can we not remove the teamspeak and squadleader speak, instead create a radio kit, a kit squadleaders should use to communicate with other squadsleaders and commander.
a system where you need to be close to a player with the radio kit
new communication system
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new communication system
Last edited by selman on 2019-02-26 10:20, edited 1 time in total.
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Re: new communication system
I think this has already been discussed. And the answer we've got was a no.
"When you have a rocket launcher and there's an apc In front of you"
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Re: new communication system
could you send me the link, where you discusset thatCaptain Burrito wrote:I think this has already been discussed. And the answer we've got was a no.
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Re: new communication system
It is simply not possible to deviate WW2 PR from Modern PR in this way
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Re: new communication system
I'm not sure if the thread that held this discussion was in the main thread or on a seperate thread, since I cannot find it anymore. Either way, It was in the talks long ago.
"When you have a rocket launcher and there's an apc In front of you"
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Re: new communication system
Even if we added a system like this, which as FFG isn't really feasible, players would just work around it with a 3rd party VOIP system like Discord giving their team an unfair advantage if the other team didn't use it.
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Re: new communication system
A) This has been discussed to death 1,000 times already: We don't do realism too much when the consequences harm gameplay. Unfun gameplay can be found in ArmA. Realism-ing this game just to realism it will not be met with standing ovations.selman wrote:can we not remove the teamspeak and squadleader speak, instead create a radio kit, a kit squadleaders should use to communicate with other squadsleaders and commander.
a system where you need to be close to a player with the radio kit
B) Any kind of system that doesn't allow a squad to communicate within itself is made utterly pointless by teamspeak, discord and what else have you. Squads that already consist out of veteran players, all of which sit in the same teamspeak face no actual limitations, whereas a squad full of randoms cannot effectively communicate within itself. They will get curbstomped during every engagement.
C) From looking at it, I find it highly unlikely we can communicate kit functionality to Mumble, in other words: The mumble client cannot detect who would be enabled, under the rules you laid out, to talk to other players and who would not, at least I have a hard time believing that. Even more so when you have to consider that the other player would also need a radioman with him in order to receive the message.
TL;DR: No.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.