[Map] Test Airfield (4km) [Released] - v1.6.5

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DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: [Map] Test Airfield (4km) [Released]

Post by DogACTUAL »

What is the hash for?
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: [Map] Test Airfield (4km) [Released]

Post by PatrickLA_CA »

To check if the file that you've downloaded is not corrupt and is the exact same one as the updated one.
In-game: Cobra-PR
syndrom61
Posts: 5
Joined: 2017-02-25 18:04

Re: [Map] Test Airfield (4km) [Released]

Post by syndrom61 »

nice map
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: [Map] Test Airfield (4km) [Released]

Post by DogACTUAL »

So all client CTDs have been patched out of the game, but for some reason this is the only map left where CTDs still happen and are quite common. Does anyone know the tehcnical reason behind this?
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

Most likely from running out of memory from having so many vehicles on the map.
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Pvt. Andrew
Posts: 3
Joined: 2018-08-28 21:32

Re: [Map] Test Airfield (4km) [Released]

Post by Pvt. Andrew »

This map was a great idea Rhino, I have a problem tho...it doesn't have all the planes and helicopters at least for me, do you know what the problem might be? And also when I create a local server with it it only has the official PR gamemodes whilst after watching a few vids on youtube those guys had the map with a insignia that doesn't show up for me...plis halp
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Test Airfield (4km) [Released] - v1.6

Post by Mineral »

Updated link for v1.6
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Luka
Posts: 1
Joined: 2020-10-14 16:41

Re: [Map] Test Airfield (4km) [Released] - v1.6

Post by Luka »

There are no choppers :|
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: [Map] Test Airfield (4km) [Released] - v1.6

Post by Mats391 »

Luka wrote:There are no choppers :|
We had to split assets as otherwise the map started to crash
STD = Modern Jets
ALT = Modern Choppers
INF = Vietnam + Falklands
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Mineral: TIL that Wire-guided missiles actually use wire
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Test Airfield (4km) [Released] - v1.6

Post by Mineral »

Updated for v1.6.5. This most importantly includes a fix for a client crash.
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martijnve2002
Posts: 3
Joined: 2020-11-17 17:41

Re: [Map] Test Airfield (4km) [Released] - v1.6

Post by martijnve2002 »

Mineral wrote:Updated for v1.6.5. This most importantly includes a fix for a client crash.
hey i downloaded the latest version but as i try to join a server with this map i get an error code.

'networkable already added to network manager, netld=0'

do you know how i can fix this so i can join servers with this map?
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: [Map] Test Airfield (4km) [Released] - v1.6

Post by AlonTavor »

martijnve2002 wrote:hey i downloaded the latest version but as i try to join a server with this map i get an error code.

'networkable already added to network manager, netld=0'

do you know how i can fix this so i can join servers with this map?
This means the server is running a different version.
Wait for next patch, we're releasing it to make it easier.
[101st]Papabear
Posts: 9
Joined: 2024-02-23 19:53

Re: [Map] Test Airfield (4km) [Released] - v1.6.5

Post by [101st]Papabear »

Hi,

I am the owner of a new PR:BF2 Game Server that is locked and playable and was installed on Ubuntu 20.04. The normal maps and everything else runs great minus murmur and the battlerecorder which I have yet to set up and I wanted this server to be a training server for my community of clan members. I am trying to run the test airfield and test bootcamp maps at the top of my startup maplist.

I noticed that I have these maps in my prbf2_1.7.4.0_server\mods\pr\levels folder.
So I then added these listings to the top of my maplist.con file located at:
server\mods\pr\settings

I added them like this:
mapList.append test_airfield gpm_cq64
mapList.append test_airfield gpm_cq32
mapList.append test_airfield gpm_cq16
mapList.append test_airfield gpm_cq128
mapList.append test_bootcamp gpm_cq64
mapList.append test_bootcamp gpm_cq16
mapList.append test_bootcamp gpm_cq32
mapList.append test_bootcamp gpm_cq128
mapList.append adak...

...and ran my server shell script. In the screen during startup I saw these types of messages for each of these maps:

could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq64
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq32
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq16
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq128
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq64
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq32
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq16
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq128
10%
20%
30%
...etc

Am I adding these maps correctly? If not could some kind person please explain how this works. It used to work like this in BF2 Server I believe.

Thanks in advance.
Arab
PR:BF2 Developer
Posts: 2887
Joined: 2012-05-18 03:37

Re: [Map] Test Airfield (4km) [Released] - v1.6.5

Post by Arab »

[101st]Papabear wrote:Hi,

I am the owner of a new PR:BF2 Game Server that is locked and playable and was installed on Ubuntu 20.04. The normal maps and everything else runs great minus murmur and the battlerecorder which I have yet to set up and I wanted this server to be a training server for my community of clan members. I am trying to run the test airfield and test bootcamp maps at the top of my startup maplist.

I noticed that I have these maps in my prbf2_1.7.4.0_server\mods\pr\levels folder.
So I then added these listings to the top of my maplist.con file located at:
server\mods\pr\settings

I added them like this:
mapList.append test_airfield gpm_cq64
mapList.append test_airfield gpm_cq32
mapList.append test_airfield gpm_cq16
mapList.append test_airfield gpm_cq128
mapList.append test_bootcamp gpm_cq64
mapList.append test_bootcamp gpm_cq16
mapList.append test_bootcamp gpm_cq32
mapList.append test_bootcamp gpm_cq128
mapList.append adak...

...and ran my server shell script. In the screen during startup I saw these types of messages for each of these maps:

could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq64
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq32
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq16
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq128
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq64
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq32
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq16
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq128
10%
20%
30%
...etc

Am I adding these maps correctly? If not could some kind person please explain how this works. It used to work like this in BF2 Server I believe.

Thanks in advance.
Ah. I noticed you don't have a space between gpm_cq and the layer which is 32, 64, 128.

So it should be this instead:

Code: Select all

mapList.append test_airfield gpm_cq 64
mapList.append test_airfield gpm_cq 32
mapList.append test_airfield gpm_cq 16
mapList.append test_airfield gpm_cq 128
mapList.append test_bootcamp gpm_cq 64
mapList.append test_bootcamp gpm_cq 16
mapList.append test_bootcamp gpm_cq 32
mapList.append test_bootcamp gpm_cq 128
Last edited by Arab on 2024-03-23 22:08, edited 1 time in total.
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