PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

The changelogs for recently released Project Reality versions
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

Post by Mats391 »

Image
Today's patch brings many quality of life updates to the game. Especially COOP players can be excited that many of the long standing issues have been fixed. This will be one of our last updates to v1.4 before we move on to a bigger release that many developers and contributers are working hard on. We are excited to show you more soon!

We are always looking for more testers. Want to help us test maps and other content? Sign up as a tester today.

PR:BF2 v1.4.20.0 Changelog (2017/November/1)
-----------------------

GENERAL:
  • Updated FOB spawning to prevent spawning in radio.
  • Fixed issues related to the PRLauncher and Windows XP.
  • Fixed BattleRecorder replay no longer working.
VEHICLES:
  • Fixed Canadian CH-146 Griffon taking damage when landing normally.
  • Fixed COOP variants of Mi-24 helicopters having no sounds.
LEVELS:
  • Xiangshan
    • Fixed floating bushes and invisible collision at map borders.
PR:BF2 v1.4.19.0 Changelog (2017/October/30)
-----------------------

GENERAL:
  • Fixed various server related issues.
  • Fixed a cause for the critical 40:Keyerror.
VEHICLES:
  • Fixed Merkava tank missing collision on turret.
WEAPONS:
  • Fixed AK variants with GP-25 grenade launcher showing incorrect aiming in 3P.
LEVELS:
  • General
    • Fixed various map layers not allowing to fly out of DOD.
  • Wanda Shan
    • AAS128: Replaced Z-9WA Haitun HJ-8 with Z-10.


