Sound Mod Issues

Help and support regarding PR:BF2 installation and in-game issues
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Multi
PR:BF2 Contributor
Posts: 52
Joined: 2017-11-15 23:35

Sound Mod Issues

Post by Multi »

Hello!

I'm currently making a sound mod for Project Reality
It will have high quality and more inmersive sounds for weapons, vehicles, explosions, etc

However, i have some issues...

I'm kinda experienced with sound, but i'm not experienced of how sound works in the game, for example, i replaced the ak-47 sound, and it sound awesome, but only on semi-auto, since in full auto you can only hear the first shot

It had the same duration for the original and the better sound, so i don't know what's the problem

Another issue it's that i replaced also distant shots for the ak, with the same format and everything, but those sounds just dissapeared

If it is necesary i will post a video with the issues and better sounds

I will need someone experienced with this please :m1helmet:
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Post by AfterDune »

You're going to have to add sound regions, so BF2 knows where to loop your sound.

http://www.schoeldgen.de/bf1942/tools/B ... 0Tools.zip

There's a "region" executable in here. It'll ask for the RPM, you can find that in the tweak file of the weapon.

Note that the firing speed are *always* increments of 150 (so 150, 300, 450, etc). Any other value is wrong.
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Multi
PR:BF2 Contributor
Posts: 52
Joined: 2017-11-15 23:35

Re: Sound Mod Issues

Post by Multi »

'[R-DEV wrote:AfterDune;2177066']You're going to have to add sound regions, so BF2 knows where to loop your sound.

http://www.schoeldgen.de/bf1942/tools/B ... 0Tools.zip

There's a "region" executable in here. It'll ask for the RPM, you can find that in the tweak file of the weapon.

Note that the firing speed are *always* increments of 150 (so 150, 300, 450, etc). Any other value is wrong.
Thank you so much!, you helped me a lot!, i don't know if i can release the mod so you can play it in an online server

If someone knows if you can use client-sided sounds in multiplayer please let me know :neutral:
Multi
PR:BF2 Contributor
Posts: 52
Joined: 2017-11-15 23:35

Re: Sound Mod Issues

Post by Multi »

Can't find a way to make the distant sound effects work, and the format that PR uses for those sounds is not compatible with Sound Tools..
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