PR:BF2 v1.6.0.0 Changelog

The changelogs for recently released Project Reality versions
CmndrFello
Posts: 8
Joined: 2020-01-11 00:24

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by CmndrFello »

Can't wait! looks and sounds goddamn amazing! good job!
Will there be COOP on the new maps? or are they going to be multiplayer only on release?
Last edited by CmndrFello on 2020-04-20 07:25, edited 1 time in total.
Strepto
Posts: 53
Joined: 2011-03-13 21:49

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Strepto »

:mrgreen:
:mrgreen:
:mrgreen:
Nate.
Forum Moderator
Posts: 3005
Joined: 2012-07-09 20:44

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Nate. »

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Wicca
Posts: 7319
Joined: 2008-01-05 14:53

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Wicca »

Where is the teaser trailer!
Xact Wicca is The Joker. That is all.
mries
Posts: 460
Joined: 2013-06-30 16:16

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by mries »

Very nice!! Great work!
Tiger didn't make it?
Curious to see the Stug III though!

Curious about updated HUDs for vehicles as well!
And the GALIX system, would these work as several 40mm going off around the vehicle?
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camo
PR:BF2 Developer
Posts: 3100
Joined: 2013-01-26 09:00

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by camo »

mries wrote: And the GALIX system, would these work as several 40mm going off around the vehicle?
Yep, best not to do it around friendlies.
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mectus11
PR:BF2 Developer
Posts: 799
Joined: 2015-09-05 19:44

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by mectus11 »

mries wrote: Curious about updated HUDs for vehicles as well!
https://docs.google.com/spreadsheets/d/ ... sp=sharing
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Stachelhoff
Posts: 9
Joined: 2020-04-18 07:10

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Stachelhoff »

Well done!
UncleSmek
Posts: 1012
Joined: 2008-09-02 05:07

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by UncleSmek »

100%.

Lets see how that drop kit delay will work..
solidfire93
Posts: 483
Joined: 2015-06-26 14:21

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by solidfire93 »

Awesome, can't wait :)
Iguanadjy
Posts: 212
Joined: 2008-04-12 23:31

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Iguanadjy »

Thank you so much guys!!! 14 years and still playing this gem that is Project Reality! This update is pretty massive!!! OMG that changelog is soooo nice ! I guess the 1.6 trailer is released pretty soon too? ;P

Once again thank you so much to all the DEV’s out there still working on what is to me the best game ever done!

CANNOT WAIT!!! :D

Supporting this game since 0.6 Never gonna give up!
DogACTUAL
Posts: 878
Joined: 2016-05-21 01:13

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by DogACTUAL »

I assume the kit drop delay was introduced because of body dragging? It is gonna be a bit illogical though when a squadmate with LAT gets dropped and you can't just grab the LAT of him what would be the analog to in reality just snatching the weapon from his body.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
Nate.
Forum Moderator
Posts: 3005
Joined: 2012-07-09 20:44

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Nate. »

DogACTUAL wrote:I assume the kit drop delay was introduced because of body dragging? It is gonna be a bit illogical though when a squadmate with LAT gets dropped and you can't just grab the LAT of him what would be the analog to in reality just snatching the weapon from his body.
Can't just snatch it, you need to read Terms of Use and step-by-step instructions for the weapon ;)

--
Kit drop delay probably helps also when going down on slopes, making revives easier.
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qs-racer
Posts: 321
Joined: 2010-02-07 10:25

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by qs-racer »

Nice work !!!

One question : Updated GALIX protection system for Leclerc, CV9035, and VBCI
It is smoke grenade only or it include IR smoke and peripherical frag grenade ?
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Hornster
Posts: 10
Joined: 2014-05-26 18:17

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Hornster »

qs-racer wrote:One question : Updated GALIX protection system for Leclerc, CV9035, and VBCI
It is smoke grenade only or it include IR smoke and peripherical frag grenade ?
I read that frag grenade was included, so be careful with friendly inf around 8-)
Iguanadjy
Posts: 212
Joined: 2008-04-12 23:31

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Iguanadjy »

I guess I’m not alone there but I keep checking the website every now and then (20 times a day honestly) I have a feeling it’s coming REALLY SOON now... any hints DEv’s ? ;P

Supporting this game since 0.6 Never gonna give up!
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by AlonTavor »

For release date:
Changelog wrote:We plan to release PR:BF2 v1.6 in the next two weeks, but unforeseen complications could delay it further.
Last edited by Mineral on 2020-04-27 13:16, edited 1 time in total.
PBAsydney
Posts: 368
Joined: 2016-10-15 22:14

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by PBAsydney »

No mention on vehicle tracking percentage overhaul ?
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HITREG CARRY
Rabbit
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Joined: 2006-12-17 15:14

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Rabbit »

AlonTavor wrote:For release date:
So release in 2 hours confirmed.
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AfSoccer "I just don't see the natural talent."
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CptHrki
Posts: 17
Joined: 2019-01-19 18:38

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by CptHrki »

The announced two weeks expire in four days :rolleyes:

Let's hope there are no "unforseen consequences" in store (like those from G-man)
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