PR:BF2 v1.4.18.0 Changelog (2017/October/29)
-----------------------

GENERAL:
  • Added building restriction to emplacements in DOD.
  • Updated commander system by removing any placed markers 10m after he/she resigns.
  • Updated commo-rose with better text and icon placements. Added remove asset icon.
  • Updated all stationary and deployable Weapons to play the reload sounds in 3p.
  • Updated spawn menu to close when switching teams.
  • Fixed kits disappearing sometimes when dropped.
  • Fixed dozens of crashes and other problems on COOP with bots using vehicles.
  • Fixed civilians losing a death when becoming martyr.
  • Fixed HUD blocking BattleRecorder replays.
WEAPONS:
  • Added new models for HOT missile series.
  • Added 100m sight angle to RPG-26.
  • Updated GLTD to have laser move at speed of light and require constant line of sight to the target.
  • Updated MK 20 and Rh 202 to be controllable by bots.
  • Updated multiple weapons to be better used by bots on COOP.
  • Updated suicide bomb vehicles to allow bots to detonate their weapon. Radius for Cars: 30m, Trucks: 20m.
  • Fixed bots on ZPU-4 shooting infantry from a long distance.
  • Fixed bots firing air weapons quicker than normal.
  • Fixed throwing stone sounds.
VEHICLES:
  • Updated multiple vehicles to be better used by bots on COOP.
  • Updated flares time to live to match the visual effect.
  • Updated all choppers have 60 flares that fire in pairs of 2 alternating to front and side.
  • Updated missile trial of ATGM and AA missiles to be slightly longer.
  • Updated British Challenger to be slower in reverse.
  • Updated British Warrior to have faster acceleration.
  • Updated BMP-2 to have separate camera for ATGM.
  • Updated BMP-2M ATGM tubes to move less up and down.
  • Fixed missing Land Rover internal sounds.
  • Fixed Russian Mi-24 Light SP Rotors.
  • Fixed crosshair on multiple attack helicopters being the wrong one.
  • Fixed Puma coax overheat being too long.
  • Fixed Semi Bomb Truck's rear bomb being invisible.
  • Fixed Lynx AH.7 banking to the right on high speeds.
  • Fixed Leopard 2A6 tank taking damage while driving.
  • Fixed weak spots on Merkava front armor.
LEVELS:
  • General
    • Fixed multiple bush types having bad LODs that could be exploited.
    • Fixed multiple COOP map issues with rallypoints.
  • Al Basrah
    • INS16: Replaced RHIB used by insurgents with fishing boat.
  • Bamyan
    • Now uses old bleed system on AAS32.
  • Bijar Canyons
    • COOP32: Fixed bots not moving at MEC main base.
  • Hill 488
    • Skirmish: Added crates and DODs.
  • Jabal Al Burj
    • AAS32: Fixed FSA vehicle depot.
  • Karbala
    • COOP64: Fixed bots not moving at Insurgent main base.
  • Kashan Desert
    • AAS32: Swapped Kiowa with Hydra rockets for Kiowa with Hellfire missiles.
  • Khamisiyah
    • New asset layouts on AAS and CNC, tweaks to flag layouts on AAS, VW64 updated and VW16 added.
  • Kokan
    • Optimized lightmaps and overgrowth atlas.
    • INS: Now allows helicopters to fly around entire map.
    • INS16: added USMC as Blufor faction.
    • INS64: added ZU-23-2 truck to Taliban.
    • Skirmish rework.
    • COOP rework
  • Nuijamaa
    • AAS: New flag routes, larger French DoD, new asset loadouts. Added separate timer for boats to allow Russian boat to reach river via outside terrain.
    • Skirmish: Updated Skirmish 16, removed Skirmish 32.
  • Pavlovsk Bay
    • Minor lightmap optimizations.
    • AAS: tweaks to assets and spawn times, new flag routes.
    • Updated Skirmish layer.
    • COOP32: Added DOD.
  • Qwai River
    • Lowered viewdistance to 500m.
    • New flag routes and changes to asset layers.
  • Ramiel
    • COOP128: Fixed wrong vehicle depot for ARF team.
    • COOP64: Fixed wrong ACV for US team.
    • COOP32: Replaced ARF support technical with logistics technical.
  • Route 1 E-106 - BETA
    • Added higher quality lightmaps.
    • Added COOP.
    • Fixed Dutch vehicle depot not working.
    • AAS64: Removed NL chinook, NL Boxer and RU BTR-80, replaced RU T-90 with BMP-2 IFV. Lowered NL NH90 spawntimer to 5 min. Added delay to RU BRDM-2.
  • Saaremaa
    • Optimized lightmaps and removed undergrowth rocks from beach.
    • AAS: Removed Northern Cliffs flag, tweaks to flag routes, capture times and bleed rate, tweaks to asset layouts and respawn times.
    • AAS16/CNC16: Now uses ironsight USMC and RU kits, fixed spawn timer issues related to PR Map Gallery.
  • Sahel - BETA
    • INS64: Added one VBCI to FR and removed pickup AA kits from ARF.
    • AAS64: Added rallypoints to FR, slightly extended FR DOD. Increased ARF tickets to 720.
    • Skirmish64: Fixed ARF city rallypoint.
  • Silent Eagle
    • COOP64: Fixed bot jets blowing up on round-start.
  • The Falklands
    • Fixed Vehicle Warfare ticket amount.
  • Ulyanovsk
    • Added COOP support.
  • Vadso City
    • AAS32: Removed CAS and AAV, removed one tank.
    • AAS64: Added CAS.
  • Wanda Shan
    • AAS32: Removed CAS Z-9, replaced with Z-9 transport.
    • AAS64: Replaced Z-9 transport with Z-10, replaced Huey with Tiger.
  • Yamalia
    • COOP32: Fixed missing RU vehicle depot, made RU main base not capturable.
Last edited by Mineral on 2017-11-01 20:07, edited 5 times in total.
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by PeppeJ »

"PR:BF2 v1.4.14.0 Changelog"

* Fixed kits disappearing sometimes when dropped.
If this works it's prob one of the best fixes in a while.
Image
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Mats391 »

PeppeJ wrote:"PR:BF2 v1.4.14.0 Changelog"
Thats what you get when people always ask for "good old time" ;)
Image

Mineral: TIL that Wire-guided missiles actually use wire
_Rogue_Assassin_
Posts: 41
Joined: 2017-10-29 12:26

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by _Rogue_Assassin_ »

Awesome Update!,Still the spg scope is very small.. maybe in real life it's that small but ingame it's barley visible,beside the stationary spg is still the same scope.
Teewurst
Posts: 69
Joined: 2010-10-17 16:11

re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

Post by Teewurst »

Can you also fix the canadian griffon helicopter?
It takes quite alot of damage when landing with speed.



