Latest Update - Can't Open Game - Crash On Launch
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- Posts: 28
- Joined: 2009-03-20 11:14
Latest Update - Can't Open Game - Crash On Launch
Evening, thanks for your time!
Longtime player here, only recently have I had any issues. I try to launch PR and prbf2.exe stops working immediately. I've tried reinstalling, deleting documents folder, etc.
Here is info from windows logs. It mentions ntdll.dll being the problem. Another player mentioned a conflict with Office and this dll file. I deleted Microsoft Office, restarted but still having issues. Thanks for any help!
Faulting application name: prbf2.exe, version: 0.0.0.0, time stamp: 0x4a8d6629
Faulting module name: ntdll.dll, version: 10.0.16299.402, time stamp: 0xb257a0c2
Exception code: 0xc0000374
Fault offset: 0x000da8c9
Faulting process id: 0x2260
Faulting application start time: 0x01d3f0b3d991a68b
Faulting application path: C:\Program Files (x86)\Project Reality\Project Reality BF2\prbf2.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 93214e2f-4e66-473d-8476-37fcf0340edb
Faulting package full name:
Faulting package-relative application ID:
Longtime player here, only recently have I had any issues. I try to launch PR and prbf2.exe stops working immediately. I've tried reinstalling, deleting documents folder, etc.
Here is info from windows logs. It mentions ntdll.dll being the problem. Another player mentioned a conflict with Office and this dll file. I deleted Microsoft Office, restarted but still having issues. Thanks for any help!
Faulting application name: prbf2.exe, version: 0.0.0.0, time stamp: 0x4a8d6629
Faulting module name: ntdll.dll, version: 10.0.16299.402, time stamp: 0xb257a0c2
Exception code: 0xc0000374
Fault offset: 0x000da8c9
Faulting process id: 0x2260
Faulting application start time: 0x01d3f0b3d991a68b
Faulting application path: C:\Program Files (x86)\Project Reality\Project Reality BF2\prbf2.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 93214e2f-4e66-473d-8476-37fcf0340edb
Faulting package full name:
Faulting package-relative application ID:
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- Posts: 28
- Joined: 2009-03-20 11:14
Re: Latest Update - Can't Open Game - Crash On Launch
------------------
System Information
------------------
Time of this report: 5/21/2018, 18:20:03
Machine name: TYLER-PC
Machine Id: {E6531E89-FE91-4C79-B667-A912A8FBDD11}
Operating System: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release_svc_escrow.180502-190
Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7821
BIOS: BIOS Date: 07/21/14 11:03:17 Ver: V1.9B0
Processor: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16328MB RAM
Page File: 3581MB used, 29129MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.16299.0015 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: The file vrtaucbl.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 4: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 770
Manufacturer: NVIDIA
Chip type: GeForce GTX 770
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1184&SUBSYS_27743842&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 10181 MB
Dedicated Memory: 2017 MB
Shared Memory: 8163 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.638195,0.334484), Green(0.309094,0.627453), Blue(0.153820,0.073742), White Point(0.313977,0.329602)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: Acer H236HL
Monitor Id: ACR0318
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Monitor Advanced Color Capabilities: None
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll
Driver File Version: 23.21.0013.8813 (English)
Driver Version: 23.21.13.8813
DDI Version: 12
Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.3
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 10/26/2017 7:00:00 PM, 945072 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71E3E-52C4-11CF-9F79-79071BC2DA35}
Vendor ID: 0x10DE
Device ID: 0x1184
SubSys ID: 0x27743842
Revision ID: 0x00A1
Driver Strong Name: oem30.inf:0f066de34a958ed1:Section022:23.21.13.8813
ci\ven_10de&dev_1184
Rank Of Driver: 00D12001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported
anyone have any ideas?
