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PR:BF2 v1.4.20.0 Changelog (2017/November/1)
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GENERAL:
- Updated FOB spawning to prevent spawning in radio.
- Fixed issues related to the PRLauncher and Windows XP.
- Fixed BattleRecorder replay no longer working.
- Fixed Canadian CH-146 Griffon taking damage when landing normally.
- Fixed COOP variants of Mi-24 helicopters having no sounds.
- Xiangshan
- Fixed floating bushes and invisible collision at map borders.
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GENERAL:
- Fixed various server related issues.
- Fixed a cause for the critical 40:Keyerror.
- Fixed Merkava tank missing collision on turret.
- Fixed AK variants with GP-25 grenade launcher showing incorrect aiming in 3P.
- General
- Fixed various map layers not allowing to fly out of DOD.
- Wanda Shan
- AAS128: Replaced Z-9WA Haitun HJ-8 with Z-10.
PR:BF2 v1.4.18.0 Changelog (2017/October/29)
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GENERAL:
- Added building restriction to emplacements in DOD.
- Updated commander system by removing any placed markers 10m after he/she resigns.
- Updated commo-rose with better text and icon placements. Added remove asset icon.
- Updated all stationary and deployable Weapons to play the reload sounds in 3p.
- Updated spawn menu to close when switching teams.
- Fixed kits disappearing sometimes when dropped.
- Fixed dozens of crashes and other problems on COOP with bots using vehicles.
- Fixed civilians losing a death when becoming martyr.
- Fixed HUD blocking BattleRecorder replays.
- Added new models for HOT missile series.
- Added 100m sight angle to RPG-26.
- Updated GLTD to have laser move at speed of light and require constant line of sight to the target.
- Updated MK 20 and Rh 202 to be controllable by bots.
- Updated multiple weapons to be better used by bots on COOP.
- Updated suicide bomb vehicles to allow bots to detonate their weapon. Radius for Cars: 30m, Trucks: 20m.
- Fixed bots on ZPU-4 shooting infantry from a long distance.
- Fixed bots firing air weapons quicker than normal.
- Fixed throwing stone sounds.
- Updated multiple vehicles to be better used by bots on COOP.
- Updated flares time to live to match the visual effect.
- Updated all choppers have 60 flares that fire in pairs of 2 alternating to front and side.
- Updated missile trial of ATGM and AA missiles to be slightly longer.
- Updated British Challenger to be slower in reverse.
- Updated British Warrior to have faster acceleration.
- Updated BMP-2 to have separate camera for ATGM.
- Updated BMP-2M ATGM tubes to move less up and down.
- Fixed missing Land Rover internal sounds.
- Fixed Russian Mi-24 Light SP Rotors.
- Fixed crosshair on multiple attack helicopters being the wrong one.
- Fixed Puma coax overheat being too long.
- Fixed Semi Bomb Truck's rear bomb being invisible.
- Fixed Lynx AH.7 banking to the right on high speeds.
- Fixed Leopard 2A6 tank taking damage while driving.
- Fixed weak spots on Merkava front armor.
- General
- Fixed multiple bush types having bad LODs that could be exploited.
- Fixed multiple COOP map issues with rallypoints.
- Al Basrah
- INS16: Replaced RHIB used by insurgents with fishing boat.
- Bamyan
- Now uses old bleed system on AAS32.
- Bijar Canyons
- COOP32: Fixed bots not moving at MEC main base.
- Hill 488
- Skirmish: Added crates and DODs.
- Jabal Al Burj
- AAS32: Fixed FSA vehicle depot.
- Karbala
- COOP64: Fixed bots not moving at Insurgent main base.
- Kashan Desert
- AAS32: Swapped Kiowa with Hydra rockets for Kiowa with Hellfire missiles.
- Khamisiyah
- New asset layouts on AAS and CNC, tweaks to flag layouts on AAS, VW64 updated and VW16 added.
- Kokan
- Optimized lightmaps and overgrowth atlas.
- INS: Now allows helicopters to fly around entire map.
- INS16: added USMC as Blufor faction.
- INS64: added ZU-23-2 truck to Taliban.
- Skirmish rework.
- COOP rework
- Nuijamaa
- AAS: New flag routes, larger French DoD, new asset loadouts. Added separate timer for boats to allow Russian boat to reach river via outside terrain.
- Skirmish: Updated Skirmish 16, removed Skirmish 32.
- Pavlovsk Bay
- Minor lightmap optimizations.
- AAS: tweaks to assets and spawn times, new flag routes.
- Updated Skirmish layer.
- COOP32: Added DOD.
- Qwai River
- Lowered viewdistance to 500m.
- New flag routes and changes to asset layers.
- Ramiel
- COOP128: Fixed wrong vehicle depot for ARF team.
- COOP64: Fixed wrong ACV for US team.
- COOP32: Replaced ARF support technical with logistics technical.
- Route 1 E-106 - BETA
- Added higher quality lightmaps.
- Added COOP.
- Fixed Dutch vehicle depot not working.
- AAS64: Removed NL chinook, NL Boxer and RU BTR-80, replaced RU T-90 with BMP-2 IFV. Lowered NL NH90 spawntimer to 5 min. Added delay to RU BRDM-2.
- Saaremaa
- Optimized lightmaps and removed undergrowth rocks from beach.
- AAS: Removed Northern Cliffs flag, tweaks to flag routes, capture times and bleed rate, tweaks to asset layouts and respawn times.
- AAS16/CNC16: Now uses ironsight USMC and RU kits, fixed spawn timer issues related to PR Map Gallery.
- Sahel - BETA
- INS64: Added one VBCI to FR and removed pickup AA kits from ARF.
- AAS64: Added rallypoints to FR, slightly extended FR DOD. Increased ARF tickets to 720.
- Skirmish64: Fixed ARF city rallypoint.
- Silent Eagle
- COOP64: Fixed bot jets blowing up on round-start.
- The Falklands
- Fixed Vehicle Warfare ticket amount.
- Ulyanovsk
- Added COOP support.
- Vadso City
- AAS32: Removed CAS and AAV, removed one tank.
- AAS64: Added CAS.
- Wanda Shan
- AAS32: Removed CAS Z-9, replaced with Z-9 transport.
- AAS64: Replaced Z-9 transport with Z-10, replaced Huey with Tiger.
- Yamalia
- COOP32: Fixed missing RU vehicle depot, made RU main base not capturable.