Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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Raklodder
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Re: Ask the (WW2-DEVS) a question ?

Post by Raklodder »

How are you guys doing over at PR headquarters?
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Mr.VdHeide
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Mr.VdHeide »

We are working on giving all our ww2 vehicles the right properties. So the right optics, munition types, etc :)



D.J.
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ALADE3N
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by ALADE3N »

I wanna contribute to the progress of PR:WW2. Who can I talk to?
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Mineral
PR:BF2 Lead Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

This used to be easier when WW2 was mostly developed by the community still. Right now in it's final stages it's all internal with our tools and online version and revision systems. Making it harder to invite community members to help out with that. Primarily at this point it would be signing up to be a tester (although atm not much testing happening tbh, we are waiting on those vehicles Heide talks about) or making a map/model/sound/static/code and showing it on the community modding section. That way we can provide feedback and work towards seeing your work implemented.
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Anthony817
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Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

Also our team over at Battlefield 1944 is still busy working on stuff we hope to share sooner than later with the PR team. In fact we are trying to get multiple tanks set up for them and then pass them over for them to further tweak and polish. My team has just had a lot of setbacks lately. Also our main vehicle exporter is also in charge of running the IDF mod which has priority over everything else, so when he gets the final things finished up for their next update he will have much more time to dedicate to 1944 and PR:WW2 vehicles.
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solidfire93
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Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

back in June 2018 during PR:WW2 Update, the progress was like this :

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any update on this ??
Mineral
PR:BF2 Lead Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

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Numbers don't mean everything though. Sometimes we split up a feature, into small sub tasks and features for easier management. But the actual work hasn't changed. But since June, we mostly added quite a few new vehicles that increased our feature set.

Currently development, as every year around this time of year is relatively slow. Start of new school year for many, lower energy during winter months, etc...

But our dedication to finish 1.6 hasn't slowed down ;) All content (models, maps, etc) is in, it's now all about finalizing the coding and balance of vehicles and weapons, filming a trailer, making screenshots, improving small details and rigorous testing. And further small improvements here and there. Not to mention 1.6 will also come with some none-WW2 related updates, additions and bug fixes.
Last edited by Mineral on 2018-11-04 13:08, edited 1 time in total.
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sweedensniiperr
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Re: Ask the (WW2-DEVS) a question ?

Post by sweedensniiperr »

Not sure if this has been answered but how do you plan on implementing 88s (and other big guns)? Just like did a couple of years back? It being a basically in one position the entire match?
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camo
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by camo »

Same as we did last play test, purely as mapper placed guns.

We discussed having them as emplacements at fobs but decided against it with the rational being that tank vs infantry combat was actually pretty well balanced last play test. Forcing a tank crew to deal with tanks, infantry popping out of bushes with lat/hat kits AND adding anti-tank gun emplacements on top of that seemed like it would tip the balance a bit too much.
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DogACTUAL
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Joined: 2016-05-21 01:13

Re: Ask the (WW2-DEVS) a question ?

Post by DogACTUAL »

How fast are the planes going to be?
Hunter291
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Joined: 2015-06-01 21:43

Re: Ask the (WW2-DEVS) a question ?

Post by Hunter291 »

Do flares work? :P
DogACTUAL
Posts: 878
Joined: 2016-05-21 01:13

Re: Ask the (WW2-DEVS) a question ?

Post by DogACTUAL »

Bf-109 max speed of 200km/h confirmed.
Ju-87 max speed of 100km/h confirmed.

Gonna be fun flying at stall speeds i guess.
Mineral
PR:BF2 Lead Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

Planes won't be in 1.6
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robert357
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Re: Ask the (WW2-DEVS) a question ?

Post by robert357 »

What about German Flaks? In beta they didn't had enough depression to be able shoot at inf.
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camo
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by camo »

There are other types of aircraft :)
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solidfire93
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Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

Mineral wrote:Planes won't be in 1.6
OUCH ! right in the ....
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ALADE3N
PR:BF2 Developer
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Location: Philippines

Re: Ask the (WW2-DEVS) a question ?

Post by ALADE3N »

FW190 could be nicer than BF-109
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shahram
Posts: 173
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Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

I have not been here for a while and it is just like before. :D players are asking for release date and devs are doing coquetry like ugly brides (just joking). I hope the next time I come back here it is released although .... .
have a nice day.
shahram
Posts: 173
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Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

delete it.
mectus11
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by mectus11 »

shahram wrote:I have not been here for a while and it is just like before. :D players are asking for release date and devs are doing coquetry like ugly brides (just joking). I hope the next time I come back here it is released although .... .
have a nice day.
shahram wrote:delete it.
I'm quoting it so people can see the salt :^) I think you're forgetting that this is a mod, it's a side project that people volunteer to contribute to while they have families, jobs, lives of their own going in the meantime and they can only dedicate a few hours per day or less to this.

If you want content that releases on set dates, feel free to spend money on a game made by developers that are employed to meet deadlines.
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