No helicopter takes damage but the griffon does, can you note that for the next patch? thanks.
Last edited by Teewurst on 2017-10-30 14:42, edited 1 time in total.
Image
Lugi
Posts: 590
Joined: 2010-10-15 21:36

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Lugi »

'[R-DEV wrote:Mats391;2175828']
  • Fixed kits disappearing sometimes when dropped.
This is nice, I hope it is fully fixed. The only times that this happened to me is when picking up an enemy kit near enemy FOB. And it happened quite often.
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by mectus11 »

'[R-DEV wrote:Mats391;2175828']
  • Fixed multiple bush types having bad LODs that could be exploited.
This is probably the best fix in this update :rolleyes:
Image
Image Image Image
User avatar
captainfuture
PR:BF2 QA Tester
Posts: 84
Joined: 2010-10-21 00:36
Location: Germany

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by captainfuture »

After update: Getting Critical Error immediately when starting game: 40:Keyerror

(Using WinXP still)

Cannot play anymore :-(
Image
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by VTRaptor »

INS16: added USMC as Blufor faction.
Finally some map featured TOW HMMWV, i only wish that USMC was scopeless. That'd be neat.

Also, there's tank layout on Wanda again, but it's not mentioned in changelog.
B2P1
Posts: 215
Joined: 2014-07-31 20:53

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by B2P1 »

I noticed an issue with the new lazing system. You can't laze any vehicle that's skylining itself. If the point of aim after the vehicle doesnt cross any terrain, you won't be able to laze.
Luiibr
Posts: 12
Joined: 2017-09-27 14:39

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Luiibr »

When will ww2 come out? :(
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Outlawz7 »

VTRaptor wrote: Also, there's tank layout on Wanda again, but it's not mentioned in changelog.
Tank layout? AAS Alt or do you mean Vehicle Warfare?
Image
TH3pilot
Posts: 84
Joined: 2008-04-15 13:25

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by TH3pilot »

Ill take some time to thank you for the effort put into this game. I've been playing this for a little over a decade and it's now become part of my life. Again, thanks a lot
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by VTRaptor »

AAS alt. I'm pretty sure that there was no tank layout on .17 version
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by AlonTavor »

B2P1 wrote:I noticed an issue with the new lazing system. You can't laze any vehicle that's skylining itself. If the point of aim after the vehicle doesnt cross any terrain, you won't be able to laze.
If its a friendly vehicle, there are some issues with the system with that, sometimes it goes through. But that's not really a problem.
If you're behind a static trying to laze above it, the collision can get a bit buggy and you won't see the laze, but it will still laze properly.
There's also a tiny bit of an "aimbot" when lazing active enemy vehicles, so there should be even less of an issue with them.

If you can replicate an unlazeable vehicle, please make a video.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Outlawz7 »

VTRaptor wrote:AAS alt. I'm pretty sure that there was no tank layout on .17 version
I am pretty sure it existed since 1.4

https://www.realitymod.com/forum/f196-p ... pdate.html
Image
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by VTRaptor »

I might be wrong. I just never seen this layot being played after atgm nerf.

@edit also there's Z-9WA Haitun HJ-8 on large for some reason. https://imgur.com/a/zLux6
Last edited by VTRaptor on 2017-10-29 15:32, edited 1 time in total.
User avatar
ALADE3N
PR:BF2 Developer
Posts: 574
Joined: 2016-02-13 17:34
Location: Philippines

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by ALADE3N »

I played yesterday and a tank raided us so i have to play dead , 1 minute after the tank left i pressed g to pick up my kit and it is gone.. im using a breacher kit
Image
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by X-Alt »

Rh202?

Marder?
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by TBoy205 »

Pls discontinue changes to coop. There are way too many issues in deployment that need fixing. Better yet just discontinue coop.
Last edited by TBoy205 on 2017-10-29 16:09, edited 1 time in total.
Image
Image
Locked

Return to “Changelogs”