Symlinks not allowed

Help and support regarding PR:BF2 installation and in-game issues
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Noergaard
Posts: 40
Joined: 2011-07-08 11:55

Symlinks not allowed

Post by Noergaard »

Hi guys

Im getting a Critical error saying systemlinks not alowed. I know that there are other threads here, that are similar, but I'm not entirely sure I have the same issue.

I've shut down OneDrive.
Critical Error: An unhandled exception has occured. Details are as follows:

Symlinks not allowed

Further details can be found in the following file:

[url]D:\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

Visit Support Forum

> System.Exception: Symlinks not allowed
ved Reality.BF2.Settings.Setting.GetFile(Int32 , SettingType )
ved Reality.BF2.Settings.Video.GetResolution(UInt16 )
ved Reality.BF2.Settings.Video.IsValidResolution(UInt16 ) ved ?.(MethodBase , Boolean )
ved ?.?( )
ved ?.()
ved ?.() ved ?.(Object )
ved ?.()
ved ?.()
ved ?.()
ved ?.?() ved ?.(Object )
ved ?.()
ved ?.?()
ved ?.(Object[] , Type[] , Type[] , Object[] )
ved ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
ved ?.(Stream , String , Object[] )
ved ?.(Stream , String , Object[] )
ved Reality.BF2.Game.LaunchControl.(PreLaunch , Action ) ved ?.(MethodBase , Boolean )
ved ?.()
ved ?.() ved ?.(Object )
ved ?.()
ved ?.()
ved ?.()
ved ?.?() ved ?.(Object )
ved ?.()
ved ?.?()
ved ?.(Object[] , Type[] , Type[] , Object[] )
ved ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
ved ?.(Stream , String , Object[] )
ved ?.(Stream , String , Object[] )
ved Reality.BF2.Game.LaunchControl.UpdateCheck(PreLaunch , Boolean , Action`1 )
ved Reality.BF2.Game.LaunchControl..(Object , FileHasherFinishEventArgs ) ved ?.(MethodBase , Boolean )
ved ?.()
ved ?.() ved ?.(Object )
ved ?.()
ved ?.()
ved ?.()
ved ?.?() ved ?.(Object )
ved ?.()
ved ?.?()
ved ?.(Object[] , Type[] , Type[] , Object[] )
ved ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
ved ?.(Int32 , Type[] , Type[] , Boolean )
ved ?.??( )
ved ?.()
ved ?.() ved ?.(Object )
ved ?.()
ved ?.()
ved ?.()
ved ?.?() ved ?.(Object )
ved ?.()
ved ?.?()
ved ?.(Object[] , Type[] , Type[] , Object[] )
ved ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
ved ?.(Int32 , Type[] , Type[] , Boolean )
ved ?.??( )
ved ?.()
ved ?.() ved ?.(Object )
ved ?.()
ved ?.()
ved ?.()
ved ?.?() ved ?.(Object )
ved ?.()
ved ?.?()
ved ?.(Object[] , Type[] , Type[] , Object[] )
ved ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
ved ?.(Int32 , Type[] , Type[] , Boolean )
ved ?.??( )
ved ?.()
ved ?.() ved ?.(Object )
ved ?.()
ved ?.()
ved ?.()
ved ?.?() ved ?.(Object )
ved ?.()
ved ?.?()
ved ?.(Object[] , Type[] , Type[] , Object[] )
ved ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
ved ?.(Stream , String , Object[] )
ved ?.(Stream , String , Object[] )
ved Reality.BF2.Game.LaunchControl.Start(PreLaunch , Dispatcher )
ved PRLauncher.WPF.ViewModel.MainWindowViewModel.i.g()
ved System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
ved System.Threading.ThreadHelper.ThreadStart()
[/code]
The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion. Albert Camus

AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Symlinks not allowed

Post by AlonTavor »

Try deleting your PR profile (Edit: entire folder) in my documents and retrieving it again.
Last edited by AlonTavor on 2018-04-10 19:37, edited 1 time in total.
Noergaard
Posts: 40
Joined: 2011-07-08 11:55

Re: Symlinks not allowed

Post by Noergaard »

Tried deleting from local folder. Could not retrieve, so created a new profile. Same error..

Update 21.25: so yeah, I did apparently not delete all the folders. My dearest GF just read the thread and told me this (flushing here) I did, retrieved my profile, and yes, its working again!

