Symlinks

Help and support regarding PR:BF2 installation and in-game issues
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Admiral Bloonbeard
Posts: 2
Joined: 2018-02-25 18:19

Symlinks

Post by Admiral Bloonbeard »

Help! When I launch Project Reality, it says "Symlinks not allowed". Can anyone help? :mad:
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: Symlinks

Post by Mineral »

Symlinks aren't allowed.
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Admiral Bloonbeard
Posts: 2
Joined: 2018-02-25 18:19

Re: Symlinks

Post by Admiral Bloonbeard »

[R-DEV]Mineral wrote:Symlinks aren't allowed.
I don't know what Symlinks even is. Can you help me fix the problem?
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Symlinks

Post by AlonTavor »

Its windows 10 fucking up as always.
Do a full reinstall and completely remove the PR folder in my documents.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Symlinks

Post by Psyrus »

[R-DEV]AlonTavor wrote:Do a full reinstall
Of PR... not windows :)
[R-DEV]AlonTavor wrote:and completely remove the PR folder in my documents.
Just to make it perfectly clear
JALO_BR
Posts: 5
Joined: 2018-02-24 18:55

Re: Symlinks

Post by JALO_BR »

I have the same problem! Did you solve it? I already uninstalled, cleaned and reinstalled, but did not resolve. Thank you
JALO_BR
Posts: 5
Joined: 2018-02-24 18:55

Re: Symlinks

Post by JALO_BR »

JALO_BR
Posts: 5
Joined: 2018-02-24 18:55

Re: Symlinks

Post by JALO_BR »

Project Reality Log File
PRLauncher.exe started at: 2018-02-24T12:41:44 Critical Error: An unhandled exception has occured. Details are as follows: Symlinks not allowed Further details can be found in the following file: [url]E:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url] Please report this error to the Project Reality Team, and include the log file in your report. Visit Support Forum > System.Exception: Symlinks not allowed
em Reality.BF2.Settings.Setting.GetFile(Int32 , SettingType )
em Reality.BF2.Settings.Video.GetResolution(UInt16 )
em Reality.BF2.Settings.Video.IsValidResolution(UInt16 ) em ?.(MethodBase , Boolean )
em ?.?( )
em ?.()
em ?.() em ?.(Object )
em ?.()
em ?.()
em ?.()
em ?.?() em ?.(Object )
em ?.()
em ?.?()
em ?.(Object[] , Type[] , Type[] , Object[] )
em ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
em ?.(Stream , String , Object[] )
em ?.(Stream , String , Object[] )
em Reality.BF2.Game.LaunchControl.(PreLaunch , Action ) em ?.(MethodBase , Boolean )
em ?.()
em ?.() em ?.(Object )
em ?.()
em ?.()
em ?.()
em ?.?() em ?.(Object )
em ?.()
em ?.?()
em ?.(Object[] , Type[] , Type[] , Object[] )
em ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
em ?.(Stream , String , Object[] )
em ?.(Stream , String , Object[] )
em Reality.BF2.Game.LaunchControl.UpdateCheck(PreLaunch , Boolean , Action`1 )
em Reality.BF2.Game.LaunchControl..(Object , FileHasherFinishEventArgs ) em ?.(MethodBase , Boolean )
em ?.()
em ?.() em ?.(Object )
em ?.()
em ?.()
em ?.()
em ?.?() em ?.(Object )
em ?.()
em ?.?()
em ?.(Object[] , Type[] , Type[] , Object[] )
em ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
em ?.(Int32 , Type[] , Type[] , Boolean )
em ?.??( )
em ?.()
em ?.() em ?.(Object )
em ?.()
em ?.()
em ?.()
em ?.?() em ?.(Object )
em ?.()
em ?.?()
em ?.(Object[] , Type[] , Type[] , Object[] )
em ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
em ?.(Int32 , Type[] , Type[] , Boolean )
em ?.??( )
em ?.()
em ?.() em ?.(Object )
em ?.()
em ?.()
em ?.()
em ?.?() em ?.(Object )
em ?.()
em ?.?()
em ?.(Object[] , Type[] , Type[] , Object[] )
em ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
em ?.(Int32 , Type[] , Type[] , Boolean )
em ?.??( )
em ?.()
em ?.() em ?.(Object )
em ?.()
em ?.()
em ?.()
em ?.?() em ?.(Object )
em ?.()
em ?.?()
em ?.(Object[] , Type[] , Type[] , Object[] )
em ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
em ?.(Stream , String , Object[] )
em ?.(Stream , String , Object[] )
em Reality.BF2.Game.LaunchControl.Start(PreLaunch , Dispatcher )
em PRLauncher.WPF.ViewModel.MainWindowViewModel.i.g()
em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
em System.Threading.ThreadHelper.ThreadStart()
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Symlinks

Post by AlonTavor »

JALO_BR wrote:I have the same problem! Did you solve it? I already uninstalled, cleaned and reinstalled, but did not resolve. Thank you
[R-DEV]AlonTavor wrote:remove the PR folder in my documents.

did you do this?
JALO_BR
Posts: 5
Joined: 2018-02-24 18:55

Re: Symlinks

Post by JALO_BR »

Yes!I used the REVO program! Any other suggestions? Thank you
JALO_BR
Posts: 5
Joined: 2018-02-24 18:55

Re: Symlinks

Post by JALO_BR »

Alon Tavor! I apologize! The first time I deleted the PR, I did not do it right! I solved the problem as you taught! I deleted everything and did a clean install! Thank you! Strong hug!
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