DO YOU GUYS HAVE ANY INFORMATION ON PRWW2?
WILL THERE BE NEW MAPS?
WILL THERE BE NEW FACTIONS?
WHEN IS PRWW2 COMING OUT (WILL IT BE OUT THIS YEAR)?
ANY INFORMATION ON PRWW2
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- PR:BF2 Developer
- Posts: 805
- Joined: 2015-09-05 19:44
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
Re: ANY INFORMATION ON PRWW2
CONSIDER TYPING WITHOUT CAPS LOCK ON BECAUSE IT IS A BIT AGGRESSIVE YOU KNOW. ![Confused :-?](./images/smilies/icon_e_confused.gif)
The link mectus posted gives answers to most of your questions.
Yes, we have multiple developers working on different maps for the first WW2 release.
D.J.
![Confused :-?](./images/smilies/icon_e_confused.gif)
The link mectus posted gives answers to most of your questions.
Yes, we have multiple developers working on different maps for the first WW2 release.
D.J.
![Image](https://i.imgur.com/bBHxLEX.png)
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- PR:BF2 Developer
- Posts: 2887
- Joined: 2012-05-18 03:37
Re: ANY INFORMATION ON PRWW2
I know everyone's eager to play WW2 again, but have patience ![Smile :)](./images/smilies/icon_e_smile.gif)
We are not keeping it from everyone because we are mean sour bags.
The reason is simple. It's not ready for release at the moment as there's still stuff to do like making sure things work as intended so everyone can enjoy it when it's completed and polished for integration with core PR just like PR: Vietnam.
Here's the latest public info:
PR:WW2 December 2017 Status
New maps are being worked on and existing ones being updated with bugs fixes, visual and gameplay improvements.
There's no new factions that's ready - The existing factions (Germany vs USA) are refined and continually worked on. Mainly there's testing the weapons, vehicles in the QA stage and fixing any remaining bugs, improvements etc.
New and existing vehicles when they are ready would be coded, modelled and polished.
I also work on updating existing weapon sounds to be better, look at resolving most coding issues as well as some mapping tasks. There's a couple of weapon sound issues to fix, and a handful of other tasks too.
We are hoping to get everything done within this year if there's enough work done. Not to mention that some of us are working on core PR too so it's a bit of a juggle.
Just like normal PR, we don't have a set release date because we don't actually know, and it depends on how many people are working on it and when they have time to volunteer some hours in. Basically when it's done, polished, tested and ready to be merged and released.
![Smile :)](./images/smilies/icon_e_smile.gif)
We are not keeping it from everyone because we are mean sour bags.
The reason is simple. It's not ready for release at the moment as there's still stuff to do like making sure things work as intended so everyone can enjoy it when it's completed and polished for integration with core PR just like PR: Vietnam.
Here's the latest public info:
PR:WW2 December 2017 Status
New maps are being worked on and existing ones being updated with bugs fixes, visual and gameplay improvements.
There's no new factions that's ready - The existing factions (Germany vs USA) are refined and continually worked on. Mainly there's testing the weapons, vehicles in the QA stage and fixing any remaining bugs, improvements etc.
New and existing vehicles when they are ready would be coded, modelled and polished.
I also work on updating existing weapon sounds to be better, look at resolving most coding issues as well as some mapping tasks. There's a couple of weapon sound issues to fix, and a handful of other tasks too.
We are hoping to get everything done within this year if there's enough work done. Not to mention that some of us are working on core PR too so it's a bit of a juggle.
Just like normal PR, we don't have a set release date because we don't actually know, and it depends on how many people are working on it and when they have time to volunteer some hours in. Basically when it's done, polished, tested and ready to be merged and released.
- We volunteer our time to develop these things since all of us have time commitments like work, friends/family, vacation etc since r/l is more important than PR (It's a hobby and also a community expectation too, so balance between personal and community)
- Setting a release date would put too much pressure without any results and in turn rushes the QA and Finalising stages.
- Game-breaking bugs or incomplete work reported by testers would require the hypothetical release date to be delayed.
- If there's not enough testers or if a feature is not complete, it would delay a release date and disappoint players.
Last edited by Arab on 2018-05-03 04:15, edited 20 times in total.