It's the old, pre-1.4.8 system. So yes, I guess there is a 'skill' bonus.sgt.maze2 wrote:so is the skill bonus back for snipers ?
PR:BF2 v1.4.13.0 Changelog
-
- Posts: 143
- Joined: 2017-02-18 16:03
Re: PR:BF2 v1.4.13.0 Changelog
-
- Posts: 609
- Joined: 2014-06-20 20:07
Re: PR:BF2 v1.4.13.0 Changelog
love givelead and the frags, awesome work
-
- PR:BF2 Contributor
- Posts: 919
- Joined: 2016-01-04 12:30
-
- PR:BF2 Developer
- Posts: 805
- Joined: 2015-09-05 19:44
-
- Posts: 30
- Joined: 2017-06-08 17:24
Re: PR:BF2 v1.4.13.0 Changelog
Aw, I liked the new damage system.
-
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: PR:BF2 v1.4.13.0 Changelog
Thanks for listening, DEVs. The new (now - old) weapon damage system wasn't so good.
-
- Posts: 491
- Joined: 2015-06-26 14:21
Re: PR:BF2 v1.4.13.0 Changelog
KITS:CAS_ual_TY wrote:MEC AA kit got some binoculars?
Added binoculars to AA kits so they can spot aircraft more easily.
check 1.4.12.0 changlog
https://www.realitymod.com/forum/f604-p ... gelog.html
-
- Posts: 98
- Joined: 2015-09-22 05:57
Re: PR:BF2 v1.4.13.0 Changelog
With the reversal of damage system, will we see also the SMG's back (those, which were removed especially from main insurgent kits due to obsolacy due to the 1.4.8 damage system)? I personally would be glad, because apart from making insurgents more different from blufor, I found them also quite usefull.
-
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: PR:BF2 v1.4.13.0 Changelog
https://www.youtube.com/watch?v=sSlrB0zBfxsmectus11 wrote:Now if we can get Rhino's RPG-7 warheads in, then we would have made pr truly great again.
need more rpg-7 warheads, like 82 mm mortar grenade-warhead
-
- Posts: 240
- Joined: 2009-03-27 18:45
Re: PR:BF2 v1.4.13.0 Changelog
Always a good feeling when that PR launcher shows an update. Thanks