PR:BF2 v1.4.8.0 Changelog

The changelogs for recently released Project Reality versions
shifty454
Posts: 32
Joined: 2015-10-25 15:00

Re: PR:BF2 v1.4.8.0 Changelog

Post by shifty454 »

[R-CON]AlonTavor wrote:Nah its just NA PR LUL
nah on ia drang we won as us in 8 mins cause we build a fob quick and made them bleed tickets cause of de delayed logi
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: PR:BF2 v1.4.8.0 Changelog

Post by FFG »

'[R-DEV wrote:Mineral;2162228']Want to help us test maps and other content? Sign up as a tester today.
Hmmm...
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.4.8.0 Changelog

Post by AlonTavor »

shifty454 wrote:nah on ia drang we won as us in 8 mins cause we build a fob quick and made them bleed tickets cause of de delayed logi
Bleed starts after 10 mins.
Logis are 5.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: PR:BF2 v1.4.8.0 Changelog

Post by FFG »

[R-CON]AlonTavor wrote:Bleed starts after 10 mins.
Logis are 5.
The round hes talking about, we built right on US command and bled the NVA team out.
Smiley1967
Posts: 74
Joined: 2016-01-30 16:44

Re: PR:BF2 v1.4.8.0 Changelog

Post by Smiley1967 »

really nice update guys :)
No I m waiting for the ww2 release and after it my life is complete :D

PR is life!
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.4.8.0 Changelog

Post by AlonTavor »

FFG wrote:The round hes talking about, we built right on US command and bled the NVA team out.
Still starts only after 10 mins.
Only NA PR couldn't get any fob up in 5 mins.
shifty454
Posts: 32
Joined: 2015-10-25 15:00

Re: PR:BF2 v1.4.8.0 Changelog

Post by shifty454 »

im not gonna start eu na debate both are shitshows
CNaville
Posts: 5
Joined: 2017-01-25 12:08

Re: PR:BF2 v1.4.8.0 Changelog

Post by CNaville »

Hi everyone, I'm new to the project reality forums, so I will briefly introduce myself. I'm a "master administrator " from Divsul. First of all ,if a dev could answer this post I would be glad, I really like the job you guys have been doing for this "game" and I couldn't be more grateful about that but I noticed by looking at the numbers of our server that the insurgency gamemode have a major number of people leaving the server due to the changes in the weapons and damage , I know what the name of the "game" means but the amount of people leaving the server is increasing drastically and I was wondering if the devs could make some changes to make insurgency modes more balanced.

Thanks to all devs for this awesome game.

Peace out
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.4.8.0 Changelog

Post by Roque_THE_GAMER »

'[R-DEV wrote:Mineral;2162228']
KITS:
  • Updated maximum amount of grenadiers to 8.
RIP my favorite kit, but why that decision? i never saw that as problem.
[align=center]Sorry i cant into English...
[/align]
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.4.8.0 Changelog

Post by Mats391 »

Roque_THE_GAMER wrote:RIP my favorite kit, but why that decision? i never saw that as problem.
maximum was 4 before. You now have more noob-tubes on the field.
Image

Mineral: TIL that Wire-guided missiles actually use wire
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PR:BF2 v1.4.8.0 Changelog

Post by AfterDune »

Grenadiers, not grenades ;) .
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