PR:BF2 v1.4.11.0 Changelog

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Mats391
PR:BF2 Lead Developer
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PR:BF2 v1.4.11.0 Changelog

Post by Mats391 »

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Today we release a small patch to fix some issues that appeared from yesterdays update.

Want to help us prevent these bugs from being released? Sign up as a tester today.


PR:BF2 v1.4.11.0 Changelog (2017/May/20)
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GENERAL:
  • Fixed asset deployment breaking in rare occasions.
STATICS:
  • Fixed players being able to walk through wall of the farm house on Ulyanovsk.
LEVELS:
  • Kashan Desert
    • Fixed MEC using wrong tanks.
  • Khamisiyah
    • Fixed roads.
Last edited by Outlawz7 on 2017-05-20 14:44, edited 1 time in total.
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Mineral: TIL that Wire-guided missiles actually use wire
Vista
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Re: PR:BF2 v1.4.11.0 Changelog

Post by Vista »

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Psyko
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Re: PR:BF2 v1.4.11.0 Changelog

Post by Psyko »

i heard hmmwvs are flipping due to either weird physics or cols.
Teewurst
Posts: 69
Joined: 2010-10-17 16:11

Re: PR:BF2 v1.4.11.0 Changelog

Post by Teewurst »

'[R-DEV wrote:Mats391;2164516']
STATICS:
  • Fixed players being able to walk through wall of the farm house on Ulyanovsk.
Wow, that took you 2 Years? :-P
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operativac
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Joined: 2012-10-15 20:24

Re: PR:BF2 v1.4.11.0 Changelog

Post by operativac »

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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: PR:BF2 v1.4.11.0 Changelog

Post by Mats391 »

Psyko wrote:i heard hmmwvs are flipping due to either weird physics or cols.
Or maybe bad driver?
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Mineral: TIL that Wire-guided missiles actually use wire
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PR:BF2 v1.4.11.0 Changelog

Post by PLODDITHANLEY »

I had FOBs that didn't deploy.... hopefully mended thanks.
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72Shaman
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Joined: 2014-02-14 00:13

Re: PR:BF2 v1.4.11.0 Changelog

Post by 72Shaman »

Give us more viewdistance PLEASE! 100 meters!
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Mats391
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Joined: 2010-08-06 18:06

Re: PR:BF2 v1.4.11.0 Changelog

Post by Mats391 »

PLODDITHANLEY wrote:I had FOBs that didn't deploy.... hopefully mended thanks.
The bug was it always saying "Try again in a moment". Assets now spawning is something that will always happen.
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Mineral: TIL that Wire-guided missiles actually use wire
mectus11
PR:BF2 Developer
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Re: PR:BF2 v1.4.11.0 Changelog

Post by mectus11 »

72Shaman wrote:Give us more viewdistance PLEASE! 100 meters!
while we're at it, can we get 200 fov?
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ArkUTD
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Joined: 2017-01-26 17:03

Re: PR:BF2 v1.4.11.0 Changelog

Post by ArkUTD »

I noticed a lot of servers crashing yesterday when this update came out, any explanation?
FFG
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Re: PR:BF2 v1.4.11.0 Changelog

Post by FFG »

ArkUTD wrote:I noticed a lot of servers crashing yesterday when this update came out, any explanation?
servers just trying to update fast probably.
ArkUTD
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Re: PR:BF2 v1.4.11.0 Changelog

Post by ArkUTD »

FFG wrote:servers just trying to update fast probably.
It was funny to watch. one server would get full, go to switch to a map that wouldn't normally crash then crash and everyone would move over to the other server. this happened about 3-4 times to the EU servers that were up
Rotblut
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Joined: 2015-04-09 14:12

Re: PR:BF2 v1.4.11.0 Changelog

Post by Rotblut »

Nice work. I appreciate that the loading of the maps is much faster now. But I also recognized that the Squadleader Bug is mutating. One time I can't see only my SQL, sometimes I don't see SQL's at all and empty the cache is not solving the Problem anymore. :o ops: I am saying this just to put some Pressure on the Devs :wink:
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