EDIT: it was 2 materials having the same name. really weird, as it worked just days ago.
Another crazy bug :/ So I was working on a helicopter export scene 2 days ago, went fine in max2012 with new tools. Exported just fine. Wanted to work on it today, suddenly couldn't export anymore and got the famous 'Unknown property: "count" in undefined' error again. Now when I import the mesh again (which is the exact same as is in my export scene, they match) and try to re-export that it works. But working from my own export scene from few days ago doesn't work anymore all of sudden
. Which is weird cause it worked just days ago.
Code: Select all
Note: PhysX SDK initialized
Note: PhysX Plugin initialized
Max to Physcs Geometry Scale = 1.0
Max to Physcs Geometry Scale = 1.0
noSubDir: false
edtPath.text: /vehicles/air/
newDestPath; /vehicles/air/
Save: C:/Program Files (x86)/Project Reality/Project Reality BF2/mods/pr_repo/objects/vehicles/air/pl_ahe_sokol/pl_ahe_sokol.dat
save()
scalesAreUniform: true
anmRange: #(0f, 100f)
anmObjs: #()
fname: C:/Program Files (x86)/Project Reality/Project Reality BF2/mods/pr_repo/objects/vehicles/air/pl_ahe_sokol/pl_ahe_sokol.dat
objs: #($Point_Helper:root_bundledmesh_pl_ahe_sokol @ [0.000000,0.000000,0.000000], $Dummy:geom0 @ [0.000000,0.000000,0.000000], $Dummy:lod0 @ [0.000000,0.000000,0.000000], $Editable_Poly :p l_ahe_sokol__PlayerControlObject @ [0.000000,0.000000,0.000000], $Editable_Mesh:Cannon__GenericFireArm @ [0.000000,38.244095,-39.334648], $Editable_Mesh:Btm_Barrel__Bundle @ [36.546577,70.437012,-42.668919], $Editable_Mesh:Top_Barrel__Bundle @ [37.604324,70.440948,-39.756023], $Editable_Mesh:FWheel__Spring @ [0.000000,101.153542,-68.094490], $Editable_Mesh:LWheel__Spring @ [-62.948818,-47.377953,-62.468502], $Editable_Mesh:RWheel__Spring @ [62.956692,-47.370079,-62.468502], $Dummy:geom1 @ [0.000000,0.000000,0.000000], $Dummy:lod0 @ [0.000000,0.000000,0.000000], $Editable_Poly :p l_ahe_sokol__PlayerControlObject @ [0.000000,0.000000,0.000000], $Editable_Mesh:Cannon__GenericFireArm @ [0.000000,38.244095,-39.334648], $Editable_Mesh:Btm_Barrel__Bundle @ [36.546577,70.437012,-42.668919], $Editable_Mesh:Top_Barrel__Bundle @ [37.604324,70.440948,-39.756023], $Editable_Mesh:FWheel__Spring @ [0.000000,101.153542,-68.094490], $Editable_Mesh:LWheel__Spring @ [-62.948818,-47.377953,-62.468502], $Editable_Mesh:RWheel__Spring @ [62.956692,-47.370079,-62.468502], $Dummy:lod1 @ [0.000000,0.000000,0.000000], ...)
