[Map] Carentan (2km) [WIP]

rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Map] Carentan (2km) [WIP]

Post by rodrigoma »

there can be multiple layers with different kinds of layouts.
Bad1n
Posts: 32
Joined: 2008-01-22 13:55

Re: [Map] Carentan (2km) [WIP]

Post by Bad1n »

I am glad You found some time for my map. Lightning and fields looks so much better, more realistic and grim. Great!
Arab
PR:BF2 Developer
Posts: 2887
Joined: 2012-05-18 03:37

Re: [Map] Carentan (2km) [WIP] (PR:N)

Post by Arab »

[R-DEV]Rhino wrote:Looks good but I'm a bit worried about how you seem to be working on three different maps at the same time and even scrapped one as a result?



the vBF2 sandbags are the best ones we have ingame unless someone is willing to make a entire new replacement set. The others ingame aren't a good replacement.



Only really from the minimap. Not working on the grid means less accurate placement which can result in gaps between statics etc since the BF2 editor can only save the object position/rotation to so many decimal places and working on the grid seriously speeds up how fast you can map and what you can also do with the terrain. Although I agree in some cases best to work off the grid, especially if your making a r/l location but a lot of modern cities etc are built on a grid now.
Why not burrow Forgotten Hope 2's Sandbags and just trade another model they need?
Nelis
Posts: 1
Joined: 2013-10-27 11:43

Re: [Map] Carentan (2km) [WIP]

Post by Nelis »

very nice
HIROhd
Posts: 52
Joined: 2011-01-27 14:30

Re: [Map] Carentan (2km) [WIP]

Post by HIROhd »

amazing.I did not know it was possible to make as realistic map that engine. congratulations!

exemple
Image
Harpyslayer
Posts: 11
Joined: 2016-04-24 16:23

Re: [Map] Carentan (2km) [WIP]

Post by Harpyslayer »

Image



i want to play it! :-D :-D :-D
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