Shotguns

viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Shotguns

Post by viirusiiseli »

Jacksonez__ wrote:Depends on your monitor? E.g asus 144hz vg248qe has it.
True, but it's a big clumsy one. Our OP probably has some "other program" for that. :roll:

This is way too big to be useful.

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inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: Shotguns

Post by inb4banned »

I was able to clear 6 people covering the entrance of Mosque on Muttrah today once again. While moving, full deviation, 1 shot for each guy, most of them were actually covering. There's no balance, spread needs to be smaller and deviation needs to be much, much higher.

It simply doesn't make sense, the way it is now, out of the 9 pellets you're too likely to get several hits on anybody within 50m. It happens far too often that it's a headshot and another hit resulting in a kill... while moving, not aiming down sights and 50m away. No other gun comes even close to that, either takes far longer to get small enough deviation or too much RNG is involved, making it useless.
Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: Shotguns

Post by Geronimo »

I can see the point Ban is trying to make. In my opinion the spread should be smaller but the deviation should be bigger. So that you can't run around anymore in Quake 3 fashion, hipfiring people.

I don't know if its possible engine-wise but the maximum deviation should be very high when using it from the hip and should be the same as it is now when aiming down the sights.

In real life using a shotgun is quite similar to using a rifle. You have to aim to actually hit stuff. (no shit sherlock)
Last edited by Geronimo on 2017-01-10 08:19, edited 1 time in total.
schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: Shotguns

Post by schakal811 »

Yep he has a point, shooting accurate hip fire on 50m is just ridiculous. I like how people shit talk about OP instead of arguing about the topic, are there no mods in this place?
gwa1hir
Posts: 227
Joined: 2015-04-17 20:12

Re: Shotguns

Post by gwa1hir »

CL0WN wrote:youre the only one complaining about this..... you still have to hit the target and most shotguns are pump action, the auto shotguns have insane recoil. its fine as it is imo
no he is not the only one complaining. and most people dont complain because 98% of PR players are shit at aiming and quick reactions therefore almost nobody is abusing the ridiculousness of shotguns in PR. but that doesnt change the fact that it is actually ridiculous
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Shotguns

Post by Murphy »

I love Breacher role, and I often use shotguns for CQB situations and whenever I run out of ammo on my primary. Everyone is here talking about how strong the shotgun is in CQB and no one stopped to address the elephant in the room -Shotguns have horrible ROF (safe for Saiga, which is indeed nearly God tier) and if you miss your first shot you are likely going to die to anyone with an assault rifle or smg.

In a face to face situation the shotgun is more rewarding but also more punishing than standard rifles, if you can aim it is a force to be reckoned with but if you miss the first shot you have to wait for the pump animation to run while the enemy just holds down LMB and wins.
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fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: Shotguns

Post by fecht_niko »

I agree that a shotgun should win a cqb. But the current deviation is insane, you just walk around and hipfire everything up to 50m. (not even talking about autoshotguns...)

The main problem is that you have the same accuracy while moving or standing.

The best way to fix it would be full deviation once you stand and aim down sights.
inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: Shotguns

Post by inb4banned »

Here, I made a video about how you can get kills with the shotgun. Does this make sense to you? Is this how balance is supposed to work? Being able to shoot accurately enough on the move and not aiming down sights.

You need to reconsider the shotgun, keep the spread same all the time and increase deviation by a lot. Then we'll have to take deviation into consideration + aiming down sights reduces it so we'll be forced to do it. After that you can play with the damage drop off values etc. as Wing Walker says.

DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Shotguns

Post by DogACTUAL »

Maybe you could just stop using the aimpoint on your monitor if you think it is too op. :p
inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: Shotguns

Post by inb4banned »

DogACTUAL wrote:Maybe you could just stop using the aimpoint on your monitor if you think it is too op. :p
I have a BenQ XL2730Z, no such thing available + totally besides the point.
fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: Shotguns

Post by fecht_niko »

DogACTUAL wrote:Maybe you could just stop using the aimpoint on your monitor if you think it is too op. :p
I suggest you use your brain before you post irrelevant things.

Back on topic: I never used any kind of crosshair and made similar experience with the shotgun.

The main problems are:

-no deviation (while moving, hipfire,.....)

-Bullet spread is too high

Both problems should be easy to fix and will balance the gun and enforce some skill
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Shotguns

Post by DogACTUAL »

I was just joking, calm down his point is valid as seen in the video. ;)

But still, i would imagine it might be possible to use shotgun similary in RL at close ranges, although i couldn't say for sure of course, i only shot real guns twice before and no shotgun.

Don't say i am crazy and dismiss it right away though, sure real shotguns have way less spread as depicted in movies and standart video gamez, but i reckon you could still be quite effective by 'hip firing' them, as opposed to normal rifles.

Just watch some videos that are out there.

Anyone who shoots shotguns in RL can weigh in?
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Shotguns

Post by InfantryGamer42 »

From what I know shotgun in rl can kill in max 30-40m(in open).
From my experienc, in 1vs1(CQB) if you miss your first shot you are dead in more than 70% engagements. If you are fighting 1vs2+ you can kill all enemy if you suprice them,but if you not its really hard to kill all of them. Still ban really good shotgun killing 😉. I really hope now that i dont play against you.
schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: Shotguns

Post by schakal811 »

Its so satisfying to watch the montage :) ))
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: Shotguns

Post by Souls Of Mischief »

inb4banned wrote:
>EURO servers

LUL
[img]http://imageshack.us/a/img585/3971/r0mg.jpg[/img]
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Shotguns

Post by X-Alt »

inb4banned wrote:I have a BenQ XL2730Z, no such thing available + totally besides the point.
Truly retarded, you even forget to capture your borderless window.


inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: Shotguns

Post by inb4banned »

X-Alt wrote:Truly retarded, you even forget to capture your borderless window.
I play on fullscreen and it was recorded with Radeon Relive :confused: Why not contribute to the thread and shotgun is OP issue instead of this shit...
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Shotguns

Post by Mouthpiece »

inb4banned wrote:
Is this COD?

But to be serious: agree about shotgoon being too OP in knowing hands and in CQC.
gwa1hir
Posts: 227
Joined: 2015-04-17 20:12

Re: Shotguns

Post by gwa1hir »

best part of the video "user entered your channel" "HEHE" i wonder which faggot this was :D

seriously how can anyone watch that video and still say "its fine"
but this forum where people like dogACTUAL lurk around never fails to amaze.
so lets see who comes first doing so!
also nice permanent off-topic posts X-alt.
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
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