[sp/coop] Ramadi [1k] [wip]

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Rabbit
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[sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

Came up with the idea about 6 months ago but only really started on it this month. Based around a key area in the Battle of Ramadi (OP hotel/ Ramadi inn)it should contain a nice variety of points of interest.

Currently sitting at about 9,803 objects atm so I will need to be a bit more wary of how much detail goes into it and possibly cut down on the size of the suburbs.

Download:
https://www.dropbox.com/s/lm83d9hc96gqa ... i.rar?dl=0

Minimap:
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Ineditor:
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Hopefully I can find someone to give me a hand with some custom road signs but other than that everything seems to be going rather smoothly and should be in the next sp map pack by me and spyker.
Last edited by Rabbit on 2018-01-25 02:18, edited 11 times in total.
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ALADE3N
PR:BF2 Developer
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Re: [sp/coop] Ramadi [1k] [wip]

Post by ALADE3N »

damn good map sir
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Rusty_42
PR:BF2 Developer
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Rusty_42 »

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Why not use terrain for that? Less objects etc
FlyingR
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Joined: 2014-08-05 22:42

Re: [sp/coop] Ramadi [1k] [wip]

Post by FlyingR »

Damn, looking good! Wouldn't this be suitable for deployment as well? And what are the possible factions? USMC/US vs Insurgents?
Rabbit
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Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

[quote=""'[R-CON"]Rusty_42;2179935']Image

Why not use terrain for that? Less objects etc[/quote]

Didn't want it on the inside on compounds (unless I wanted it as a way out). Also removing them atm lowers the object count by less than 200.

[quote="FlyingR""]Damn, looking good! Wouldn't this be suitable for deployment as well? And what are the possible factions? USMC/US vs Insurgents?[/quote]
No, it wouldn't be. It would probably be even more an fps killer than fallujah is. Also in general it wont be up to PR standards for an AAS map.

Maybe marines but it was mainly operated by the Army. Ramadi inn is one of the first location insurgents attacked starting the battle of Ramadi and was also the location of the farthest 7.62 sniper kill.
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Max_
Retired PR Developer
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Max_ »

Possible Fallujah Killer?

Glad you are working on it.
Last edited by Max_ on 2018-01-10 20:43, edited 1 time in total.
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B4rr3l
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Joined: 2017-01-19 20:44

Re: [sp/coop] Ramadi [1k] [wip]

Post by B4rr3l »

very nice! is that a PR exclusive?
assetruler69
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Joined: 2017-04-18 17:50

Re: [sp/coop] Ramadi [1k] [wip]

Post by assetruler69 »

Why SP?
Rabbit
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

B4rr3l wrote:very nice! is that a PR exclusive?
What do you mean? It uses PR statics so I would assume so.
assetruler69 wrote:Why SP?
Why not?
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Mr.VdHeide
PR:BF2 Developer
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Mr.VdHeide »

Amazing work man! I agree with Max_, this map could kill Fallujah West, or at least be just about as popular.



D.J.
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mectus11
PR:BF2 Developer
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Re: [sp/coop] Ramadi [1k] [wip]

Post by mectus11 »

Rabbit wrote:Why not?
Why not both?
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Rabbit
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

mectus11 wrote:Why not both?
Rabbit wrote:It would probably be even more an fps killer than fallujah is. Also in general it wont be up to PR standards for an AAS map.
Because of that
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Sequadon
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Sequadon »

That UltraMosque looks cool from a distance but wonder how it looks from inside.
Rabbit wrote:
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I like it and I think it could be up to PR standards if someone could help Rabbit and make some new buildings and statics. But not for AAS but INF. Fallujah really need a competitor.
Rabbit
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

Sequadon wrote: I like it and I think it could be up to PR standards if someone could help Rabbit
Unlikely as its a design issue. I picked an awkward location as a good portion of the surrounding area is city, and to make it blend it would require several blocks into the surrounding terrain significantly increasing the total number of objects.
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AfSoccer "I just don't see the natural talent."
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Fastjack
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Fastjack »

Thank you Rabbit.

All my respect. Very nice.
Sequadon
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Sequadon »

Rabbit wrote:Unlikely as its a design issue. I picked an awkward location as a good portion of the surrounding area is city, and to make it blend it would require several blocks into the surrounding terrain significantly increasing the total number of objects.
I don't think it can't be handled. Fallujah is an urban map on the eastern side too.

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Your map is the same on the south-east corner.

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The rest of it could be done like this:

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I really think it could be up to PR standards, but who am I...
Rabbit
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Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

If someone made fallujah the way it is today, it more than likely be rejected.
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AfSoccer "I just don't see the natural talent."
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Sequadon
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Sequadon »

That's true. OMG it was nearly 10 years ago... But it has evolved a lot since then. Maybe your SP map will evolve to MP someday.
Rabbit
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

Updated first post with city mostly laid out. I'm dreading the industrial section, not sure what I will do to make sure US vehicles wont just slaughter up there.
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AfSoccer "I just don't see the natural talent."
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Psyko
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Re: [sp/coop] Ramadi [1k] [wip]

Post by Psyko »

And i thought you were just a rotten old troll with no friends and no talent who got drunk and flamed people and had a small penis, and nobody would care if you died a facebook suicide death, and you smelled like farts.


that's what i thought...


Just fucking get it to work for multiplayer, it looks like fun mate!

Good job sir.
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