PR:BF2 v1.6/WW2 Status Update March 2019
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
When will it be released???
Any informations from the developers?
By the way, great work, I think it will be a wonderful update!
Any informations from the developers?
By the way, great work, I think it will be a wonderful update!
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
May 7th or June 6th.Alpha07 wrote:When will it be released???
Any informations from the developers?
By the way, great work, I think it will be a wonderful update!
AfSoccer "I just don't see the natural talent."
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
which year?Rabbit wrote:May 7th or June 6th.
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
are there going to be realistic airplane sounds like in Forgotten hope 2
forexample the stuka siren sound
https://www.youtube.com/watch?v=CQ9pgOO3T74
forexample the stuka siren sound
https://www.youtube.com/watch?v=CQ9pgOO3T74
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Of course Will work on it.selman wrote:are there going to be realistic airplane sounds like in Forgotten hope 2
forexample the stuka siren sound
https://www.youtube.com/watch?v=CQ9pgOO3T74
Have replaced various weapons (K98, P38 example) and vehicle sounds etc with realistic sounds. It's still on-going though.
It's technically nearly done. The issue is when tank shells are networked, tracer effects for some reason culls 150m away from view, so the tracers have been replaced with the model of the RPG-7 shell as a placeholder to prevent this. Ideally we want to use a tank shell model (depending if it's realistic) or if someone makes a tracer-looking model which is very easy, then can add red/green texture around and then we can include it. It most likely will be in a future update after v1.6PBAsydney wrote:Are networked tank shells ever going to be a thing? Alon mentioned it a while ago and I've been excited for it ever since.
Thanks manWeedT0aster1 wrote:How about Refractor 2.2 ( Battlefield Play4free engine ), keep the great work.
I don't think it has any mod tools to work with, unlike Battlefield 2. And there's probably limitations considering BF 4F is non-mod friendly.
For example, even Battlefield 2142 works with the editor but requires copying the bf2142 mod folder into the Battlefield 2 mods directory and running the editor there.
We will not switch from Battlefield 2 to a slightly updated version with some removed features (BF2142) because it's too complex and time-consuming to do. Porting models, textures, sounds, hud can be done but the binary edits, python, mumble integration, launcher integration may be pretty difficult especially with the new main menu format (non-adobe flash based). It's better to focus on content, maps, features, bug-fixes, optimizations and improvements in the software than moving into unknown territory where we lose features with what we gain - like no grappling hook or zipline code.
Last edited by Arab on 2019-05-02 09:51, edited 13 times in total.
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
any new info about the mod
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
soontabti13 wrote:any new info about the mod
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Will do some dev blogstabti13 wrote:any new info about the mod
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
awesomeArab wrote:Will do some dev blogs
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Some more news would be great.
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Nice videos on your youtube channel Arab. Liking the updated sounds.
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
ThanksLiamNL wrote:Nice videos on your youtube channel Arab. Liking the updated sounds.
More coming shortly
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
We are getting into the hot zone now baby... July can't come soon enough!
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
it is the 6 of June, is there anything you want to share with us ?!
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
They struggle with April first too.tabti13 wrote:it is the 6 of June, is there anything you want to share with us ?!
AfSoccer "I just don't see the natural talent."
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Great update with lots of info. The WW2 units look awesome
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Hey developers, any new info about the update? What about the developer blog you promised?
When will it be released?
When will it be released?
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Mineral, how about making PR much more realistic doing two things:
Pulling the compass under the screen and placing it as an object that can be selected.
Another thing, now based on a movie called Black Hawk Down (I recommend), is to remove the location of the friendly troops from the map. Thus, without knowing the enemy's uniform, we would not know how to identify the difference and so the squadrons would be forced to speak their situation and location. In an approach of friendly squads, they would need an early warning, and CAS could not easily attack anyone, for example. It would be much harder but much more realistic.
I highly recommend the movie Black Hawk Down (it was real story) to understand all this dynamics.
Pulling the compass under the screen and placing it as an object that can be selected.
Another thing, now based on a movie called Black Hawk Down (I recommend), is to remove the location of the friendly troops from the map. Thus, without knowing the enemy's uniform, we would not know how to identify the difference and so the squadrons would be forced to speak their situation and location. In an approach of friendly squads, they would need an early warning, and CAS could not easily attack anyone, for example. It would be much harder but much more realistic.
I highly recommend the movie Black Hawk Down (it was real story) to understand all this dynamics.
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Mineral, how about making PR much more realistic doing two things:Mineral wrote:As explained in the text before the image, in the last status update we only showed the WW2 bugs/features and tasks in our image. This time however, since we have merged our WW2 development branch with our main development branch for v1.6 we now merged all issues for WW2 with those for v1.6 that have nothing to do with WW2 theater. Hence the heavy increase in numbers.
But yeah overall I'd say we are in feature lock territory where we don't allow anyone to consider any more big features or content additions for v1.6 to be added to the pile, unless they are complete and easy and don't require much testing. Bugs and tasks can always be added if we find additional things that really need to happen before release.
Pulling the compass under the screen and placing it as an object that can be selected.
Another thing, now based on a movie called Black Hawk Down, is to remove the location of the friendly troops from the map. Thus, without knowing the enemy's uniform, we would not know how to identify the difference and so the squadrons would be forced to speak their situation and location. In an approach of friendly squads, they would need an early warning, and CAS could not easily attack anyone, for example. It would be much harder but much more realistic.
I highly recommend the movie Black Hawk Down (it was real story) to understand all this dynamics.
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