System Information
------------------
Time of this report: 5/21/2018, 18:20:03
Machine name: TYLER-PC
Machine Id: {E6531E89-FE91-4C79-B667-A912A8FBDD11}
Operating System: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release_svc_escrow.180502-190

Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7821
BIOS: BIOS Date: 07/21/14 11:03:17 Ver: V1.9B0
Processor: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16328MB RAM
Page File: 3581MB used, 29129MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.16299.0015 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: The file vrtaucbl.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 4: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 770
Manufacturer: NVIDIA
Chip type: GeForce GTX 770
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1184&SUBSYS_27743842&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 10181 MB
Dedicated Memory: 2017 MB
Shared Memory: 8163 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.638195,0.334484), Green(0.309094,0.627453), Blue(0.153820,0.073742), White Point(0.313977,0.329602)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: Acer H236HL
Monitor Id: ACR0318
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Monitor Advanced Color Capabilities: None
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll
Driver File Version: 23.21.0013.8813 (English)
Driver Version: 23.21.13.8813
DDI Version: 12
Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.3
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 10/26/2017 7:00:00 PM, 945072 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71E3E-52C4-11CF-9F79-79071BC2DA35}
Vendor ID: 0x10DE
Device ID: 0x1184
SubSys ID: 0x27743842
Revision ID: 0x00A1
Driver Strong Name: oem30.inf:0f066de34a958ed1:Section022:23.21.13.8813

Rank Of Driver: 00D12001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported
anyone have any ideas?
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- Posts: 369
- Joined: 2016-10-15 22:14
Re: Latest Update - Can't Open Game - Crash On Launch
Any chance you have reshade installed for PR?
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HITREG CARRY
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- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Latest Update - Can't Open Game - Crash On Launch
Error in ntdll is uncommon, any special anti virus?
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- Posts: 28
- Joined: 2009-03-20 11:14
Re: Latest Update - Can't Open Game - Crash On Launch
Hey guys thanks for the reply...
I had reshade a while ago, but have since reinstalled the game like 4-5 times over the past few days trying to get this to work.
I'm able to open prbf2.exe but if I load game through the launcher, it crashes on intro. First problem in 8+ years!
I had reshade a while ago, but have since reinstalled the game like 4-5 times over the past few days trying to get this to work.
I'm able to open prbf2.exe but if I load game through the launcher, it crashes on intro. First problem in 8+ years!
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 10 Pro (10.0.16299)
Architecture: 64-bit
Current Culture: English (United States)
Motherboard: MSI Z87-G45 GAMING (MS-7821)
Processor: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (Physical: 4, Logical: 4)
Memory: 16.00 GB
DIMM Modules: ChannelA-DIMM1: 8.00 GB @ 1600 MHz
ChannelB-DIMM1: 8.00 GB @ 1600 MHz
Page File: 16.00 GB
.NET Framework: 4.6+ Release Build: 461308, Runtime: 4.0.30319.42000
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 770
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
Driver Version: 23.21.13.8813 (388.13)
Display Memory: 2.00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (Realtek High Definiti
Primary Recording: Microphone (Realtek High Defini
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\Project RealityBF2
Free: 47.60 GB, Total: 232.35 GB, FS: NTFS, SSD: True
Mod Path: C:\Program Files (x86)\Project RealityBF2\mods\pr
Free: 47.60 GB, Total: 232.35 GB, FS: NTFS, SSD: True
Profiles Path: C:\Users\Tyler\Documents\ProjectReality\Profiles
Free: 47.60 GB, Total: 232.35 GB, FS: NTFS, SSD: True
Update DL Path: C:\Users\Tyler\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 47.60 GB, Total: 232.35 GB, FS: NTFS, SSD: True
Update Log Path: C:\Users\Tyler\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 47.60 GB, Total: 232.35 GB, FS: NTFS, SSD: True
Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.5.0.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: PRWONTWORK
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: False
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 8x
VSync: False
NoLods: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Hardware
Provider Valid: True
Audio Quality: Medium
EAX: True
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- Posts: 28
- Joined: 2009-03-20 11:14
Re: Latest Update - Can't Open Game - Crash On Launch
I have Malware antibytes but it doesn't run in the background and I've had it for many many years no problems. I will uninstall to see if it helps.
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- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Latest Update - Can't Open Game - Crash On Launch
Get procdump, attach to PR before it crashes and send me the resulting dump.
procdump.exe -ma -b -e 1 -g prbf2.exe
procdump.exe -ma -b -e 1 -g prbf2.exe
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- Posts: 28
- Joined: 2009-03-20 11:14
Re: Latest Update - Can't Open Game - Crash On Launch
.......
Last edited by SwatiusPilot on 2018-05-23 03:22, edited 1 time in total.
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- Posts: 28
- Joined: 2009-03-20 11:14
Re: Latest Update - Can't Open Game - Crash On Launch
I downloaded procdump. I made a new folder called C:\Dump.
