Re: Ask the (WW2-DEVS) a question ?

Post by SyriousT »

modding is hard, i started working on a model months ago and got the general shape in few days but its not finished yet. i cant find time to finish it.
BFKorea looks great best of luck to you on the release.
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

Ok, lets see what it will be.
cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: Ask the (WW2-DEVS) a question ?

Post by cribbaaa »

[R-COM]Arc_Shielder wrote:There are developers who came from PR:WW2 but eventually they were promoted to PR core team. As of this moment everyone related to PR:WW2 is technically a PR developer who work on other projects as well.

Post Scriptum doesn't constitute a slow down in progress of PR:WW2 at all. Partly the problems we had were of other nature (which we will not disclose).

Regardless, we'll be working on it and hopefully post bits of progress in our usual channels.
Sounds good to me, looking forward to seeing it in vanilla PR. :smile:
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

A question; Does PRWW2 work with this update? ( despite it is a separate thing but I think it doesn't )
I can't see any prww2 server on PRSPY.
It will be a good thing to have a prww2 event. it has been long time since the last event.
SHADOWNET
Posts: 106
Joined: 2014-09-30 17:51

Re: Ask the (WW2-DEVS) a question ?

Post by SHADOWNET »

What about bot support?
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