Error received. Sent to support forums with log.

Post Reply
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Error received. Sent to support forums with log.

Post by doop-de-doo »

Symlinks not allowed.

Here is the log:

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2018-04-14T15:10:21

Critical Error: An unhandled exception has occured. Details are as follows:

Symlinks not allowed

Further details can be found in the following file:

[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.Exception: Symlinks not allowed
   at Reality.BF2.Settings.Setting.GetFile(Int32 , SettingType )
   at Reality.BF2.Settings.Video.GetResolution(UInt16 )
   at Reality.BF2.Settings.Video.IsValidResolution(UInt16 )   at ?.(MethodBase , Boolean )
   at ?.?( )
   at ?.()
   at ?.()   at ?.(Object )
   at ?.()
   at ?.()
   at ?.()
   at ?.?()   at ?.(Object )
   at ?.()
   at ?.?()
   at ?.(Object[] , Type[] , Type[] , Object[] )
   at ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
   at ?.(Stream , String , Object[] )
   at ?.(Stream , String , Object[] )
   at Reality.BF2.Game.LaunchControl.(PreLaunch , Action )   at ?.(MethodBase , Boolean )
   at ?.()
   at ?.()   at ?.(Object )
   at ?.()
   at ?.()
   at ?.()
   at ?.?()   at ?.(Object )
   at ?.()
   at ?.?()
   at ?.(Object[] , Type[] , Type[] , Object[] )
   at ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
   at ?.(Stream , String , Object[] )
   at ?.(Stream , String , Object[] )
   at Reality.BF2.Game.LaunchControl.UpdateCheck(PreLaunch , Boolean , Action`1 )
   at Reality.BF2.Game.LaunchControl..(Object , FileHasherFinishEventArgs )   at ?.(MethodBase , Boolean )
   at ?.()
   at ?.()   at ?.(Object )
   at ?.()
   at ?.()
   at ?.()
   at ?.?()   at ?.(Object )
   at ?.()
   at ?.?()
   at ?.(Object[] , Type[] , Type[] , Object[] )
   at ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
   at ?.(Int32 , Type[] , Type[] , Boolean )
   at ?.??( )
   at ?.()
   at ?.()   at ?.(Object )
   at ?.()
   at ?.()
   at ?.()
   at ?.?()   at ?.(Object )
   at ?.()
   at ?.?()
   at ?.(Object[] , Type[] , Type[] , Object[] )
   at ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
   at ?.(Int32 , Type[] , Type[] , Boolean )
   at ?.??( )
   at ?.()
   at ?.()   at ?.(Object )
   at ?.()
   at ?.()
   at ?.()
   at ?.?()   at ?.(Object )
   at ?.()
   at ?.?()
   at ?.(Object[] , Type[] , Type[] , Object[] )
   at ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
   at ?.(Int32 , Type[] , Type[] , Boolean )
   at ?.??( )
   at ?.()
   at ?.()   at ?.(Object )
   at ?.()
   at ?.()
   at ?.()
   at ?.?()   at ?.(Object )
   at ?.()
   at ?.?()
   at ?.(Object[] , Type[] , Type[] , Object[] )
   at ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
   at ?.(Stream , String , Object[] )
   at ?.(Stream , String , Object[] )
   at Reality.BF2.Game.LaunchControl.Start(PreLaunch , Dispatcher )
   at PRLauncher.WPF.ViewModel.MainWindowViewModel.i.g()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
Last edited by doop-de-doo on 2018-04-14 18:28, edited 1 time in total.

:evil: B4TM4N :evil:
Post Reply

Return to “General Technical Support”