doop-de-doo wrote:That doesn't work.
Co-pilots:
SHIFT + "E" activates TV guided bombs. They are a little buggy though.
I suspect that activates free falling copilots as well.
doop-de-doo wrote:That doesn't work.
Co-pilots:
SHIFT + "E" activates TV guided bombs. They are a little buggy though.
doop-de-doo wrote:That doesn't work.
should have been done alreadyCarl Weathers wrote:Dude i just made a thread with that exact suggestion. Yes this would be VERY helpful devs! Also doesn't break immersion since this is part of any pre deployment briefing.
Does it really need to be said that aside from me editing, if any of these are to be used in the game they will be edited and remixed by the people making it. It says my reasons for editing are shortening by re-wording to PR tip format. Loading screen stays on 15% Objects for a while, its slow loading for everyone relatively. On top of the fact many people read it here.LiamNL wrote:Hey Grump, I know ya mean well. But the loading screens are for quick tips that you can read in a second. Not a paragraph of information that takes longer to read than the game loads. Also I'm fairly certain that some of your tips are already suggested or even in the game.
Throw smoke to no be able to shoot. Visually memorizable tactic.Grump/Gump.45 wrote: -When you build an HMG nest of .50 cal emplacements you may notice you come under accurate fire within that HMG box often. To reduce the effectiveness of the enemy fire throw smoke grenades at least the max throw distance from the HMG. Visually memorize your target zone and suppress through the smoke, enemy will miss more.
so as you you begin to ***** about guys spending too much ammo, they begin to spend less and die more often.Grump/Gump.45 wrote:
-When defending a position that is scarce on ammo with no way to re-supply, as a leader apply and set fire control techniques to control rates of suppression as needed to keep the position defended and defenders alive. When not in contact call out for probing fire 1 round every 3-30 seconds as needed, when in contact call for 1 round every 1-15 seconds with mag dumps as needed. Encourage good shot placement and enforce height of a man as deep as you can.
DICTATE YOUR SURVIVAL ORDERSGrump/Gump.45 wrote:
-When defending a position call out for ammo checks when ammo is scarce. Call out in a top to bottom fashion based on map position whether north to south or west to east "Belts, nades and mags, from north man to south man call out how many you got?"... Fix up positioning and dictate your survival orders based on status of everything. Call for those without ammo to set themselves up like camouflaged trap spiders with their knives, preferably sneaking to nearest possible enemy firing position or wounded enemies.
and then expect friendlies to do the same. As a result, you have a blob of idiots shooting without cause and giving out positions. If I see it in PR at least once I would die from laughter.Grump/Gump.45 wrote:
-When you see a friendly start to move cover him immediately by suppressing known and unknown possible enemy positions to draw fire and attention to yourself as a priority target. Divide the fire and attention away from your friendlies by firing and moving to set this naturally occurring non-communicated teamwork action as an example for them to mimic.