Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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agus92
Posts: 279
Joined: 2016-01-03 11:11

Re: Ask the (WW2-DEVS) a question ?

Post by agus92 »

What would be the point of LST besides cool factor?
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Anthony817
Posts: 171
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

To assault beaches where you don't have a flag where you spawn on a beach with vehicles already and want to deploy Jeeps and Tanks to the shore. That is just one scenario that could work. In our mod we plan on having both Pacific and Western front, so possibly if everything goes accordingly to plan we could share stuff with PR for potentially more factions such as Japanese, UK and of course the Russian stuff they already have access to from BGF mod. But we have a SU-155 in the works right now actually so we are doing Russian stuff too.

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So fingers crossed much of the work we are doing could be easily put to use in PR as well. Of course tanks have to be tweaked a fair bit with multiple positions and whatnot, but we have new aircraft we plan to port from BG42 such as the ME-262 which is a nice model as well.

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Can you guys imagine ME-262 vs P-51 maps?

They also have a superb FW-190 model.

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The guy who made the promo shot of the cockpit made a slight typo though lol, but as you can see the detail on these BG42 models will hold up well in the BF2 engine when we eventually get it exported.
Last edited by Anthony817 on 2018-05-27 20:29, edited 1 time in total.
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Ask the (WW2-DEVS) a question ?

Post by InfantryGamer42 »

Anthony817 wrote:I believe we might be able to do something there, but the way the BF2 engine works is limiting on how far we can take aircraft carriers and working landing crafts where we can deploy vehicles on beaches, but I think it could be possible. General_Bradly, my vehicle exporter already made a working ferry for IDF mod where it can deploy a working tank. So it could be possible. If that is what you meant, but if you just meant regular landing crafts with working ramps yeah that is easy.
In BG42 LST transportes few vehicles to beach, and you drive them out. If It can work in BF2 and PR it would be nice. It could be even use on some modern maos as placeholder for hovercraft.
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Ask the (WW2-DEVS) a question ?

Post by InfantryGamer42 »

agus92 wrote:What would be the point of LST besides cool factor?
It wouod be really nice for both WWII and modern maps. Maps like Jabal and Pavlovsk bay would be much better whit 1 LST whit 2 logies and 2 jeeps on them. Again, it would be new thing in game and it can be really usefull or waste of times. I think right now its hard to say.
Anthony817
Posts: 171
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

Here is the ferry I was referring to IDF mod was working on. I don't have in game pictures but you can see something of how it should look like. The tank is basically a static model until it is time to deploy it I believe or something like that. It can be easily deployed. They also plan similar with a huge transport helicopter.

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So I believe there are tricks to make working LST's and hovercrafts in game.
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Ask the (WW2-DEVS) a question ?

Post by InfantryGamer42 »

Anthony817 wrote:Here is the ferry I was referring to IDF mod was working on. I don't have in game pictures but you can see something of how it should look like. The tank is basically a static model until it is time to deploy it I believe or something like that. It can be easily deployed. They also plan similar with a huge transport helicopter.

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So I believe there are tricks to make working LST's and hovercrafts in game.
Sounds good mate.
AfterDune
Retired PR Developer
Posts: 17037
Joined: 2007-02-08 07:19

Re: Ask the (WW2-DEVS) a question ?

Post by AfterDune »

You can make the tank "sleep" when it spawns, which allows it to be moved by another vehicle. You can enter the tank just fine, but as soon as you try to use the engine it "wakes up" - and then you get vehicle on vehicle collisions, which is pretty shit in most cases. It's not entirely impossible though, but this method comes with a bunch of nasty side effects.
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Anthony817
Posts: 171
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

Ah I see. Well from what I understand the FH2 Pacific mod guys showed him how they do it so hopefully it is good enough to use in game in an online environment. I haven;t personally seen it in action, but just going on what he told me in the past.

