PR:BF2 v1.6.0.0 Changelog

The changelogs for recently released Project Reality versions
SergioSA
Posts: 26
Joined: 2017-08-19 15:48

Re: PR:BF2 v1.6.0.0 Changelog

Post by SergioSA »

Mineral wrote:Try retrieving your old PR account names with username/password. You can also contact the server you want to play on to be whitelisted. That way you can still join that server.
I retrieved one of the oldest ones, but it still doesn't work.
I doubt that servers will whitelist some random dudes :(
SergioSA
Posts: 26
Joined: 2017-08-19 15:48

Re: PR:BF2 v1.6.0.0 Changelog

Post by SergioSA »

Mineral wrote:Try retrieving your old PR account names with username/password. You can also contact the server you want to play on to be whitelisted. That way you can still join that server.
Phew, I linked my other Steam account that has other games on it, and it works now, Account Level 2. :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-)

I wanted to ask, my friend linked his Steam account with VAC on CSGO, and he also got Level 2, does VAC matter or no?
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ALADE3N
PR:BF2 Developer
Posts: 569
Joined: 2016-02-13 17:34
Location: Philippines

Re: PR:BF2 v1.6.0.0 Changelog

Post by ALADE3N »

SergioSA wrote:Phew, I linked my other Steam account that has other games on it, and it works now, Account Level 2. :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-)

I wanted to ask, my friend linked his Steam account with VAC on CSGO, and he also got Level 2, does VAC matter or no?
i think it depends on the whitelist also
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AnimalMother.
Posts: 2436
Joined: 2007-02-25 15:38

Re: PR:BF2 v1.6.0.0 Changelog

Post by AnimalMother. »

Having fun flying around on different maps offline to get a feel for it again, so much nostalgia coming through.


Haven't found the Lynx Mk9A yet, is their any logic behind when the 9A or 7 is used on a map?


New flight characteristics are a bit different from what I remember.
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
XAHTEP39
Posts: 40
Joined: 2015-06-05 16:37

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by XAHTEP39 »

InfantryGamer42 wrote:I know for sure that Pz IVD was used in Normandy, specially because I was surprised to see it in Steel Division: Normandy. I am not so sure about Stug IIIB, but I would not be surprised if it was still used. Wehrmacht used any vehicle they can make run, and old tanks were used in occupation panzer battalions and panzer schools.
I don`t demand heavy german technics - Pz.V, VI , etc ; just largescale Pz.IV ausf.H/J , StuG.III ausf.G - it is reasonably for PR:WW2 gameplay

Maybe, it is only few early Pz.IV and early StuGs; but what is the reason to implement this in gameplay? Only one - only this models are available for DEVs :cry:
xpugur
Posts: 108
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by xpugur »

Outlawz7 wrote:Yes, 2 is highest possible level right now.
thank you :)
xpugur
Posts: 108
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by xpugur »

BlackGus wrote:Hey, you relax, it is not a skill level it is indicated if you are a safe player or probably a new player at risk of being a cheat, troll, spammer.
yea i know but the thing i was worried about is not able to play on some servers because there are not muech active servers available (becasue of low amount of active players) .. but apperently 2 is the highest level and i can play on all of them :)
WeeGeez
Posts: 826
Joined: 2007-10-08 21:30

Re: PR:BF2 v1.6.0.0 Changelog

Post by WeeGeez »

Was playing FH2 past week (first time) and I was very impressed with the content there so the Ww2 PR has a bit to live up to but FH2 is ww2 specifc so no complaints really.

Aout of curiosity, is any of the PR ww2 content loaned from FH2? they have so many adorable / detailed statics for example tile-less houses are incredible. A cross-over (optional) FH2 map pack for PR would be mental.

Congrats to the dev team for 1.6 either way!

p.s working on some tweaks for PR I think might impress the devs, perhaps for a future release ;)
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Cheap computer build / fast track upgrade for slow computer for PR > Guide
Trekkie
Posts: 103
Joined: 2014-03-07 07:59

Re: PR:BF2 v1.6.0.0 Changelog

Post by Trekkie »

So for new players who don't have other games on Steam, or for current players who don't manage to recover their legacy accounts because they've been playing with their passwords saved for super long now... how is this going to work? If they can't join a server, they can't get a reputation good or bad.
Tony_AbbottPBUH
Posts: 32
Joined: 2016-11-28 07:21

