This implementation is not part of the FIPS-approved cryptographic algorithms for the

Help and support regarding PR:BF2 installation and in-game issues
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Rotblut
Posts: 63
Joined: 2015-04-09 14:12

This implementation is not part of the FIPS-approved cryptographic algorithms for the

Post by Rotblut »

Game ctd after loading and pre entering main menu.

[ATTACH]8526[/ATTACH]

Code:

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2018-02-26T11:51:30

Critical Error: An unhandled exception has occured. Details are as follows:

Diese Implementation ist nicht Teil der FIPS-überprüften kryptographischen Algorithmen für die Windows-Plattform. (Original Message)

This implementation is not part of the FIPS-approved cryptographic algorithms for the Windows platform. (Translation of the german text above)

Further details can be found in the following file:

[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.InvalidOperationException: Diese Implementation ist nicht Teil der FIPS-überprüften kryptographischen Algorithmen für die Windows-Plattform.
   bei System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
   bei Reality.Utils.Extensions.ToMD5(String )
   bei Reality.BF2.GameSpy.LoginServer.CreateLoginResponse(SocketState , Dictionary`2 )
   bei Reality.BF2.GameSpy.LoginServer.(SocketState , String , Dictionary`2 )
   bei Reality.BF2.GameSpy.LoginServer.(SocketState , String )
   bei Reality.BF2.GameSpy.LoginServer.(IAsyncResult )
   bei System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   bei System.Net.ContextAwareResult.Complete(IntPtr userToken)
   bei System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
   bei System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Professional  (6.1.7601)
      Architecture: 64-Bit
   Current Culture: German (Germany)
       Motherboard: ASRock M3A770DE 
         Processor: AMD Athlon(tm) II X4 640 Processor (Physical: 4, Logical: 4)
            Memory: 24,00 GB
      DIMM Modules: DIMM0: 4,00 GB @ 400 MHz
                    DIMM1: 4,00 GB @ 400 MHz
                    DIMM2: 8,00 GB @ 400 MHz
                    DIMM3: 8,00 GB @ 400 MHz
         Page File: -1888256,00 B
    .NET Framework: 4.5.2, Runtime: 4.0.30319.34209

Display Information
-------------------
 Display Device(s): PnP-Monitor (Standard) on NVIDIA GeForce GTX 750
   Display Mode(s): 1600 x 1200 (32 bit) @ 60 Hz
    Driver Version: 23.21.13.9065 (390.65)
    Display Memory: 2,00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Lautsprecher (High Definition A
 Primary Recording: Mikrofon (High Definition Audio
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 174,90 GB, Total: 223,47 GB, FS: NTFS, SSD: True
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 174,90 GB, Total: 223,47 GB, FS: NTFS, SSD: True
     Profiles Path: C:\Users\'-'\Documents\ProjectReality\Profiles
                    Free: 174,90 GB, Total: 223,47 GB, FS: NTFS, SSD: True
    Update DL Path: C:\Users\'-'\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 174,90 GB, Total: 223,47 GB, FS: NTFS, SSD: True
   Update Log Path: C:\Users\'-'\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 174,90 GB, Total: 223,47 GB, FS: NTFS, SSD: True

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.5.3.1
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Rotblut
              Type: Online
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 1600x1200@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: True
            NoLods: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True

      Profile 0002: [PR]RPX|Rotblut
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 1600x1200@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: True
            NoLods: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Low
               EAX: True

See the MD5 Issue, seems my hash is fucked somehow? :o ops:
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Rotblut
Posts: 63
Joined: 2015-04-09 14:12

Re: This implementation is not part of the FIPS-approved cryptographic algorithms for

Post by Rotblut »

:o ops:Found Solution for above Problem!

https://knowledgebase.progress.com/arti ... -exception

Sorry for making a Thread about it, but..... Panic. :lol:
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: This implementation is not part of the FIPS-approved cryptographic algorithms for

Post by Psyrus »

Good to hear you got it sorted out! Thanks for letting us know with the link.
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