I know working aircraft carriers have a similar issue in the BF2 engine especially in an online environment. Singleplayer it isn't such of an issue, but once networking is involved it can be pretty bad.
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HellRanger2558
Posts: 101
Joined: 2015-09-28 18:03

Re: Ask the (WW2-DEVS) a question ?

Post by HellRanger2558 »

For the para factions will the paradrop spawns be like in vanilla where you are just spawned in the air mid drop?Or will there be a C-47 model like the one that was on the facebook page years ago? (Just a question i don't feel like the model is necessary but would be cool)
AfterDune
Retired PR Developer
Posts: 17037
Joined: 2007-02-08 07:19

Re: Ask the (WW2-DEVS) a question ?

Post by AfterDune »

Flying C-47's you spawn in and jump from ;) .
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HellRanger2558
Posts: 101
Joined: 2015-09-28 18:03

Re: Ask the (WW2-DEVS) a question ?

Post by HellRanger2558 »

AfterDune wrote:Flying C-47's you spawn in and jump from ;) .
No way!Very nice guys i don't even wanna know how you got that to work but my hat is off to you.I was very impressed during beta with the destructible towers and the troop ships on Omaha but you guy keep blowing my mind.
Hunter291
Posts: 73
Joined: 2015-06-01 21:43

Re: Ask the (WW2-DEVS) a question ?

Post by Hunter291 »

You done yet?? :D
Frontliner
PR:BF2 Contributor
Posts: 1878
Joined: 2012-10-29 09:33

Re: Ask the (WW2-DEVS) a question ?

Post by Frontliner »

nein/neintynein
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Mineral
PR:BF2 Lead Developer
Posts: 8518
Joined: 2012-01-02 12:37

Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

To give a larger explanation we have completed I believe all content into engine we wanted. All vehicles, weapons, maps etc we want to release are in. Everything that will be added now is 'extra'.

Developers are mostly focusing now on vehicle coding. As well as further sound and animation improvements. We still have 2 maps to visually finalize and gameplay tweaks overall to make sure all new vehicles etc are used.

The biggest thing still to do is a balance pass on all weapons, both handheld and vehicles once they are all completed. Getting them all to feel right.

A reintroduction of the night paradrops is also being worked on. But obviously much much better then in the old Alpha.

We also started filming for trailers and doing a bit more testing with the QA team. And we of course still have a few developers working on none WW2 things.
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mries
Posts: 460
Joined: 2013-06-30 16:16

Re: Ask the (WW2-DEVS) a question ?

Post by mries »

Hype567
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Raidonrai
Posts: 90
Joined: 2015-01-23 15:17

Re: Ask the (WW2-DEVS) a question ?

Post by Raidonrai »

£10 on an 11/11 release date
solidfire93
Posts: 483
Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

Mineral wrote:To give a larger explanation we have completed I believe all content into engine we wanted. All vehicles, weapons, maps etc we want to release are in. Everything that will be added now is 'extra'.

Developers are mostly focusing now on vehicle coding. As well as further sound and animation improvements. We still have 2 maps to visually finalize and gameplay tweaks overall to make sure all new vehicles etc are used.

The biggest thing still to do is a balance pass on all weapons, both handheld and vehicles once they are all completed. Getting them all to feel right.

A reintroduction of the night paradrops is also being worked on. But obviously much much better then in the old Alpha.

We also started filming for trailers and doing a bit more testing with the QA team. And we of course still have a few developers working on none WW2 things.
TL;DR : PR:WW2 very soon™
camo
PR:BF2 Developer
Posts: 3100
Joined: 2013-01-26 09:00

Re: Ask the (WW2-DEVS) a question ?

Post by camo »

TL;DR
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Filamu
Posts: 312
Joined: 2006-12-15 14:20

Re: Ask the (WW2-DEVS) a question ?

Post by Filamu »

U-boot warfare confirmed.
agus92
Posts: 279
Joined: 2016-01-03 11:11

Re: Ask the (WW2-DEVS) a question ?

Post by agus92 »

camo wrote:TL;DR
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Schneller, schneller!
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