PR:BF2 v1.4.12.0 Changelog

The changelogs for recently released Project Reality versions
junkass
Posts: 6
Joined: 2016-04-16 09:52

Re: PR:BF2 v1.4.12.0 Changelog

Post by junkass »

For who is having VCREDIST140.dll and mumble_app.dll errors, i solved installing the 32 bit version (x86) of the Visual C++ redistributable 2015.
For some reason english language doesn't have available donwloads of the binary, so choose another language.
Hope it was useful to someone ;-)

EDIT: oh, the solution was already reported by the way. Thank you devs for your nice work! :)
Last edited by junkass on 2017-07-02 19:20, edited 1 time in total.
crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: PR:BF2 v1.4.12.0 Changelog

Post by crokojot »

:thumbsup:
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: PR:BF2 v1.4.12.0 Changelog

Post by Cassius »

Awesome :D now if we only can find a way to make it so the servers dont always run the same 5 maps.
|TG|cap_Kilgore
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Bastard0
Posts: 1
Joined: 2017-04-30 16:23

Re: PR:BF2 v1.4.12.0 Changelog

Post by Bastard0 »

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:-?
cantpick
Posts: 48
Joined: 2015-02-09 21:46

Re: PR:BF2 v1.4.12.0 Changelog

Post by cantpick »

'[R-DEV wrote:Mats391;2167764']

Important, due to an update to the mumble client, make sure you have Visual C++ Redistributable for Visual Studio 2015 installed! Download it here. This is also for those who get the 'Mumble_app.dll error -3' error.
Please update the above with this info:
'[R-DEV wrote:Mats391;2167844']Install Visual C++ Redistributable for Visual Studio 2015
https://www.microsoft.com/en-US/downloa ... x?id=48145
You need the vc_redist.x86.exe even if you have x64 system.
You need the vc_redist.x86.exe even if you have x64 system.

So ppl do not have to spend an hour getting to writing a post like this, thinking yeah I have that C++, oh and okay I will just re-install it just to be sure and .... spend more time sifting thru forums to find out the one version seemingly most reasonable is the wrong one in this case.

ty

hope this saves others some time.
SovietBear4
Posts: 32
Joined: 2016-09-08 02:06

Re: PR:BF2 v1.4.12.0 Changelog

Post by SovietBear4 »

:lol: :lol: "Fixed vehicles taking too much ground damage." does this means the LAVs won't track themselves in Yamalia?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PR:BF2 v1.4.12.0 Changelog

Post by Psyko »

Expendable Grunt wrote:Ehhh...

Other than that, seems pretty great. Looking forward to the new Jabal layers.

M.
holy shit, i havnt seen you in forever
speedazz
Posts: 108
Joined: 2011-01-13 05:21

Re: PR:BF2 v1.4.12.0 Changelog

Post by speedazz »

'[R-DEV wrote:Mats391;2167764']
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[*] Now includes individual sound control by right clicking players in the mumble client.


[/List]
[/List]
I wish you could control squad chat and local chat volume individualy, because sometimes it's really annoying how you can't hear someone talking in local, while someone is talking in squad chat... :mad:
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.4.12.0 Changelog

Post by AlonTavor »

speedazz wrote:I wish you could control squad chat and local chat volume individualy, because sometimes it's really annoying how you can't hear someone talking in local, while someone is talking in squad chat...
We increased local volume a bit.
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: PR:BF2 v1.4.12.0 Changelog

Post by mebel »

Can't wait to play the new A E S T I C map :-)
gringuish
Posts: 6
Joined: 2017-07-03 02:31

Re: PR:BF2 v1.4.12.0 Changelog

Post by gringuish »

Hi guys, i've been playing PR for about 6 months aprox. and I freaking love this game, just registered in fórum though. I do have a non so shitty PC (2013 Samsung laptop, not great but pretty decent) and i do have some fps drops specially on MP. I want to know why the only High effect forcing and how can I increase some of the optimization, just to avoid rage quitting this wonderful game forever (until I make some money to update PC)

Thank you very much and long live the devs of this masterpiece, see ya in servers
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: PR:BF2 v1.4.12.0 Changelog

Post by obpmgmua »

RIP suppressed spotter kit.
If you want Spawnable RPGs and SVDs for Insurgent team

Sign Here ______________________
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Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: PR:BF2 v1.4.12.0 Changelog

Post by Mr.VdHeide »

gringuish wrote:Hi guys, i've been playing PR for about 6 months aprox. and I freaking love this game, just registered in fórum though. I do have a non so shitty PC (2013 Samsung laptop, not great but pretty decent) and i do have some fps drops specially on MP. I want to know why the only High effect forcing and how can I increase some of the optimization, just to avoid rage quitting this wonderful game forever (until I make some money to update PC)

Thank you very much and long live the devs of this masterpiece, see ya in servers
We removed the ability to use low effects settings because people would exploit it. It was actually possible for low graphics users to see through smoke giving them a big advantage and that was considered unfair.

Can you share your laptop's specs? And also on what settings do you play the game?




D.J.
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: PR:BF2 v1.4.12.0 Changelog

Post by solidfire93 »

great job PR Dev... its so nice to see updates like this...
also the new Beta maps are really great and the fact that you guys let public server play and give feed-back on it it's awesome...

the new Dutch AR, and Rifles and freaking amazing, not to mention how really good the aimpoint is with the magnifier.... feel like playing With an improved version of the IDF Reflex with the zoom.... very well done. if only we had more dutch Faction maps :/

also i wish more maps get that light CAS heli combination with 3v3 tank on the ground in the future...

keep up the good work.
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: PR:BF2 v1.4.12.0 Changelog

Post by Coalz101 »

Can we atleast have medium effects settings and not only high, This high effects thing kills my FPS on maps. Even on Fallujah when the update came out. A bomb truck blew up and my potato shat it's self.
Other than explosions killing my pc, my fps is still around the normal range but i want it to be higher so i need to reduce effects to achieve that. (I disabled shadows for better performance, helped a bit)
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

They did their research on the matter. The implemented setting is the logical choice
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ALADE3N
PR:BF2 Developer
Posts: 574
Joined: 2016-02-13 17:34
Location: Philippines

Re: PR:BF2 v1.4.12.0 Changelog

Post by ALADE3N »

i have a problem with this redist 2015 x86 that is not successfully installed on my pc , i have win7 x64 :(
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bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: PR:BF2 v1.4.12.0 Changelog

Post by bahiakof »

[R-DEV]Mr.VdHeide wrote:We removed the ability to use low effects settings because people would exploit it. It was actually possible for low graphics users to see through smoke giving them a big advantage and that was considered unfair.

D.J.
Great decision, on maps with 2km and 4km, the snipers were attacking the targets even covered by smoke. This was causing a suspicion of hacking to those who did not know this problem.
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TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: PR:BF2 v1.4.12.0 Changelog

Post by TBoy205 »

The feet on the grip pod are angled 45 degrees off
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Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: PR:BF2 v1.4.12.0 Changelog

Post by Mr.VdHeide »

Thank you, you must have spend a lot of time looking at my new rifles. :-D

Anyways, when I made the model I did some research on the grip-pod and I noticed that the legs were almost always on a bit of an angle. So I did the same for my model because I figured it would be a nice detail. :)

Here is an example:


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D.J.
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