I then opened CMD in admin,
I typed cd C:\dump,
I then pasted this procdump.exe -ma -b -e 1 -g prbf2.exe
I get an error saying no process could be found.
please advise thank you.
I then opened CMD in admin,
I typed cd C:\dump,
I then pasted this procdump.exe -ma -b -e 1 -g prbf2.exe
I get an error saying no process could be found.
please advise thank you.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7636
- Joined: 2010-08-06 18:06
Re: Latest Update - Can't Open Game - Crash On Launch
Are you on 1.5.4.4 already? If not download the patch and update manually:
http://files.ancientdev.com/updates/prb ... ch.prpatch
http://files.ancientdev.com/updates/prb ... ch.prpatch
Last edited by AlonTavor on 2018-05-23 19:10, edited 1 time in total.
Reason: 1.5.4.4
Reason: 1.5.4.4
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Mineral: TIL that Wire-guided missiles actually use wire
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- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Latest Update - Can't Open Game - Crash On Launch
You need to run it when the game launches, in the few seconds you have before it crashes.SwatiusPilot wrote:I downloaded procdump. I made a new folder called C:\Dump.
I then opened CMD in admin,
I typed cd C:\dump,
I then pasted this procdump.exe -ma -b -e 1 -g prbf2.exe
I get an error saying no process could be found.
please advise thank you.
I don't think updating to 1.5.4.4 will help with this actually.
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- Posts: 28
- Joined: 2009-03-20 11:14
Re: Latest Update - Can't Open Game - Crash On Launch
I got the process dump, I tried to open in Notepad but it looks like alien language.
How do I open it to post here?
How do I open it to post here?
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- Posts: 28
- Joined: 2009-03-20 11:14
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- Posts: 28
- Joined: 2009-03-20 11:14
Re: Latest Update - Can't Open Game - Crash On Launch
Process File: prbf2.exe
Event Name: Stopped working
Event Time: 5/23/2018 9:20:00 PM
User Name: All Users
Exception Code: 0xc0000374
Exception Code Description: A heap has been corrupted.
Fault Module Name: StackHash_d868
Event Name: Stopped working
Event Time: 5/23/2018 9:20:00 PM
User Name: All Users
Exception Code: 0xc0000374
Exception Code Description: A heap has been corrupted.
Fault Module Name: StackHash_d868
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- Posts: 28
- Joined: 2009-03-20 11:14
Re: Latest Update - Can't Open Game - Crash On Launch
Here is procdump info from windbg
Comment: '
*** procdump.exe -ma -b -e 1 -g prbf2.exe
*** First chance exception: 80000003.BREAKPOINT'
Symbol search path is: srv*
Executable search path is:
Windows 10 Version 16299 MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
16299.431.x86fre.rs3_release_svc_escrow.180502-1908
Machine Name:
Debug session time: Wed May 23 21:20:00.000 2018 (UTC - 5:00)
System Uptime: 2 days 1:45:01.987
Process Uptime: 0 days 0:00:02.000
................................................................
............
This dump file has a breakpoint exception stored in it.
The stored exception information can be accessed via .ecxr.
eax=00000000 ebx=77375948 ecx=c0000374 edx=0019f4d1 esi=00000002 edi=00000001
eip=7733a88d esp=0019f640 ebp=0019f6d4 iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246
ntdll!RtlReportCriticalFailure+0x4c:
7733a88d eb07 jmp ntdll!RtlReportCriticalFailure+0x55 (7733a896)
Comment: '
*** procdump.exe -ma -b -e 1 -g prbf2.exe
*** First chance exception: 80000003.BREAKPOINT'
Symbol search path is: srv*
Executable search path is:
Windows 10 Version 16299 MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
16299.431.x86fre.rs3_release_svc_escrow.180502-1908
Machine Name:
Debug session time: Wed May 23 21:20:00.000 2018 (UTC - 5:00)
System Uptime: 2 days 1:45:01.987
Process Uptime: 0 days 0:00:02.000
................................................................
............
This dump file has a breakpoint exception stored in it.
