1.6 - WW2 Weapon Feature
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
1.6 - WW2 Weapon Feature
We've been quiet for a while so we thought it was a good idea to break the silence to show what we have in store for the weapons for our WW2 factions you will see in v1.6. While many of these were in previous ALPHA and BETA releases of the WW2-Minimod, they often have been overhauled with new code, animations and sounds. And there are of course also some new ones!
We would like to thank all developers and contributors who helped get these in-game. Not to mention that some of these came from talented artists outside of our team and who gave us permission to use these models. All creators involved are listed on the screenshots below.
We would like to thank all developers and contributors who helped get these in-game. Not to mention that some of these came from talented artists outside of our team and who gave us permission to use these models. All creators involved are listed on the screenshots below.
Last edited by Mineral on 2019-12-08 15:11, edited 1 time in total.
-
- Posts: 12
- Joined: 2015-01-26 20:13
Re: 1.6 - WW2 Weapon Feature
Beautiful, great job guysl! gf broke up with me yesterday, but atleast this made my day a lil better ![Smile :-)](./images/smilies/icon_e_smile.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)
-
- Posts: 24
- Joined: 2011-12-21 10:36
Re: 1.6 - WW2 Weapon Feature
Looks great!! FG42 especially
-
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: 1.6 - WW2 Weapon Feature
Awesome, I feel as if there's an early Christmas coming?
In-game: Cobra-PR
-
- Posts: 335
- Joined: 2010-02-07 10:25
-
- Posts: 72
- Joined: 2012-06-20 00:00
Re: 1.6 - WW2 Weapon Feature
Beautiful!
A heads up. Careful the AP mines don't get to work like in the Falklands (can't remember if Argentina or Brit). They are a somewhat split code between a pressure mine and a claymore with a detonator indistinguishable from the mine, which cannot switch between detonator and mine with right click. In practice very confusing and dangerous to use. I took me some time to figure out what was going on.
That was a bug report.. sorry about that. I hope you get the point. You're awesome
A heads up. Careful the AP mines don't get to work like in the Falklands (can't remember if Argentina or Brit). They are a somewhat split code between a pressure mine and a claymore with a detonator indistinguishable from the mine, which cannot switch between detonator and mine with right click. In practice very confusing and dangerous to use. I took me some time to figure out what was going on.
That was a bug report.. sorry about that. I hope you get the point. You're awesome
-
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: 1.6 - WW2 Weapon Feature
The FMK-1 (Argentine AP mine), is just a pressure AP mine (very small detonation radius since you need to step right on it), no detonator for it, didn't have one in r/l.CG-Delta wrote:A heads up. Careful the AP mines don't get to work like in the Falklands (can't remember if Argentina or Brit). They are a somewhat split code between a pressure mine and a claymore with a detonator indistinguishable from the mine, which cannot switch between detonator and mine with right click. In practice very confusing and dangerous to use. I took me some time to figure out what was going on.
That was a bug report.. sorry about that. I hope you get the point. You're awesome
As for the M2A3 AP Mine, since it is mainly used with a tripwire, and again, no detonator, it will probably act mostly like the "grenade trap" or vBF2 tripwire claymores but you would have to ask one of the WW2 guys for confirmation on that.
- ALADE3N
- PR:BF2 Developer
- Posts: 574
- Joined: 2016-02-13 17:34
- Location: Philippines
-
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: 1.6 - WW2 Weapon Feature
qs-racer wrote:Very nice work
What class is FG42 ?
![Image](https://media.realitymod.com/highlights/ww2highlight6june2018/germankits_thumbnail.jpg)
You'll find it in the standard AR slot of of the Fallschirmjäger subfaction.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
-
- Posts: 24
- Joined: 2018-11-02 04:35
Re: 1.6 - WW2 Weapon Feature
I'm really looking forward to PRv1.6-WW2mod.
Please keep it up your great work.
![Razz :-P](./images/smilies/icon_razz.gif)
Please keep it up your great work.
![Razz :razz:](./images/smilies/icon_razz.gif)
![Smile :smile:](./images/smilies/icon_e_smile.gif)
![Razz :-P](./images/smilies/icon_razz.gif)
-
- Posts: 227
- Joined: 2016-01-29 12:58
-
- Posts: 530
- Joined: 2011-01-16 21:49
- Contact:
Re: 1.6 - WW2 Weapon Feature
Looking great! Well done everyone!
-
- Posts: 32
- Joined: 2016-11-28 07:21
Re: 1.6 - WW2 Weapon Feature
you guys are very committed to this prank i'll give you that
-
- Posts: 530
- Joined: 2011-01-16 21:49
- Contact:
-
- Posts: 64
- Joined: 2016-09-12 08:50
Re: 1.6 - WW2 Weapon Feature
I haven't touched this game in years, yet this is a great showcase of the assets indeed
Best of luck for devs on releasing this, hopefully soon-
Best of luck for devs on releasing this, hopefully soon-
Toll roads, take me home.
![Razz :razz:](./images/smilies/icon_razz.gif)
-
- Posts: 729
- Joined: 2008-08-21 23:16
Re: 1.6 - WW2 Weapon Feature
Looks pretty great!
-
- Posts: 12
- Joined: 2016-01-02 22:55
Re: 1.6 - WW2 Weapon Feature
Will we get Two steps from hell - Hearts of courage on operation overlord again??
-
- Posts: 30
- Joined: 2009-08-14 23:43
Re: 1.6 - WW2 Weapon Feature
hey guys! is it possible to correct the muzzle break for the MG42?
the one which is used right now is the muzzle from the modern MG3
This would be the correct one
![Image](https://live.staticflickr.com/2326/2294303121_3a911ef669_z.jpg)
and did you adjust the cadence of the MG42 (1.500 rpm) vs MG3 (1.200 rpm)?
Greetings!
the one which is used right now is the muzzle from the modern MG3
This would be the correct one
![Image](https://live.staticflickr.com/2326/2294303121_3a911ef669_z.jpg)
and did you adjust the cadence of the MG42 (1.500 rpm) vs MG3 (1.200 rpm)?
Greetings!
![Image](https://abload.de/img/rpx_sig_squad_10_ribbeesqw.png)
-
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: 1.6 - WW2 Weapon Feature
no, as the server tickrate is locked to 30 ticks/sec we can only do RPMs that shoot every tick, every 2 ticks, every three ticks which leaves us with 1,800, 900, 600 and so on.
I don't think anyone's bothered by the incorrect Rückstoßverstärker.
I don't think anyone's bothered by the incorrect Rückstoßverstärker.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.