Tanks losing gun to one frontal AP hit
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Re: Tanks losing gun to one frontal AP hit
TOW 2 should one shot a T-72S from any aspect and you're complaining it took your gun out and did no other significant damage?
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Re: Tanks losing gun to one frontal AP hit
We have already experienced this. Pre 1.4 tank meta was garbage. Balanced gameplay elements sometimes are more important than realism.Tony_AbbottPBUH wrote:TOW 2 should one shot a T-72S from any aspect and you're complaining it took your gun out and did no other significant damage?
Current meta is tank that fires first wins the fight, unless other tank hits weakspot. Or rn jesus takes the wheel.
Pre 1.4 meta was tank that is equipped with ATGM wins the fight.
Last edited by PBAsydney on 2019-10-15 00:15, edited 1 time in total.
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HITREG CARRY
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Re: Tanks losing gun to one frontal AP hit
A smart guy already suggested this:
Build TOW: 1 shot side or rear and tracks gun on front hit.
Vehicle ATGM: no changes needed
AP: 1 shot back, 2 shot side (maybe tracked after first hit), 3 shot front (never tracked)
Its maybe not "realistic" but its the only proper way to fix the current issues
Build TOW: 1 shot side or rear and tracks gun on front hit.
Vehicle ATGM: no changes needed
AP: 1 shot back, 2 shot side (maybe tracked after first hit), 3 shot front (never tracked)
Its maybe not "realistic" but its the only proper way to fix the current issues
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Re: Tanks losing gun to one frontal AP hit
We have no way to tell what hit the tank, only the amount of damage it took.
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Re: Tanks losing gun to one frontal AP hit
Is there a way to check what kind of damaging material hit the front armor material?AlonTavor wrote:We have no way to tell what hit the tank, only the amount of damage it took.
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Re: Tanks losing gun to one frontal AP hit
Is there a way to make static ATGMs kill stuff in 1 hit and leave TOWs on tanks unchanged ? Also meta didn't changed much, you hit first you win it was always like this, now it's even worse because RNG is always tracking your gun or tracks after 1 hit or you just aim at weak spot.PBAsydney wrote:We have already experienced this. Pre 1.4 tank meta was garbage. Balanced gameplay elements sometimes are more important than realism.
Current meta is tank that fires first wins the fight, unless other tank hits weakspot. Or rn jesus takes the wheel.
Pre 1.4 meta was tank that is equipped with ATGM wins the fight.
I don't play tanks anymore cuz you waste more time going back to main or waiting for repairs than fighting.
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Re: Tanks losing gun to one frontal AP hit
No, ATGM always won pre 1.4 because you could just one shot the tank with ATGM after he fired his AP at you.Menuen wrote:Also meta didn't changed much, you hit first you win it was always like this
Where is this TOW one shot thing coming from? It's absolutely fine right now, if the tank angles perfectly enough for the TOW not being able to hit side armor it means that tank knows exactly where the tow is beforehand and should have the upper hand.
Damage values are fine, just make it so tanks don't get tracked by other tanks in one front armor shot. Problem fixed.
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HITREG CARRY
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Re: Tanks losing gun to one frontal AP hit
Sry but Menuen is right.PBAsydney wrote:No, ATGM always won pre 1.4 because you could just one shot the tank with ATGM after he fired his AP at you.
Where is this TOW one shot thing coming from? It's absolutely fine right now, if the tank angles perfectly enough for the TOW not being able to hit side armor it means that tank knows exactly where the tow is beforehand and should have the upper hand.
Damage values are fine, just make it so tanks don't get tracked by other tanks in one front armor shot. Problem fixed.
The only way INF can defend themselves from tanks are max 2 TOWs with delated launcher.
If that build TOW hits a tank first before he can kill the INF guy inside it should be insta kill on side or back and gun tracked on front hit.
Now its just: look a TOW, should the guy before he can even launch the missle...
Cheers,
Papi
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Re: Tanks losing gun to one frontal AP hit
Except when it comes to infantry players right? Their experience on asset maps was made worse, at the expense of realism. Pretty contradictory.PBAsydney wrote:Balanced gameplay elements sometimes are more important than realism.