The stored exception information can be accessed via .ecxr.
eax=00000000 ebx=77375948 ecx=c0000374 edx=0019f4d1 esi=00000002 edi=00000001
eip=7733a88d esp=0019f640 ebp=0019f6d4 iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246
ntdll!RtlReportCriticalFailure+0x4c:
7733a88d eb07 jmp ntdll!RtlReportCriticalFailure+0x55 (7733a896)
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- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Latest Update - Can't Open Game - Crash On Launch
That's almost what I need from it, I need the stack trace. It should be on the bottom right in windbg. I need to see which windows API BF2 calls which fails if any.
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- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Latest Update - Can't Open Game - Crash On Launch
Right now I believe i still believe it's related to windows permissions/anti virus.
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- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Latest Update - Can't Open Game - Crash On Launch
Also do try to run PRBF2.exe directly and see if it loads. you can do to launch it windowed.
Code: Select all
PRBF2.exe +windowed
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- Posts: 28
- Joined: 2009-03-20 11:14
Re: Latest Update - Can't Open Game - Crash On Launch
Noob question, where do I type that? Also just installed Squad and it opens and runs fine. This is a bummer. 
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- Posts: 28
- Joined: 2009-03-20 11:14
Re: Latest Update - Can't Open Game - Crash On Launch
Here is more info from appcrashviewer.
Version=1
EventType=APPCRASH
EventTime=131716016097048105
ReportType=2
Consent=1
UploadTime=131716016123911792
ReportStatus=268435456
ReportIdentifier=210b3fb5-297c-4f41-aeee-da38dc46bd8c
IntegratorReportIdentifier=7b94694c-0df4-47dd-9ca8-cfa3c65cc51d
Wow64Host=34404
Wow64Guest=332
NsAppName=prbf2.exe
AppSessionGuid=0000246c-0003-000e-f28c-61cd04f3d301
TargetAppId=W:0006e911fe665ddddecf480f72e03f0ea8380000ffff!0000cb8bcf2ea137f066f247a8febf4ce49dd775ba02!PRBF2.exe
TargetAppVer=2009//08//20:15:05:13!6856bc!PRBF2.exe
BootId=4294967295
ServiceSplit=3399592
TargetAsId=2546
Response.BucketId=136ae8525b5bcd9326c3b891b1a33514
Response.BucketTable=1
Response.LegacyBucketId=1640357625183024404
Response.type=4
Sig[0].Name=Application Name
Sig[0].Value=prbf2.exe
Sig[1].Name=Application Version
Sig[1].Value=0.0.0.0
Sig[2].Name=Application Timestamp
Sig[2].Value=4a8d6629
Sig[3].Name=Fault Module Name
Sig[3].Value=StackHash_d868
Sig[4].Name=Fault Module Version
Sig[4].Value=10.0.16299.402
Sig[5].Name=Fault Module Timestamp
Sig[5].Value=b257a0c2
Sig[6].Name=Exception Code
Sig[6].Value=c0000374
Sig[7].Name=Exception Offset
Sig[7].Value=PCH_32_FROM_ntdll+0x0006EE0C
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=10.0.16299.2.0.0.256.48
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=1033
DynamicSig[22].Name=Additional Information 1
DynamicSig[22].Value=d868
DynamicSig[23].Name=Additional Information 2
DynamicSig[23].Value=d8689d16cc1b1625ec6dcd7ddbcbd04e
DynamicSig[24].Name=Additional Information 3
DynamicSig[24].Value=d95c
DynamicSig[25].Name=Additional Information 4
DynamicSig[25].Value=d95c2a8199ff56849e7cc2fefe8c9377
UI[2]=C:\Program Files (x86)\Project Reality\Project Reality BF2\prbf2.exe
UI[3]=prbf2.exe has stopped working
UI[4]=Windows can check online for a solution to the problem.
