Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Niki-Tret
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Re: Ask the [DEV]s a (?) - Part 2

Post by Niki-Tret »

Is there going to be teansport plane in 1.6 WWII for paradrop?
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Niki-Tret wrote:Is there going to be teansport plane in 1.6 WWII for paradrop?
https://media.realitymod.com/highlights ... 19/c47.jpg
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AfSoccer "I just don't see the natural talent."
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Mineral
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

(the planes will not player operated though)
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Will we ever get a nebelwerfer as an alternative for german morter. Like a right click option for it.
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AfSoccer "I just don't see the natural talent."
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

If one was to add flak brust explosions in the sky for lets say a ww2 night para map would that best be done using a custom weather setting, object spawners or ambient effects?
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AfSoccer "I just don't see the natural talent."
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ALADE3N
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Re: Ask the [DEV]s a (?) - Part 2

Post by ALADE3N »

Rabbit wrote:If one was to add flak brust explosions in the sky for lets say a ww2 night para map would that best be done using a custom weather setting, object spawners or ambient effects?
maybe an ambient + projectile effects?
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mebel
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Re: Ask the [DEV]s a (?) - Part 2

Post by mebel »

Any maps with night layout?

Would we see more fog like on Dovre Winter one? You know, those moving sprites along the map.
KillJoy[Fr]
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Re: Ask the [DEV]s a (?) - Part 2

Post by KillJoy[Fr] »

How much flexibility do developers have in mitigating hacking in Project Reality ?
Au dela du possible ...
rusch182
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Re: Ask the [DEV]s a (?) - Part 2

Post by rusch182 »

Image

BR dev team is up o/
rusch182
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Re: Ask the [DEV]s a (?) - Part 2

Post by rusch182 »

Image

BR dev team is up o/
soon some material showing up
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

What are some maps the devs wish would have been finished and put in game.
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AfSoccer "I just don't see the natural talent."
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mectus11
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Re: Ask the [DEV]s a (?) - Part 2

Post by mectus11 »

Me personally: White Dragon, Road to Perdition, the winter map pack maps, Borovsko Bridge but I mostly cry for Operation Bobcat.
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Max_
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Re: Ask the [DEV]s a (?) - Part 2

Post by Max_ »

Sangin, Mosul and Talbisah.
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WingWalker
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Re: Ask the [DEV]s a (?) - Part 2

Post by WingWalker »

Is there a plan for a 4k WW2 map?
W.W.
v0.4
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

WingWalker wrote:Is there a plan for a 4k WW2 map?
https://youtu.be/5Wp0bCDMq0w?t=1157
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AfSoccer "I just don't see the natural talent."
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Niki-Tret
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Re: Ask the [DEV]s a (?) - Part 2

Post by Niki-Tret »

Are you planing some WWII maps with airforce soon?
Niki-Tret
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Re: Ask the [DEV]s a (?) - Part 2

Post by Niki-Tret »

...misstake...
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Ason
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Re: Ask the [DEV]s a (?) - Part 2

Post by Ason »

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John_PILOT1
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Re: Ask the [DEV]s a (?) - Part 2

Post by John_PILOT1 »

rusch182 wrote:Image

BR dev team is up o/
soon some material showing up
oohh yes man

i wanna put those caveirões to let dead bodies in favelas
anantdeathhawk
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Re: Ask the [DEV]s a (?) - Part 2

Post by anantdeathhawk »

Does the smoke from vehicles conceals players against bots and bot control vehicles?
If No, will the Devs add, the same properties of the smoke grenade as well.
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