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Re: Tanks losing gun to one frontal AP hit
You can easily destroy a tank with a tow right now. You dont need to always be able to 1 shot a tank anywhere in order to kill it. The only check tanks dont have is cas. As long as cas is as weak as it is right now due to broken aa the main counter for tanks is missing.
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Re: Tanks losing gun to one frontal AP hit
Stationary TOW has massive advantage over tank when you factor in engine noise and hit prediction while bouncing/sliding, with only exception being tank has good intel and knows exactly where TOW is, or TOW placement is in the open with long sightlines.
Right now the only way for a tank to survive a TOW is to angle the armor exactly towards it, if just tiny part of side armor is showing TOW can oneshot tank.
Right now the only way for a tank to survive a TOW is to angle the armor exactly towards it, if just tiny part of side armor is showing TOW can oneshot tank.
This doesn't sound too bad, except I think you are underestimating the power of a well placed smoked up TOW. If tank cannot take it head on, then the only counter would be CAS, area attack or wheeled APC with thermals.transpilot wrote:A smart guy already suggested this:
Build TOW: 1 shot side or rear and tracks gun on front hit.
Vehicle ATGM: no changes needed
AP: 1 shot back, 2 shot side (maybe tracked after first hit), 3 shot front (never tracked)
Its maybe not "realistic" but its the only proper way to fix the current issues
Last edited by PBAsydney on 2019-10-18 13:26, edited 1 time in total.
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HITREG CARRY
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Re: Tanks losing gun to one frontal AP hit
People expect tows to work when building them right in the face of a tank engaging the fob. That should obviously NOT be rewarded. Hittung engine bay, top armor or side armor REALLY isnt that hard.
If you are already being engaged then build the tow on the side of a hill, so that you can engage once the tank drives up for cleanup. If you cant do that then your fob placement sucks. It literally is that simple.
If you are already being engaged then build the tow on the side of a hill, so that you can engage once the tank drives up for cleanup. If you cant do that then your fob placement sucks. It literally is that simple.
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Re: Tanks losing gun to one frontal AP hit
Most FOB placements that feature a TOW are only designed to catch unsuspecting vehicles off guard and thus are located in favourable terrain away from flags to not catch unwanted attention by the infantry. As there is no real force projection towards a capture point, you can usually leave these alone for the time being and focus on the objectives.PBAsydney wrote:This doesn't sound too bad, except I think you are underestimating the power of a well placed smoked up TOW. If tank cannot take it head on, then the only counter would be CAS, area attack or wheeled APC with thermals.
It's called an ANTI-TANK emplacement, not a SLIGHTLY-ANNOYING-PAINT-SCRATCHER. You go up against it in a tank while knowing that this thing is designed to get rid of you in the first place, in my opinion you're taking a gamble that's tactically unsound and which 9 times out of 10 you don't even have to as I described above. For the same reason I'm scratching my head when people want AA emps or AA vehicles lazed, why are you all so intend on not learning that you stay away from that and leave it to the infantry to do clean up/diversions first?
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Re: Tanks losing gun to one frontal AP hit
RNG of tracking should be reworked.
right now a single AP to the front can track the gun while a back shot or even ATGM to the side wont do it.
change it to smth like: <40% health gun might get tracked by XX% chance
<30% health tracks/wheels might get tracked by XX% chance
everything else is pure RNG bullshit
right now a single AP to the front can track the gun while a back shot or even ATGM to the side wont do it.
change it to smth like: <40% health gun might get tracked by XX% chance
<30% health tracks/wheels might get tracked by XX% chance
everything else is pure RNG bullshit
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Re: Tanks losing gun to one frontal AP hit
maybe next ill fix hit reg :^)
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Re: Tanks losing gun to one frontal AP hit
Cant see what you mean Alon.
Hey, the logitruck saved your lives. You see, there is always a Ying and a Yang in PRPBAsydney wrote:
If this is not fixed in 1.6 we riot.
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Re: Tanks losing gun to one frontal AP hit
still rng poo after 1.6 just remove it
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Re: Tanks losing gun to one frontal AP hit
This is it, I am rioting.PBAsydney wrote: If this is not fixed in 1.6 we riot.
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HITREG CARRY
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Re: Tanks losing gun to one frontal AP hit
Movement and gun tracked after 1 lat on tank
just make tanks die to small arms already there is no point
just make tanks die to small arms already there is no point
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