PR:BF2 v1.5.5.0 Changelog
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Re: PR:BF2 v1.5.5.0 Changelog
"Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" Having this problem after the update not sure what to do??
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Re: PR:BF2 v1.5.5.0 Changelog
Same here. I played this version for a few minutes, left for an hour, and when I came back it was like this.TheOutlawGunner wrote:"Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" Having this problem after the update not sure what to do??
IGN: 1993 TOYOTA_PREVIA
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Re: PR:BF2 v1.5.5.0 Changelog
nj Devs. Thank you for your efforts.
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Re: PR:BF2 v1.5.5.0 Changelog
I think this update broke the game for me i keep getting a stupid error 1006 now
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Re: PR:BF2 v1.5.5.0 Changelog
Every vehicle I've been in or that I shot at got tracked. Something is definitely not right. On Yamalia we received one hit from a BMP-2's 30mm in the LAV-3 and it got us tracked immediatly.
Also main gun wouldn't fire for a minute until i shot coax first.
Also main gun wouldn't fire for a minute until i shot coax first.
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Re: PR:BF2 v1.5.5.0 Changelog
I really like zwillings new damage model. feels almost as good as the bullet drop system
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Re: PR:BF2 v1.5.5.0 Changelog
This seemed the best thread to put this in for timestamp to the changelog.
I also get the "Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" for last few hours at least.
I also get the "Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" for last few hours at least.
=awnssv jaAau=
- Mineral
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Re: PR:BF2 v1.5.5.0 Changelog
We are experiencing server issues. Sorry for the inconvience. ETA for a fix is 4/5 hours. We also plan a hotfix today to fix some issues found in 1.5.5 so far.
- Mats391
- PR:BF2 Lead Developer
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Re: PR:BF2 v1.5.5.0 Changelog
Server restarted
![Image](https://i.imgur.com/KYFAjrf.png)
Mineral: TIL that Wire-guided missiles actually use wire
- Mats391
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Re: PR:BF2 v1.5.5.0 Changelog
PR:BF2 v1.5.5.1 Changelog (2018/August/10)
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GENERAL:
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GENERAL:
- Fixed vehicles staying disabled after respawning.
![Image](https://i.imgur.com/KYFAjrf.png)
Mineral: TIL that Wire-guided missiles actually use wire
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- PR:BF2 QA Tester
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Re: PR:BF2 v1.5.5.0 Changelog
The damage system could use a bit more work and testing. Atm, the vehicles get disabled way too easily and it's quite frustrating. We had an insident on Yamalia where BMP's gun went down after 3 shots from the LAV.
And then the insident described by Sydney with the gun going down after first hit from either LAT or MBT.
At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off. The APC crews (and INF) don't need to be scared of enemy tanks anymore as the driver can just jump out, grab the LAT, disable the tank and roll away without any issues.
On the new Falcon map, the walkway on the radar dome is bulletproof which makes whoever is on top of it able to observe the entire area and feed the defending units intel while the enemies are unable to take out whoever's up there.
And then the insident described by Sydney with the gun going down after first hit from either LAT or MBT.
At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off. The APC crews (and INF) don't need to be scared of enemy tanks anymore as the driver can just jump out, grab the LAT, disable the tank and roll away without any issues.
On the new Falcon map, the walkway on the radar dome is bulletproof which makes whoever is on top of it able to observe the entire area and feed the defending units intel while the enemies are unable to take out whoever's up there.
"Never underestimate the power of BRDMs in large groups"
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Re: PR:BF2 v1.5.5.0 Changelog
Kinda like jets hmmmmmmmT.E.D.F4257845 wrote: At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off.
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Re: PR:BF2 v1.5.5.0 Changelog
The new damage system is good in theory, but it needs some work.
Losing a tank battle not because you got outplayed, but because of a dice roll in a script...well it's frustrating to say the least.
Losing a tank battle not because you got outplayed, but because of a dice roll in a script...well it's frustrating to say the least.
![Image](https://i.imgur.com/hEVDxWG.png)
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HITREG CARRY
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Re: PR:BF2 v1.5.5.0 Changelog
Why the "rcon debug" doesnt work anymore and I cant spawn vehicles anymore?????
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Re: PR:BF2 v1.5.5.0 Changelog
realityconfig_local.py, enable pr_debugall at the bottom, or tick that option in the launcher.
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Re: PR:BF2 v1.5.5.0 Changelog
Oh thank you.
it works now
![Razz :P](./images/smilies/icon_razz.gif)
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Re: PR:BF2 v1.5.5.0 Changelog
Another great update as always!
As a mainly coop player I did notice one oddity: On the Iron Ridge map, a lot of the Polish troops just stand around with their knives equipped not moving.
As a mainly coop player I did notice one oddity: On the Iron Ridge map, a lot of the Polish troops just stand around with their knives equipped not moving.
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Re: PR:BF2 v1.5.5.0 Changelog
How did I not see this update? Let's go marines!
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Re: PR:BF2 v1.5.5.0 Changelog
Awesome work guys!!!
Looking forward to playing it
Looking forward to playing it