Looks good I guess, though I have never worked with Blender in my life so hence I am not sure how the smoothing will be after exporting it to 3ds max 9.
Also, some wire frames are good to give feedback on the model.
D.J.
[Weapon] Benelli supernova shotgun - norwegian faction
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
-
- Posts: 51
- Joined: 2016-02-12 09:31
Re: [Weapon] Benelli supernova shotgun - norwegian faction
I also put up some wireframes soon
-
- Posts: 51
- Joined: 2016-02-12 09:31
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
Re: [Weapon] Benelli supernova shotgun - norwegian faction
Smoothing needs a lot more work, and also more chamfering to make it look good. It would be good if you would spend all the tri's you remove by optimizing the model on improving the smoothing.
First of all, again, I have no experience with Blender so I don't know how smoothing will look once this model is ported into 3ds max 9.
Some feedback I can give, I will give more feedback when you get the model in max.
Remove these red lines:
Smoothing issues:
D.J.
First of all, again, I have no experience with Blender so I don't know how smoothing will look once this model is ported into 3ds max 9.
Some feedback I can give, I will give more feedback when you get the model in max.
Remove these red lines:
Smoothing issues:
D.J.
-
- Posts: 51
- Joined: 2016-02-12 09:31
Re: [Weapon] Benelli supernova shotgun - norwegian faction
Loaded it in to max
Going to fix what you said
Going to fix what you said
-
- Posts: 51
- Joined: 2016-02-12 09:31
Re: [Weapon] Benelli supernova shotgun - norwegian faction
Here's the model loaded in max 9 32-bit
Can't say when i will get back to working on it.
I might even redo it in max 9 and future projects.
Can't say when i will get back to working on it.
I might even redo it in max 9 and future projects.
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
Re: [Weapon] Benelli supernova shotgun - norwegian faction
The general shape looks good. You should assign proper smoothing groups first now. (see Mineral his post on page 1) After you have assigned the smoothing groups properly the model will look 10 times better. Then after you have done that you can look into adding extra faces to improve smoothing. Also, baking normal maps would be a really good thing to do for this weapon.
D.J.
D.J.