Terrible squad members.

alvina
Posts: 167
Joined: 2008-09-11 16:25

Re: Terrible squad members.

Post by alvina »

Hi. I am bumping this thread to makes some statements about bad Squad leaders since I've noticed it's for most of the time bad squad leading, and I am serious about that.

I've played PR for some time now, since 2005? And I usually like to be a squad member. I've never really shared any thoughts about much but I've come to realize that I know quite much when it comes to a fail squad, and it's an interesting subject because it's probably not far away from the reality itself.

There are some Squad leaders, for most of the time it's "younger people" but not only who has the characteristics of wanting to control everything at any time, I call it "Bunch up". It's that extra strict, tough and naive "kind" who doesn't realize the squad itself i bad because of himself. Does he really do anything wrong? The problem is, yes, they want to control everything, every step, every move, who goes first, who goes last and so on, he creates the whole squad to his own will, and if nothing goes according to his mind it starts a build up of frustration and he attacks individuals. It's the kind of Squad leader who makes the squad members extra vigilant to what he is saying to avoid frustration, and this can be (most of the times) devastating, believe or not. This choke hold technique makes the squad bunch together because the squad members are more focused on not failing the squad leader, so they loose their individual (if allowed even) focus on the environments and enemy. I have seen millions of examples of this and it always ends with the Squad leader blaming the squad members, when it's more about their technique they are using.

So what do I suggest? Actually a squad becomes more efficient if space and freedom is allowed. This is something the faction insurgency proves in my opinion. We all know being a lone wolf can be efficient, you wander around without a care right, but let's say you wander around with a little bit of care, a little bit of structure, aha, bingo. That's it. That's the key. If a Squad allows squad members to feel free but yet still structured together with a squad leader that allows space you get a much more in my opinion, efficient squad.

So what you simply do as a squad leader, mind your own business! Make sure you have a structure, you ARE the squad leader and make sure people knows it, and let peoples experience and skill speak for themselves. And when something does go wrong you will be there, close together, understand the situation, take control of the situation and rebuild. Be patient.

So the Best Squad leader in my opinion is someone who is close to the medic. It's a two man squad. Let the kids be free, when they die, rebuild.

But keep in mind. For this to be effective, the squad has to be on the move constantly, not necessarily on foot but with connection to each other. It's the bound that makes it efficient. It may sound a bit Band of Brother-ish but the words are true. It works in practice. So if you are a Squad leader who likes to have puppets on strings, it's more efficient if you let them loose, but keep the structure and discipline. Especially to your medic.
[POT] Alvina
Automobilie
Posts: 4
Joined: 2016-02-07 05:09

Re: Terrible squad members.

Post by Automobilie »

If you have a SM that keeps trying to direct the squad, ask them if they want to be squad leader. That'll usually shut them up 'cause it worked on me :D
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