Bamyan

VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Bamyan

Post by VTRaptor »

Everything about the performance and the runway being too short has been said, so here's my little suggestion.

Add TOW HMMWV! Is there a single map that has it? I haven't seen it since it's removal from Qwai. Also replacing STRYKER with up-armored CROW HMWWV would make it even more interesting. Make USMC side using only armored HMMWVs and MEC using bmp1/t62.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Bamyan

Post by X-Alt »

Ironsight USMC is cancer, ruins my immersion, and should be removed forever TBH. I only play as Taliban to Techi\Ural rush, and it's hilarious mowing down a blind blufor.

This does look like a good map for a TOW Humvee (RIP).
Rabbit
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Re: Bamyan

Post by Rabbit »

Ironsights are best.
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Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: Bamyan

Post by Brozef »

Iron sights on most weapons is great thing, except the M16/4 the sights are absolute garbage most of your screen is blocked by the model itself. Doesn't help that all Taliban get binoculars either :(
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Bamyan

Post by DogACTUAL »

Can you increase the view distance again? Reducing it did nothing for performance at all, still get the same frames. All it did was take away from one of the greatest aspects of the map, it being an insurency map with 1km view distance.

It's one of those things that seem unimportant at first, but are actually quite important because 100m extra VD really makes a big difference for flying and ground combat.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Bamyan

Post by CaptMiller »

Awesome map, the most realistic in PR, Thanks you did view distance 1000m, feel like play in hardcore game
Outlawz7
Retired PR Developer
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Re: Bamyan

Post by Outlawz7 »

DogACTUAL wrote:Can you increase the view distance again? Reducing it did nothing for performance at all, still get the same frames. All it did was take away from one of the greatest aspects of the map, it being an insurency map with 1km view distance.

It's one of those things that seem unimportant at first, but are actually quite important because 100m extra VD really makes a big difference for flying and ground combat.
It's back to 1km for next patch and I'm confident we found the main source of lag on this map and fixed it. :)
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DogACTUAL
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Re: Bamyan

Post by DogACTUAL »

Nice! What was the source of the lag if i may ask? Anyway glad that its a win win and VD and performance will be better, thanks!
Outlawz7
Retired PR Developer
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Re: Bamyan

Post by Outlawz7 »

DogACTUAL wrote:Nice! What was the source of the lag if i may ask?
Overgrowth.
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CaptMiller
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Joined: 2016-04-14 16:15

Re: Bamyan

Post by CaptMiller »

One life Event Russian Reality Pros server Bamyan map

https://www.youtube.com/watch?v=B-8dTQA1Lo8
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Bamyan

Post by DogACTUAL »

The performance increase after the update is crazy! Went from one of the worst performing maps to one of the best performing ones. Thank you!
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Bamyan

Post by AnimalMother. »

Been playing a bit offline coop just to have fun with the jets.

I'm still finding the runway a little on the short side to take off with the A10. Sometimes it's a bit dodgy and I clip the little hill (sustaining no damage or ~5% damage), other times it clips the little hill quite badly and I sustain around 50-60% damage and I'm forced to turn around and instantly land to repair.

Anyone got a fool proof way of taking off on that runway properly, without clipping the hill?
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Bamyan

Post by matty1053 »

AnimalMother. wrote:Been playing a bit offline coop just to have fun with the jets.

I'm still finding the runway a little on the short side to take off with the A10. Sometimes it's a bit dodgy and I clip the little hill (sustaining no damage or ~5% damage), other times it clips the little hill quite badly and I sustain around 50-60% damage and I'm forced to turn around and instantly land to repair.

Anyone got a fool proof way of taking off on that runway properly, without clipping the hill?
When you are taxied on the runway, taxi back to the tippy end of the runway (go backwards). Then you should be able to take off good. But I have that issue too (co-op and normal). Certainly tests your flying skills, weather you can land or not.
DETROIT TIGERS
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DogACTUAL
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Re: Bamyan

Post by DogACTUAL »

Like matty said go all the way back to the end of the runway, off the tarmac where the dirt is and make sure your tail touches the hescos so you are all the way back as far as possible. You really need all of that runway.

Then put throttle to 100% and as soon as you start moving start pulling up full force while you are running across the tarmac. I noticed if you start pulling up right away when the jet begins to move you start lifting off a little sooner and therefore avoid clipping the hill.

Once you notice your jet is starting to lift off the runway, stop pulling up with full force and pull up slowly, to make sure your tail section doesn't get dragged over the runway when you lift off too quickly, because this will damage the jet.
Once your tail is safely up in the air pull up full force, then you should be all clear.

For me, once i left the runway i try to take off in the south direction because there are less obstacles there, but there is still this mound that you described, so be careful.
AnimalMother.
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Joined: 2007-02-25 15:38

Re: Bamyan

Post by AnimalMother. »

Cheers guys I'll give it a go the next time I'm mucking about.
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Rico
Retired PR Developer
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Re: Bamyan

Post by Rico »

AAS Alt is broken with the current map bleed mechanic. Ends in less than 20 mins if Taliban don't cap super fast.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Bamyan

Post by tankninja1 »

Rico wrote:AAS Alt is broken with the current map bleed mechanic. Ends in less than 20 mins if Taliban don't cap super fast.
Faster than that. Played it yesterday and I don't even think it lasted more than 10 minutes. However, without the ticket bleed I feel as though the Taliban would have a really easy time stomping the Americans because as soon as the A-10 dies the Americans are sitting ducks especially against the SPG techie which racked up 1-2 kills per minute depending on how long the match actually lasted. At the least I would image that TOWs and fixed spawns would have to be available to the Americans. The Taliban might even need the AA kits removed since they get a couple of Zeus trucks.
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Ason
PR:BF2 Developer
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Re: Bamyan

Post by Ason »

Yeah this is due to ticket bleed now being exponential, hopefully we can implement old system for layers like this.
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Rico
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Re: Bamyan

Post by Rico »

[R-DEV]Ason wrote:Yeah this is due to ticket bleed now being exponential, hopefully we can implement old system for layers like this.
Any update on this?

Sad to have this layer unplayable.
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Ason
PR:BF2 Developer
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Re: Bamyan

Post by Ason »

Rico wrote:Any update on this?

Sad to have this layer unplayable.
Yes, iirc there will be a delay of 10-15 minutes before ticket bleed starts, hopefully that will make it playable again..
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