1.6 - WW2 Weapon Feature

Project Reality announcements and development highlights.
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

1.6 - WW2 Weapon Feature

Post by Mineral »

We've been quiet for a while so we thought it was a good idea to break the silence to show what we have in store for the weapons for our WW2 factions you will see in v1.6. While many of these were in previous ALPHA and BETA releases of the WW2-Minimod, they often have been overhauled with new code, animations and sounds. And there are of course also some new ones!

We would like to thank all developers and contributors who helped get these in-game. Not to mention that some of these came from talented artists outside of our team and who gave us permission to use these models. All creators involved are listed on the screenshots below.
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Last edited by Mineral on 2019-12-08 15:11, edited 1 time in total.
Antonyvg
Posts: 12
Joined: 2015-01-26 20:13

Re: 1.6 - WW2 Weapon Feature

Post by Antonyvg »

Beautiful, great job guysl! gf broke up with me yesterday, but atleast this made my day a lil better :-)
WVNDERWAFFE
Posts: 24
Joined: 2011-12-21 10:36

Re: 1.6 - WW2 Weapon Feature

Post by WVNDERWAFFE »

Looks great!! FG42 especially
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: 1.6 - WW2 Weapon Feature

Post by PatrickLA_CA »

Awesome, I feel as if there's an early Christmas coming?
In-game: Cobra-PR
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: 1.6 - WW2 Weapon Feature

Post by qs-racer »

Very nice work ;)

What class is FG42 ?
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CG-Delta
Posts: 72
Joined: 2012-06-20 00:00

Re: 1.6 - WW2 Weapon Feature

Post by CG-Delta »

Beautiful!

A heads up. Careful the AP mines don't get to work like in the Falklands (can't remember if Argentina or Brit). They are a somewhat split code between a pressure mine and a claymore with a detonator indistinguishable from the mine, which cannot switch between detonator and mine with right click. In practice very confusing and dangerous to use. I took me some time to figure out what was going on.
That was a bug report.. sorry about that. I hope you get the point. You're awesome
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 1.6 - WW2 Weapon Feature

Post by Rhino »

CG-Delta wrote:A heads up. Careful the AP mines don't get to work like in the Falklands (can't remember if Argentina or Brit). They are a somewhat split code between a pressure mine and a claymore with a detonator indistinguishable from the mine, which cannot switch between detonator and mine with right click. In practice very confusing and dangerous to use. I took me some time to figure out what was going on.
That was a bug report.. sorry about that. I hope you get the point. You're awesome
The FMK-1 (Argentine AP mine), is just a pressure AP mine (very small detonation radius since you need to step right on it), no detonator for it, didn't have one in r/l.

As for the M2A3 AP Mine, since it is mainly used with a tripwire, and again, no detonator, it will probably act mostly like the "grenade trap" or vBF2 tripwire claymores but you would have to ask one of the WW2 guys for confirmation on that.
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ALADE3N
PR:BF2 Developer
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Joined: 2016-02-13 17:34
Location: Philippines

Re: 1.6 - WW2 Weapon Feature

Post by ALADE3N »

qs-racer wrote:Very nice work ;)

What class is FG42 ?
a Fallschirmjager
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Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: 1.6 - WW2 Weapon Feature

Post by Frontliner »

qs-racer wrote:Very nice work ;)

What class is FG42 ?
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You'll find it in the standard AR slot of of the Fallschirmjäger subfaction.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
bouya_tetsu
Posts: 24
Joined: 2018-11-02 04:35

Re: 1.6 - WW2 Weapon Feature

Post by bouya_tetsu »

I'm really looking forward to PRv1.6-WW2mod.
Please keep it up your great work.
:razz: :smile: :-P
robert357
Posts: 227
Joined: 2016-01-29 12:58

Re: 1.6 - WW2 Weapon Feature

Post by robert357 »

Awww, I hoped to see P08 here :( But whatever, there is PANZERSCHRECK!
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Tony_AbbottPBUH
Posts: 32
Joined: 2016-11-28 07:21

Re: 1.6 - WW2 Weapon Feature

Post by Tony_AbbottPBUH »

you guys are very committed to this prank i'll give you that
InchPincherToo
Posts: 64
Joined: 2016-09-12 08:50

Re: 1.6 - WW2 Weapon Feature

Post by InchPincherToo »

I haven't touched this game in years, yet this is a great showcase of the assets indeed

Best of luck for devs on releasing this, hopefully soon-


Toll roads, take me home. :razz:
Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: 1.6 - WW2 Weapon Feature

Post by Yrkidding »

Looks pretty great!
Devross
Posts: 12
Joined: 2016-01-02 22:55

Re: 1.6 - WW2 Weapon Feature

Post by Devross »

Will we get Two steps from hell - Hearts of courage on operation overlord again??
Toby_the_Jarhead
Posts: 30
Joined: 2009-08-14 23:43

Re: 1.6 - WW2 Weapon Feature

Post by Toby_the_Jarhead »

hey guys! is it possible to correct the muzzle break for the MG42?
the one which is used right now is the muzzle from the modern MG3

This would be the correct one

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and did you adjust the cadence of the MG42 (1.500 rpm) vs MG3 (1.200 rpm)?

Greetings!
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Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: 1.6 - WW2 Weapon Feature

Post by Frontliner »

no, as the server tickrate is locked to 30 ticks/sec we can only do RPMs that shoot every tick, every 2 ticks, every three ticks which leaves us with 1,800, 900, 600 and so on.

I don't think anyone's bothered by the incorrect Rückstoßverstärker.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
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