jointNodeTypes: #(BoneGeometry, Pyramid)
BF2SortSkeParts: #($Point_Helper:root_bundledmesh_pl_ahe_sokol @ [0.000000,0.000000,0.000000], $Dummy:geom0 @ [0.000000,0.000000,0.000000], $Dummy:lod0 @ [0.000000,0.000000,0.000000], $Editable_Poly :p l_ahe_sokol__PlayerControlObject @ [0.000000,0.000000,0.000000], $Editable_Mesh:Cannon__GenericFireArm @ [0.000000,38.244095,-39.334648], $Editable_Mesh:Btm_Barrel__Bundle @ [36.546577,70.437012,-42.668919], $Editable_Mesh:Top_Barrel__Bundle @ [37.604324,70.440948,-39.756023], $Editable_Mesh:FWheel__Spring @ [0.000000,101.153542,-68.094490], $Editable_Mesh:LWheel__Spring @ [-62.948818,-47.377953,-62.468502], $Editable_Mesh:RWheel__Spring @ [62.956692,-47.370079,-62.468502], $Dummy:geom1 @ [0.000000,0.000000,0.000000], $Dummy:lod0 @ [0.000000,0.000000,0.000000], $Editable_Poly :p l_ahe_sokol__PlayerControlObject @ [0.000000,0.000000,0.000000], $Editable_Mesh:Cannon__GenericFireArm @ [0.000000,38.244095,-39.334648], $Editable_Mesh:Btm_Barrel__Bundle @ [36.546577,70.437012,-42.668919], $Editable_Mesh:Top_Barrel__Bundle @ [37.604324,70.440948,-39.756023], $Editable_Mesh:FWheel__Spring @ [0.000000,101.153542,-68.094490], $Editable_Mesh:LWheel__Spring @ [-62.948818,-47.377953,-62.468502], $Editable_Mesh:RWheel__Spring @ [62.956692,-47.370079,-62.468502], $Dummy:lod1 @ [0.000000,0.000000,0.000000], ...)
validMeshIDs: #(4, 5, 6, 7, 8, 9, 10, 13, 14, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, ...)
"skipping fclose"
-- Error occurred in replaceChar(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\general\strings.ms; position: 830; line: 47
-- Frame:
-- rc: "\"
-- nC: "/"
-- txt: undefined
-- called in getTextureFromFname(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 2462; line: 114
-- Frame:
-- foundID: undefined
-- tmpName: undefined
-- fname: undefined
-- called in getTextureFrom_Bitmaptexture(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 2899; line: 137
-- Frame:
-- bt: Bitmaptexture:Bitmap
-- called in doBundledMeshGeneric(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 6795; line: 297
-- Frame:
-- mat: Alpha||Alpha_Blend:BF2_BundledMesh
-- textures: undefined
-- findPos: undefined
-- mapIDs: #(16, 9, 6)
-- type: "bundledmesh"
-- thisMat: (matContainer materialID:undefined materialName:"Alpha||Alpha_Blend" fxFilename:undefined technique:undefined textures:#())
-- bundledTypeMaterial: undefined
-- bumpTex: undefined
-- matSrc: #(undefined, Bitmaptexture:Bitmap, undefined, undefined, undefined, undefined, undefined, undefined, Bitmaptexture:Bitmap, undefined, undefined, undefined, undefined, undefined, undefined, Bitmaptexture:Bitmap, undefined, undefined, undefined, undefined, undefined, ...)
-- matName: undefined
-- testType: "bundledmesh"
-- colorTex: "objects/vehicles/common/textures/us_vehicleglass_c.dds"
-- shadTex: undefined
-- called in doBundledMesh(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 8402; line: 356
-- Frame:
-- t: #(16, 9, 6)
-- mat: Alpha||Alpha_Blend:BF2_BundledMesh
-- type: "bundledmesh"
-- thisMat: undefined
-- called in getSingle(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 9617; line: 415
-- Frame:
-- fxMat: undefined
-- mat: Alpha||Alpha_Blend:BF2_BundledMesh
-- type: "bundledmesh"
-- classMat: bf2_BundledMesh
-- bf2_StaticMesh: undefined
-- called in i loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 10492; line: 454
-- Frame:
-- i: 2
-- singleMat: undefined
-- called in getMulti(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 10612; line: 460
-- Frame:
-- theClass: Multimaterial
-- mat: #Multi/Sub-Object:01 - Default(BF2 BundledMesh:3P||ColormapGloss, BF2 BundledMesh:Alpha||Alpha_Blend, BF2 BundledMesh:3P||ColormapGloss, BF2 BundledMesh:1P||ColormapGloss, BF2 BundledMesh:Alpha_1P||Alpha_Blend, undefined, undefined, undefined, undefined, undefined)
