win 10 Symlinks not allowed

Help and support regarding PR:BF2 installation and in-game issues
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soviet_cccp
Posts: 1
Joined: 2018-04-24 16:57

win 10 Symlinks not allowed

Post by soviet_cccp »

i get this error while i launch the game

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2018-04-24T17:49:36

Critical Error: An unhandled exception has occured. Details are as follows:

Symlinks not allowed

Further details can be found in the following file:

[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.Exception: Symlinks not allowed
   en Reality.BF2.Settings.Setting.GetFile(Int32 , SettingType )
   en Reality.BF2.Settings.Video.GetResolution(UInt16 )
   en Reality.BF2.Settings.Video.IsValidResolution(UInt16 )   en ?.(MethodBase , Boolean )
   en ?.?( )
   en ?.()
   en ?.()   en ?.(Object )
   en ?.()
   en ?.()
   en ?.()
   en ?.?()   en ?.(Object )
   en ?.()
   en ?.?()
   en ?.(Object[] , Type[] , Type[] , Object[] )
   en ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
   en ?.(Stream , String , Object[] )
   en ?.(Stream , String , Object[] )
   en Reality.BF2.Game.LaunchControl.(PreLaunch , Action )   en ?.(MethodBase , Boolean )
   en ?.()
   en ?.()   en ?.(Object )
   en ?.()
   en ?.()
   en ?.()
   en ?.?()   en ?.(Object )
   en ?.()
   en ?.?()
   en ?.(Object[] , Type[] , Type[] , Object[] )
   en ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
   en ?.(Stream , String , Object[] )
   en ?.(Stream , String , Object[] )
   en Reality.BF2.Game.LaunchControl.UpdateCheck(PreLaunch , Boolean , Action`1 )
   en Reality.BF2.Game.LaunchControl..(Object , FileHasherFinishEventArgs )   en ?.(MethodBase , Boolean )
   en ?.()
   en ?.()   en ?.(Object )
   en ?.()
   en ?.()
   en ?.()
   en ?.?()   en ?.(Object )
   en ?.()
   en ?.?()
   en ?.(Object[] , Type[] , Type[] , Object[] )
   en ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
   en ?.(Int32 , Type[] , Type[] , Boolean )
   en ?.??( )
   en ?.()
   en ?.()   en ?.(Object )
   en ?.()
   en ?.()
   en ?.()
   en ?.?()   en ?.(Object )
   en ?.()
   en ?.?()
   en ?.(Object[] , Type[] , Type[] , Object[] )
   en ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
   en ?.(Int32 , Type[] , Type[] , Boolean )
   en ?.??( )
   en ?.()
   en ?.()   en ?.(Object )
   en ?.()
   en ?.()
   en ?.()
   en ?.?()   en ?.(Object )
   en ?.()
   en ?.?()
   en ?.(Object[] , Type[] , Type[] , Object[] )
   en ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
   en ?.(Int32 , Type[] , Type[] , Boolean )
   en ?.??( )
   en ?.()
   en ?.()   en ?.(Object )
   en ?.()
   en ?.()
   en ?.()
   en ?.?()   en ?.(Object )
   en ?.()
   en ?.?()
   en ?.(Object[] , Type[] , Type[] , Object[] )
   en ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
   en ?.(Stream , String , Object[] )
   en ?.(Stream , String , Object[] )
   en Reality.BF2.Game.LaunchControl.Start(PreLaunch , Dispatcher )
   en PRLauncher.WPF.ViewModel.MainWindowViewModel.i.g()
   en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   en System.Threading.ThreadHelper.ThreadStart()
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