Re: PR:BF2 v1.6.0.0 Changelog

Post by Tony_AbbottPBUH »

Trekkie wrote:So for new players who don't have other games on Steam, or for current players who don't manage to recover their legacy accounts because they've been playing with their passwords saved for super long now... how is this going to work? If they can't join a server, they can't get a reputation good or bad.
current/former players shouldn't have a problem contacting server admin and applying directly for whitelisting
Trekkie
Posts: 103
Joined: 2014-03-07 07:59

Re: PR:BF2 v1.6.0.0 Changelog

Post by Trekkie »

Whew... the retrieve feature retains whatever password has been saved... so yay I still don't know what my password is but the program knows so I just gotta never change this computer in any way :D
Mineral
PR:BF2 Lead Developer
Posts: 8518
Joined: 2012-01-02 12:37

Re: PR:BF2 v1.6.0.0 Changelog

Post by Mineral »

We have released a small patch with some of the first fixes for this release:

PR:BF2 v1.6.0.1 Changelog (2020/05/01)
-----------------------
General:
  • Fixed potential cause for frequent unintentional kicks from server.
  • Fixed potential cause for a player's score being reset when reconnecting to a server.
  • Fixed players being able to request certain limited kits beyond what they should be able to.
  • Fixed a crash when applying Options in the Launcher.
  • Fixed server list filters not working.
Levels:
  • Merville
    • Lowered view distance on day sky settings for performance.
  • Omaha Beach
    • AAS: Fixed some US assets not spawning.
    • AAS64: Removed one German mortar. Removed German logistics trucks. Added one more German support truck.
    • AAS32: Removed two German mortars. Removed German logistics trucks. Added one more German support truck.
    • AAS16: Removed one German logistics truck.
  • Reichswald
    • AAS16/32: Fixed respawning rallypoints.
  • Ulyanovsk
    • AAS32: Fixed being set to Russian Forces instead of Militia.
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_Rogue_Assassin_
Posts: 41
Joined: 2017-10-29 12:26

Re: PR:BF2 v1.6.0.0 Changelog

Post by _Rogue_Assassin_ »

Thank you! can the hotfix be updated automatically on servers or do we need someone with server administration powers to update it?
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by InfantryGamer42 »

XAHTEP39 wrote:I don`t demand heavy german technics - Pz.V, VI , etc ; just largescale Pz.IV ausf.H/J , StuG.III ausf.G - it is reasonably for PR:WW2 gameplay
There is Tiger in works. Maybe we will get more modern Pz IV and StuG III.
XAHTEP39 wrote:Maybe, it is only few early Pz.IV and early StuGs; but what is the reason to implement this in gameplay? Only one - only this models are available for DEVs :cry:
Not true. If I remember right, they can now use models from BattleGroup42 mod for BF42. That is mod from which we got M10 Wolverine. Having older models is not unhistorical and it is better for game in long run if someone wants to make other theatres of war.
Mineral
PR:BF2 Lead Developer
Posts: 8518
Joined: 2012-01-02 12:37

Re: PR:BF2 v1.6.0.0 Changelog

Post by Mineral »

server admins need to update their servers. Some already have, some are working on it, some will do it later :)
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_Rogue_Assassin_
Posts: 41
Joined: 2017-10-29 12:26

Re: PR:BF2 v1.6.0.0 Changelog

Post by _Rogue_Assassin_ »

Thanks for the quick hotfix! Really loving the new maps and fixes
akilmaf
Posts: 53
Joined: 2014-08-01 12:42

Re: PR:BF2 v1.6.0.0 Changelog

Post by akilmaf »

Keep PR alive!

Respect your efforts.
Yokanos
Posts: 3
Joined: 2020-05-01 09:09

Re: PR:BF2 v1.6.0.0 Changelog

Post by Yokanos »

Just want to say great job on the quick hotfix. Great new maps and as a medic I am loving the dragging mechanism.

Respect!
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: PR:BF2 v1.6.0.0 Changelog

Post by Menuen »

_Rogue_Assassin_ wrote:Thanks for the quick hotfix! Really loving the new maps and fixes
Rouge yesterday (I can't f.....g distinguish friendly's from enemy's, this ww2 is s...t) :D
_Rogue_Assassin_
Posts: 41
Joined: 2017-10-29 12:26

Re: PR:BF2 v1.6.0.0 Changelog

Post by _Rogue_Assassin_ »

hahahahahaha
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