-- matInfo: #((matContainer materialID:1 materialName:"3P" fxFilename:"BundledMesh.fx" technique:"Full" textures:#("objects/vehicles/air/pl_ahe_sokol/textures/pl_ahe_sokol_c.dds", "objects/vehicles/air/pl_ahe_sokol/textures/pl_ahe_sokol_b.dds", "Common\Textures\SpecularLUT_pow36.dds", "__TECHNIQUE__ColormapGloss")))
-- type: "bundledmesh"
-- matsList: #(3P||ColormapGloss:BF2_BundledMesh, Alpha||Alpha_Blend:BF2_BundledMesh, 3P||ColormapGloss:BF2_BundledMesh, 1P||ColormapGloss:BF2_BundledMesh, Alpha_1P||Alpha_Blend:BF2_BundledMesh, undefined, undefined, undefined, undefined, undefined)
-- matIDList: #(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
-- called in i loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\rSceneDump.ms; position: 8195; line: 393
-- Frame:
-- matInfo: undefined
-- i: 1
-- isNonVis: undefined
-- dontWarnSkinWeights: undefined
-- a: undefined
-- bnObjs: undefined
-- meshObj_OriginalTransform: undefined
-- p: undefined
-- meshObj: $pl_ahe_sokol__PlayerControlObject
-- crdSpace: undefined
-- minUvSetCnt: undefined
-- called in save(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\rSceneDump.ms; position: 11048; line: 498
-- Frame:
-- matFname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vehicles\air\pl_ahe_sokol\pl_ahe_sokol.material"
-- dbg: false
-- scalesAreUniform: true
-- fnameType: ".dat"
-- anmObjs: #()
-- isSkeleton: false
-- fnamePath: undefined
-- isAnimation: false
-- validMeshIDs: #(4, 5, 6, 7, 8, 9, 10, 13, 14, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, ...)
-- objectTypeName: "bundledmesh"
-- isStaticObject: false
-- meshCount: 0
-- fMat: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vehicles\air\pl_ahe_sokol\pl_ahe_sokol.material>
-- isAnimOrSke: false
-- is3p: false
-- validType: true
-- rootNodeTransform: (matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])
-- objUsesMesh: #(undefined, undefined, undefined, 4, 5, 6, 7, 8, 9, 10, undefined, undefined, 13, 14, 15, 16, 17, 18, 19, undefined, ...)
-- errMesg: undefined
-- rHand: undefined
-- s: 0.0254
-- b: undefined
-- objs: #($root_bundledmesh, $geom0, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $geom1, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $lod1, ...)
-- numWeapParts: 0
-- anmRange: #(0f, 0f)
-- animatedNodeNames: undefined
-- root_bone: undefined
-- is1p: false
-- f: <BinStream:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vehicles\air\pl_ahe_sokol\pl_ahe_sokol.dat>
-- oldRootName: "root_bundledmesh_pl_ahe_sokol"
-- fname: "C:/Program Files (x86)/Project Reality/Project Reality BF2/mods/pr_repo/objects/vehicles/air/pl_ahe_sokol/pl_ahe_sokol.dat"
-- prefix: undefined
-- rootObjNode: $root_bundledmesh
-- jointNodeTypes: #(BoneGeometry, Pyramid)
-- objsNew: #($root_bundledmesh, $geom0, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $geom1, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $lod1, ...)
-- objsPrefix: #()
-- called in Bf2Export(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\_MainExporter.ms; position: 6916; line: 312
-- Frame:
-- meshType: undefined
-- dbg: false
-- anmObjs: #()
-- occs: #()
-- fnamePath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vehicles\air\pl_ahe_sokol\"
-- filesToDel: undefined
-- pauseOutput: false
-- objectTypeName: undefined
-- tempObjs: #($root_bundledmesh, $geom0, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $geom1, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $lod1, ...)
-- fnameWithoutExt: undefined
-- buildMode: undefined
-- s: 0.0254
-- objs: #($root_bundledmesh, $geom0, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $geom1, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $lod1, ...)
-- convertStr: undefined
-- anmRange: #(0f, 100f)
-- convertStrB: undefined
-- fname: "C:/Program Files (x86)/Project Reality/Project Reality BF2/mods/pr_repo/objects/vehicles/air/pl_ahe_sokol/pl_ahe_sokol.dat"
-- prefix: undefined
-- destDat: undefined
-- rootObjNode: undefined
-- strExeA: undefined
-- strExeB: undefined
>> MAXScript Rollout Handler Exception:
-- Unknown property: "count" in undefined <<