Here is the log:
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2018-04-14T15:10:21
Critical Error: An unhandled exception has occured. Details are as follows:
Symlinks not allowed
Further details can be found in the following file:
[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.Exception: Symlinks not allowed
at Reality.BF2.Settings.Setting.GetFile(Int32 , SettingType )
at Reality.BF2.Settings.Video.GetResolution(UInt16 )
at Reality.BF2.Settings.Video.IsValidResolution(UInt16 ) at ?.(MethodBase , Boolean )
at ?.?( )
at ?.()
at ?.() at ?.(Object )
at ?.()
at ?.()
at ?.()
at ?.?() at ?.(Object )
at ?.()
at ?.?()
at ?.(Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , String , Object[] )
at ?.(Stream , String , Object[] )
at Reality.BF2.Game.LaunchControl.(PreLaunch , Action ) at ?.(MethodBase , Boolean )
at ?.()
at ?.() at ?.(Object )
at ?.()
at ?.()
at ?.()
at ?.?() at ?.(Object )
at ?.()
at ?.?()
at ?.(Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , String , Object[] )
at ?.(Stream , String , Object[] )
at Reality.BF2.Game.LaunchControl.UpdateCheck(PreLaunch , Boolean , Action`1 )
at Reality.BF2.Game.LaunchControl..(Object , FileHasherFinishEventArgs ) at ?.(MethodBase , Boolean )
at ?.()
at ?.() at ?.(Object )
at ?.()
at ?.()
at ?.()
at ?.?() at ?.(Object )
at ?.()
at ?.?()
at ?.(Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
at ?.(Int32 , Type[] , Type[] , Boolean )
at ?.??( )
at ?.()
at ?.() at ?.(Object )
at ?.()
at ?.()
at ?.()
at ?.?() at ?.(Object )
at ?.()
at ?.?()
at ?.(Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
at ?.(Int32 , Type[] , Type[] , Boolean )
at ?.??( )
at ?.()
at ?.() at ?.(Object )
at ?.()
at ?.()
at ?.()
at ?.?() at ?.(Object )
at ?.()
at ?.?()
at ?.(Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
at ?.(Int32 , Type[] , Type[] , Boolean )
at ?.??( )
at ?.()
at ?.() at ?.(Object )
at ?.()
at ?.()
at ?.()
at ?.?() at ?.(Object )
at ?.()
at ?.?()
at ?.(Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , String , Object[] )
at ?.(Stream , String , Object[] )
at Reality.BF2.Game.LaunchControl.Start(PreLaunch , Dispatcher )
at PRLauncher.WPF.ViewModel.MainWindowViewModel.i.g()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()