Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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solidfire93
Posts: 483
Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

any update ?
matthewreck
Posts: 19
Joined: 2016-05-10 03:51

Re: Ask the (WW2-DEVS) a question ?

Post by matthewreck »

Is there anything still going on with PR ww2? any events or servers? in the PRSPY i dont see any ww2 servers ever, i played for a couple weeks in 2016 but then no one ran a dedicated server for it after that.
Mineral
PR:BF2 Lead Developer
Posts: 8518
Joined: 2012-01-02 12:37

Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

That time you played in 2016 it was a limited-run alpha/beta version.However we are still working on it and it will come out as some point and be merged with the rest of the game. No ETA on that though.
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AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: Ask the (WW2-DEVS) a question ?

Post by AfterDune »

For those that haven't seen this yet, w0lf3k has been working on the animations of the Gewehr 43. Consider this 'work in progress' as always :) .





Make sure to subscribe to his channel for more goodness ;) .
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selman
Posts: 50
Joined: 2019-01-07 11:57

Re: Ask the (WW2-DEVS) a question ?

Post by selman »

is it possible to make flamethrowers in pr
Mineral
PR:BF2 Lead Developer
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Joined: 2012-01-02 12:37

Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

Certainly possible, FH2 has one I believe. Hardest part is 'animating' the tubes between the 'weapon' and the 'backpack' with the canisters. Making that tube move natural isn't at all easy. We do have a flamethrower model for PR:WW2 but so far we haven't been able to make it work correctly due to that issue.
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selman
Posts: 50
Joined: 2019-01-07 11:57

Re: Ask the (WW2-DEVS) a question ?

Post by selman »

when you fix this issue is it going to work like the real model or are you going to design it after gameplay

i mean, the real model worked only in few seconds and the oil was finished

https://www.youtube.com/watch?v=Qjdd3Yh9BxI
Last edited by selman on 2019-02-05 20:15, edited 1 time in total.
VTRaptor
Posts: 321
Joined: 2015-06-25 14:49

Re: Ask the (WW2-DEVS) a question ?

Post by VTRaptor »

FH2 flamethrower worked badly. It was killing everyone instantly and this happened to me once:

https://youtu.be/QygCDHYYLWQ?t=446

I still don't know how I died to it.
Heavy Death
Posts: 1284
Joined: 2012-10-21 10:51

Re: Ask the (WW2-DEVS) a question ?

Post by Heavy Death »

Mineral wrote:Certainly possible, FH2 has one I believe. Hardest part is 'animating' the tubes between the 'weapon' and the 'backpack' with the canisters. Making that tube move natural isn't at all easy. We do have a flamethrower model for PR:WW2 but so far we haven't been able to make it work correctly due to that issue.
Probably not possible, but what about using the rope/antenna mechanics as the tube? :D
Mineral
PR:BF2 Lead Developer
Posts: 8518
Joined: 2012-01-02 12:37

Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

It's the same mechanic yes. It's called a skinnedmesh. Skinning is the process of animating a mesh. Same way that a helmet stays on the players head, and the backpack gently goes up and down. They are 'skinned' to stay put on the player's body.

However, skinning that tube (which would be part of the kit mesh(helmet,backpack,...) to fit to the weapon (a different mesh, animated entirely differently, not skinned) isn't entirely easy to do and currently don't believe anyone in the team is able to do such a task.
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Mineral
PR:BF2 Lead Developer
Posts: 8518
Joined: 2012-01-02 12:37

Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

It's the same mechanic yes. It's called a skinnedmesh. Skinning is the process of animating a mesh. Same way that a helmet stays on the players head, and the backpack gently goes up and down. They are 'skinned' to stay put on the player's body.

However, skinning that tube (which would be part of the kit mesh(helmet,backpack,...) to fit to the weapon (a different mesh, animated entirely differently, not skinned) isn't entirely easy to do and currently don't believe anyone in the team is able to do such a task.
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sweedensniiperr
Posts: 2754
Joined: 2009-09-18 10:27

Re: Ask the (WW2-DEVS) a question ?

Post by sweedensniiperr »

Have you guys (and even normal PR devs) considered canister shots for armored vehicles? Iirc there some tanks and now and then that used it.
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Rabbit
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Joined: 2006-12-17 15:14

Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

sweedensniiperr wrote:Have you guys (and even normal PR devs) considered canister shots for armored vehicles? Iirc there some tanks and now and then that used it.
It would be pretty pointless considering how easy to use coax is along paired with the fact that PR has very basic destruction physics.
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AfSoccer "I just don't see the natural talent."
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Ts4EVER
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Joined: 2009-02-18 13:43

Re: Ask the (WW2-DEVS) a question ?

Post by Ts4EVER »

Yeah, we have that in FH2 but mostly for a laugh. Why use a shotgun instead of coaxial or HE? There are very rare circumstances where it makes sense.
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sweedensniiperr
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Re: Ask the (WW2-DEVS) a question ?

Post by sweedensniiperr »

I don't know how they work irl, i just image a giant shotgun would obliterate anything close by. This is how i see the advantage. Please correct me if im wrong how effective they are, im happy to learn.

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Rabbit
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Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

sweedensniiperr wrote:I don't know how they work irl, i just image a giant shotgun would obliterate anything close by. This is how i see the advantage. Please correct me if im wrong how effective they are, im happy to learn.

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Effective range for 1. You need to be stupid close to get the kid of effect your outlined and at that point you might as well just be charging in, hitting them with your coax and running them over.
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AfSoccer "I just don't see the natural talent."
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shahram
Posts: 173
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

So it is like we are going to see PRWW2 soon ( according to a video I saw in youtube ). after many years.
Let's see what will happen this time.
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ALADE3N
PR:BF2 Developer
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Location: Philippines

Re: Ask the (WW2-DEVS) a question ?

Post by ALADE3N »

shahram wrote:So it is like we are going to see PRWW2 soon ( according to a video I saw in youtube ). after many years.
Let's see what will happen this time.
what video?
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shahram
Posts: 173
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

ALADE3N wrote:what video?
It is showing p38 or something shooting and animations.
It has been long time since my last visit in here and that video is about one month old.
in the video comment section, channel owner says about how they are close to game release.
at least it is my guess maybe it will never be released like past years. by the way lets see what will happen. :D
Captain Burrito
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Joined: 2016-12-28 15:12

Re: Ask the (WW2-DEVS) a question ?

Post by Captain Burrito »

I hope they'll show us a progress bar at 99% of completion, with a countdown for the last task to be completed. Then the twist of that announcement, would be that they won't complete it until next year or month.
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"When you have a rocket launcher and there's an apc In front of you"
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