Ask the PR:F Team a Question
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Re: Ask the PR:F Team a Question
What's up with the long range aa missile on the mirage? It behaves like a laser guided missile when it is fired (how it lines up with the target, almost like it is on an intercept course).
Not a complaint though, on the contrary, looks really cool and i really like using it.
Not a complaint though, on the contrary, looks really cool and i really like using it.
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Re: Ask the PR:F Team a Question
No idea, code-wise it behaves the same way as other AA missiles with just some slightly different settings?
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Re: Ask the PR:F Team a Question
When you launch the mirage long range aa missile, it definitely looks different than the other AAs. I mean the way it flies towards the jet, it does these rapid sideways movements that the jet laser guided missiles do when they are launched on a lase. The way it lines up towards the target.
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Re: Ask the PR:F Team a Question
Humm, the only real difference I can see between the long and short-range missiles is the long range one has "ObjectTemplate.localPredictOnClient 1" in its code, which would change the way the player firing it, sees it?
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Re: Ask the PR:F Team a Question
Any pretension to implement a roland system?
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Re: Ask the PR:F Team a Question
Never seen these on falklands before, damn. It's armed with .50 cal with posibility to change RPM from 450 to 1050, has one step zoom and no thermals. Perhaps Goose Green ALT could feature this?
![Image](https://i.imgur.com/kOvr50o.jpg)
![Image](https://i.imgur.com/5AYpKt0.jpg)
![Image](https://i.imgur.com/3DJ8WTt.jpg)
![Image](https://i.imgur.com/5DVhDDW.jpg)
![Image](https://i.imgur.com/kOvr50o.jpg)
![Image](https://i.imgur.com/5AYpKt0.jpg)
![Image](https://i.imgur.com/3DJ8WTt.jpg)
![Image](https://i.imgur.com/5DVhDDW.jpg)
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Re: Ask the PR:F Team a Question
Unfortunately, the LVTP-7 (the early version of the AAVP7A1) was only used during the initial invasion of the Falklands (which is represented on the Skirmish Alternative layer) and then went back to Argentina before the British Task Force arrived so wouldn't really be right to have them on any other layer/map tbh.
![Image](https://www.realitymod.com/mapgallery/images/maps/thefalklands/mapoverview_gpm_skirmish_32.jpg)
![Image](http://dmn.wpengine.netdna-cdn.com/wp-content/uploads/2012/06/Argentine-Amtrac-Falklands-War.jpg)
![Image](https://www.realitymod.com/mapgallery/images/maps/thefalklands/mapoverview_gpm_skirmish_32.jpg)
![Image](http://dmn.wpengine.netdna-cdn.com/wp-content/uploads/2012/06/Argentine-Amtrac-Falklands-War.jpg)
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Re: Ask the PR:F Team a Question
Layer 32 is named Alternative for a reason ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Re: Ask the PR:F Team a Question
DogACTUAL wrote:What's up with the long range aa missile on the mirage? It behaves like a laser guided missile when it is fired (how it lines up with the target, almost like it is on an intercept course).
Not a complaint though, on the contrary, looks really cool and i really like using it.
It seems to have exact same physics as laser-guided air-to-ground missiles, so it does very steep angled movements instead of the more gentle turns that all other A2A missiles do. Also it has the same smoke trail as AGM-65 etc. A2G missiles.
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Re: Ask the PR:F Team a Question
Question:Is the frigate going to be added in v1.5?
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Re: Ask the PR:F Team a Question
Id expect Rhino to do quit a few updates on his twitter as a hint it would be added.HellRanger2558 wrote:Question:Is the frigate going to be added in v1.5?
![Image](https://i.imgur.com/iTbFWsw.png)
AfSoccer "I just don't see the natural talent."
![Image](https://i.imgur.com/1M9i2Ew.png)
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Re: Ask the PR:F Team a Question
Its fine.Will there be a frigate for each team?And will they be a respawn asset?Also will the frigate be able to rearm ordnance or once it is empty its empty?[R-DEV]Rhino wrote:Not in v1.5 no sorry.
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Re: Ask the PR:F Team a Question
Wait so there will be a rearm point for the frigate?[R-DEV]Rhino wrote:Not exactly, yes and yes![]()
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Re: Ask the PR:F Team a Question
HellRanger2558 wrote:Wait so there will be a rearm point for the frigate?
I bet it's gonna be the cargo ship. That would make the cargo shio an important asset to defendthe for the frigate, which I feel is Rhino's intend.
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Re: Ask the PR:F Team a Question
Ye, the Atlantic Conveyor (cargo ship) will be one supply point for the Frigate, to simulate ship to ship replenishment (even thou the AC itself never did or was intended for that, other ships did/do) but it won't be the only way to rearm the Frigate ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Suchar
- PR:BF2 Lead Developer
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Re: Ask the PR:F Team a Question
[R-DEV]Rhino wrote:but it won't be the only way to rearm the Frigate![]()
![Image](https://realitymod.gitbooks.io/pr-manual/content/en/assets/ammobag.png)
It's a nice thing to keep cargo ship more important than it is atm.
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Re: Ask the PR:F Team a Question
Gotta fastrope the ammo to the frigatemries wrote:Chinook airdrop?![]()