Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

one thing that bothered me during the last Beta is the Tank commander seat !

the issue was that the player in Tank Commander seat wasn't able to get back inside to protect him self from getting shot at !

that seat was very important cause it allowed the player to use his binoculars to spot distant or unseen targets....

cause we all know that these Old WW2 tanks their Driver's wont see that much except their front... it won't help out the Tank squad to be effective in combat and thus it will lead to their Death and lose the Asset... which i saw some ppl back then they locked the squad with 2 players....

is it going to be added so the commander should press Ctrl to get inside and cover him self ?

Edit: also is it possible that we Add these babies into Omaha Beach ?

just found this by random...

Epic...
Last edited by solidfire93 on 2017-01-25 13:22, edited 3 times in total.
HellRanger2558
Posts: 101
Joined: 2015-09-28 18:03

Re: Ask the (WW2-DEVS) a question ?

Post by HellRanger2558 »

solidfire93 wrote:one thing that bothered me during the last Beta is the Tank commander seat !

the issue was that the player in Tank Commander seat wasn't able to get back inside to protect him self from getting shot at !

that seat was very important cause it allowed the player to use his binoculars to spot distant or unseen targets....

cause we all know that these Old WW2 tanks their Driver's wont see that much except their front... it won't help out the Tank squad to be effective in combat and thus it will lead to their Death and lose the Asset... which i saw some ppl back then they locked the squad with 2 players....

is it going to be added so the commander should press Ctrl to get inside and cover him self ?

Edit: also is it possible that we Add these babies into Omaha Beach ?

just found this by random...

Epic...
They might add a mg onto the tank like the sherman though so that's probably why they didn't add in the cover botton.About the stukas i their were reports of a few strafing runs on allied troops on D-Day but mostly the german air force was completely dominated before D-day although maybe 1 or 2 on carentan or merville would fit better.
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: Ask the (WW2-DEVS) a question ?

Post by FlyingR »

HellRanger2558 wrote:About the stukas i their were reports of a few strafing runs on allied troops on D-Day but mostly the german air force was completely dominated before D-day although maybe 1 or 2 on carentan or merville would fit better.
There were 2 fighters (FW190 if my memory serves me right), and it wasn't on Omaha. There were many reports, including of Ju-88s.

I think the planes should be reserved for more historically accurate battles but it would also be cool to have a map for only fighters/bombers just like Falklands has.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

FlyingR wrote:historically accurate battles
Normandy:
On D-Day itself, Allied aircraft flew 14,000 sorties, while the Luftwaffe managed a mere 260, mostly in defence of its own battered airfields. In the two weeks after D-Day, the Luftwaffe lost 600 of the 800 planes it kept in France. From April through August, 1944, both the AAF's and the RAF's strategic bombers were placed under Eisenhower's direction, where they were used tactically to support the invasion. Airmen protested vigorously against this subordination of the air war to the land campaign, but Eisenhower forced the issue and used the bombers to simultaneously strangle Germany's supply system, burn out its oil refineries, and destroy its warplanes. With this accomplished, Eisenhower relinquished control of the bombers in September
source: Wikipedia.

idk how this is going to be translated to the game !

let's say on Omaha beach the Germans already have the quadruple 20mm flak guns and US get's 2 fighter bomber... that would be foking Amazing :mrgreen:

also i think Battle of Britain had a lot of Air combat from fighters and Bomber's but sadly
we don't have that map or RAF or British infy :(

it's so frustrating that we have all these Assets and weapons but no map's :(
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

let me start this forum after a few days in darkness. whats up?
if you are working on it please upload some pictures in here.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

Hi devs, any info ?
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Post by AfterDune »

Not a lot to say. There are a couple of new maps in the making (for a while already mind you) that look really promising so far.

Perhaps the mapper can tease you guys with a rough picture later on :) .
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

Good news ! Thx

You guys make really good job , even new games on new engines do not give such atmosphere which give prww2 ( due to 100pple server and 2-4 km maps, and realisctic animations, models, gameplay), so we really wait when it will be integrated in PR
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Ask the (WW2-DEVS) a question ?

Post by Heavy Death »

Cannot wait to get a OneLife event running on WW2, interested in gameplay comparison to the modern style.
MOSES!
Posts: 21
Joined: 2017-01-29 18:06

Re: Ask the (WW2-DEVS) a question ?

Post by MOSES! »

Heavy Death wrote:Cannot wait to get a OneLife event running on WW2, interested in gameplay comparison to the modern style.
which map would work Omaha, merville or carentan
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Ask the (WW2-DEVS) a question ?

Post by Heavy Death »

I've had Carentan in mind, before 1.4 came and borked it all. :D It's the most well made and a sensible choice. Plus relive Band of Brothers. :D
HellRanger2558
Posts: 101
Joined: 2015-09-28 18:03

Re: Ask the (WW2-DEVS) a question ?

Post by HellRanger2558 »

With the armor update will WW2 armor see any changes?
hlwotan
Posts: 1
Joined: 2017-02-16 06:23

Re: Ask the (WW2-DEVS) a question ?

Post by hlwotan »

So, this mod isn't dead at all? I've tried to join in a couple of days ago and I couldn't find any server on the server list. Don't let this mod die, guys.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Ask the (WW2-DEVS) a question ?

Post by AfterDune »

It isn't dead, no. There are no servers running this, as this was a beta back then. Plus that beta is now incompatible with PR v1.4
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Smiley1967
Posts: 74
Joined: 2016-01-30 16:44

Re: Ask the (WW2-DEVS) a question ?

Post by Smiley1967 »

[R-DEV]AfterDune wrote:It isn't dead, no. There are no servers running this, as this was a beta back then. Plus that beta is now incompatible with PR v1.4
And is there a chance that it will be compatible with PR v.1.4?
Cause I m pretty sure that I m not the only one who would love to see the maps beeing able to set in the normal PR. If this is maybe possible at any time. ;-)
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Ask the (WW2-DEVS) a question ?

Post by AfterDune »

Next release of PR:WW2 is probably when it's implemented in PR. No idea about a timeframe though, but I don't think we'll be seeing a separate release anymore.
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

Suggest to add some Flak 30 20mm to germans as handheld HMG deployeble on right mouse button
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Mr.VdHeide
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Mr.VdHeide »

That would be soooo over powered.



D.J.
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QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: Ask the (WW2-DEVS) a question ?

Post by QuickLoad »

CaptMiller wrote:Suggest to add some Flak 30 20mm to germans as handheld HMG deployeble on right mouse button
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if I recall there are some deployed wirbelwind things around omaha and the battery, if someone jumps into your trench you can light them the **** up.

but having an automatic flak weapon that can have enoguh depression to take out infantry is dangerous, take shilka and zu-23-2 truck for example.

i'm sure there will be an exception along the line to add it though :wink:
robert357
Posts: 226
Joined: 2016-01-29 12:58

Re: Ask the (WW2-DEVS) a question ?

Post by robert357 »

Flaks would be OP without planes and vehicles especially as a deployable gun. However it should be nice hidden in towns.
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