Thanks allot Tavor!
Last edited by Noergaard on 2018-04-10 19:27, edited 2 times in total.
The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion. Albert Camus

rand0m0mg
Posts: 2
Joined: 2018-04-10 18:16

Re: Symlinks not allowed

Post by rand0m0mg »

I'm having this same problem and deleting my profile forces me to retrieve my old profile, and when I do, I get the same error message when trying to start the game..
DIABLO_HUND
Posts: 1
Joined: 2018-04-10 21:07

Re: Symlinks not allowed

Post by DIABLO_HUND »

HAVING SAME PROBLEM ANY HELP?

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2018-04-10T16:01:59

Critical Error: An unhandled exception has occured. Details are as follows:

Symlinks not allowed

Further details can be found in the following file:

[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.Exception: Symlinks not allowed
   at Reality.BF2.Settings.Setting.GetFile(Int32 , SettingType )
   at Reality.BF2.Settings.Video.GetResolution(UInt16 )
   at Reality.BF2.Settings.Video.IsValidResolution(UInt16 )   at â$‡.(MethodBase , Boolean )
   at â$‡.â$ˆ( )
   at â$‡.()
   at â$‡.()   at â$‡.(Object )
   at â$‡.()
   at â$‡.()
   at â$‡.()
   at â$‡.â$$()   at â$‡.(Object )
   at â$‡.()
   at â$‡.â$$()
   at â$‡.(Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Stream , String , Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Stream , String , Object[] )
   at â$‡.(Stream , String , Object[] )
   at Reality.BF2.Game.LaunchControl.(PreLaunch , Action )   at â$‡.(MethodBase , Boolean )
   at â$‡.()
   at â$‡.()   at â$‡.(Object )
   at â$‡.()
   at â$‡.()
   at â$‡.()
   at â$‡.â$$()   at â$‡.(Object )
   at â$‡.()
   at â$‡.â$$()
   at â$‡.(Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Stream , String , Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Stream , String , Object[] )
   at â$‡.(Stream , String , Object[] )
   at Reality.BF2.Game.LaunchControl.UpdateCheck(PreLaunch , Boolean , Action`1 )
   at Reality.BF2.Game.LaunchControl..(Object , FileHasherFinishEventArgs )   at â$‡.(MethodBase , Boolean )
   at â$‡.()
   at â$‡.()   at â$‡.(Object )
   at â$‡.()
   at â$‡.()
   at â$‡.()
   at â$‡.â$$()   at â$‡.(Object )
   at â$‡.()
   at â$‡.â$$()
   at â$‡.(Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Int32 , Type[] , Type[] , Boolean )
   at â$‡.â$â$( )
   at â$‡.()
   at â$‡.()   at â$‡.(Object )
   at â$‡.()
   at â$‡.()
   at â$‡.()
   at â$‡.â$$()   at â$‡.(Object )
   at â$‡.()
   at â$‡.â$$()
   at â$‡.(Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Int32 , Type[] , Type[] , Boolean )
   at â$‡.â$â$( )
   at â$‡.()
   at â$‡.()   at â$‡.(Object )
   at â$‡.()
   at â$‡.()
   at â$‡.()
   at â$‡.â$$()   at â$‡.(Object )
   at â$‡.()
   at â$‡.â$$()
   at â$‡.(Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Int32 , Type[] , Type[] , Boolean )
   at â$‡.â$â$( )
   at â$‡.()
   at â$‡.()   at â$‡.(Object )
   at â$‡.()
   at â$‡.()
   at â$‡.()
   at â$‡.â$$()   at â$‡.(Object )
   at â$‡.()
   at â$‡.â$$()
   at â$‡.(Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Stream , String , Object[] , Type[] , Type[] , Object[] )
   at â$‡.(Stream , String , Object[] )
   at â$‡.(Stream , String , Object[] )
   at Reality.BF2.Game.LaunchControl.Start(PreLaunch , Dispatcher )
   at PRLauncher.WPF.ViewModel.MainWindowViewModel.i.g()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
MattUK001
Posts: 17
Joined: 2009-09-13 19:15

Re: Symlinks not allowed

Post by MattUK001 »

Posting this as it helped someone else...

So you guys experiencing this 'Symlinks not allowed' error - have you redirected your My Documents away from its usual location to somewhere like say like another physical drive or to OneDrive?

A way to check would be to go to C:\Users\BigNoob\Documents\ - do you see your personal pictures of your flaccid pink friend?

If you do not see your files then you have done redirection to another location, and this is the issue affect PR.

cheers
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