UI[5]=Check online for a solution and close the program
UI[6]=Check online for a solution later and close the program
UI[7]=Close the program
LoadedModule[0]=C:\Program Files (x86)\Project Reality\Project Reality BF2\prbf2.exe
LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll
LoadedModule[2]=C:\WINDOWS\System32\KERNEL32.DLL
LoadedModule[3]=C:\WINDOWS\System32\KERNELBASE.dll
LoadedModule[4]=C:\WINDOWS\SYSTEM32\apphelp.dll
LoadedModule[5]=C:\WINDOWS\System32\PSAPI.DLL
LoadedModule[6]=C:\WINDOWS\System32\WS2_32.dll
LoadedModule[7]=C:\WINDOWS\System32\RPCRT4.dll
LoadedModule[8]=C:\WINDOWS\System32\SspiCli.dll
LoadedModule[9]=C:\WINDOWS\System32\CRYPTBASE.dll
LoadedModule[10]=C:\WINDOWS\System32\bcryptPrimitives.dll
LoadedModule[11]=C:\WINDOWS\System32\sechost.dll
LoadedModule[12]=C:\WINDOWS\System32\CRYPT32.dll
LoadedModule[13]=C:\WINDOWS\System32\ucrtbase.dll
LoadedModule[14]=C:\WINDOWS\System32\MSASN1.dll
LoadedModule[15]=C:\WINDOWS\System32\USER32.dll
LoadedModule[16]=C:\WINDOWS\System32\win32u.dll
LoadedModule[17]=C:\WINDOWS\System32\GDI32.dll
LoadedModule[18]=C:\WINDOWS\System32\gdi32full.dll
LoadedModule[19]=C:\WINDOWS\System32\msvcp_win.dll
LoadedModule[20]=C:\WINDOWS\System32\ADVAPI32.dll
LoadedModule[21]=C:\WINDOWS\System32\msvcrt.dll
LoadedModule[22]=C:\WINDOWS\System32\SHELL32.dll
LoadedModule[23]=C:\WINDOWS\System32\cfgmgr32.dll
LoadedModule[24]=C:\WINDOWS\System32\shcore.dll
LoadedModule[25]=C:\WINDOWS\System32\combase.dll
LoadedModule[26]=C:\WINDOWS\System32\windows.storage.dll
LoadedModule[27]=C:\WINDOWS\System32\shlwapi.dll
LoadedModule[28]=C:\WINDOWS\System32\kernel.appcore.dll
LoadedModule[29]=C:\WINDOWS\System32\powrprof.dll
LoadedModule[30]=C:\WINDOWS\System32\profapi.dll
LoadedModule[31]=C:\WINDOWS\System32\ole32.dll
LoadedModule[32]=C:\Program Files (x86)\Project Reality\Project Reality BF2\Memory.dll
LoadedModule[33]=C:\WINDOWS\SYSTEM32\DINPUT8.dll
LoadedModule[34]=C:\Program Files (x86)\Project Reality\Project Reality BF2\dice_py.dll
LoadedModule[35]=C:\WINDOWS\SYSTEM32\WINMM.dll
LoadedModule[36]=C:\WINDOWS\System32\OLEAUT32.dll
LoadedModule[37]=C:\WINDOWS\SYSTEM32\DSOUND.dll
LoadedModule[38]=C:\Program Files (x86)\Project Reality\Project Reality BF2\MSVCP71.dll
LoadedModule[39]=C:\Program Files (x86)\Project Reality\Project Reality BF2\MSVCR71.dll
LoadedModule[40]=C:\WINDOWS\SYSTEM32\winmmbase.dll
LoadedModule[41]=C:\Program Files (x86)\Project Reality\Project Reality BF2\sqlite3.dll
LoadedModule[42]=C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9317_none_508dca76bcbcfe81\MSVCR90.dll
LoadedModule[43]=C:\Program Files (x86)\Project Reality\Project Reality BF2\dbghelp.dll
LoadedModule[44]=C:\Program Files (x86)\Project Reality\Project Reality BF2\NovintHFX.dll
LoadedModule[45]=C:\Program Files (x86)\Project Reality\Project Reality BF2\BF2VoipServer.dll
LoadedModule[46]=C:\WINDOWS\System32\IMM32.DLL
LoadedModule[47]=C:\WINDOWS\system32\uxtheme.dll
LoadedModule[48]=C:\WINDOWS\SYSTEM32\inputhost.dll
LoadedModule[49]=C:\WINDOWS\SYSTEM32\CoreMessaging.dll
LoadedModule[50]=C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
LoadedModule[51]=C:\WINDOWS\SYSTEM32\ntmarta.dll
LoadedModule[52]=C:\WINDOWS\SYSTEM32\wintypes.dll
LoadedModule[53]=C:\Program Files (x86)\Project Reality\Project Reality BF2\BF2Audio.dll
LoadedModule[54]=C:\WINDOWS\SYSTEM32\DPAPI.dll
LoadedModule[55]=C:\WINDOWS\System32\clbcatq.dll
LoadedModule[56]=C:\WINDOWS\System32\MMDevApi.dll
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