Japanese style shit

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Japanese style shit

Post by Rabbit »

High Priority

Better LODs For new jungle clusters (WIP) Outlawz
Concretebags_01 retextured to look like Origin sugar company bags ( https://i.imgur.com/6D0SJx1.jpg )
Boxesonpallet_01 retextured to look like sugar cane boxes
New Japanese style houses
Japanese style cars
Last edited by Rabbit on 2020-12-21 14:20, edited 7 times in total.
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AfSoccer "I just don't see the natural talent."
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Japanese style shit

Post by Rhino »

This mod here had a lot of seriously cool Japanese statics and other stuff: https://www.moddb.com/mods/cqb-close-qu ... ttle-japan

We were never able to trade with them in the past but maybe now they might let you/us use some of their stuff?
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Japanese style shit

Post by Rabbit »

Rhino wrote:This mod here had a lot of seriously cool Japanese statics and other stuff: https://www.moddb.com/mods/cqb-close-qu ... ttle-japan

We were never able to trade with them in the past but maybe now they might let you/us use some of their stuff?
Can't image having better luck than an you guys but I can give it a go; though it looks like they might only have 1 or 2 things at best I could use as most of their stuff is urban based.

After looking at them they are kinda shit. Granted the houses are only ~950 polys they have no loads and like 14 materials.
Last edited by Rabbit on 2020-05-09 14:25, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Japanese style shit

Post by Rhino »

Rabbit wrote:After looking at them they are kinda shit. Granted the houses are only ~950 polys they have no loads and like 14 materials.
Ye, it's been a long, long time since I've seen them in game and never looked at the files, I just remember lots of unique statics in modern Japanese architecture.
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Japanese style shit

Post by InfantryGamer42 »

Does that mean you are making maps for Japan faction? :D
Rabbit wrote:Can't image having better luck than an you guys but I can give it a go; though it looks like they might only have 1 or 2 things at best I could use as most of their stuff is urban based.

After looking at them they are kinda shit. Granted the houses are only ~950 polys they have no loads and like 14 materials.

Any chance for improvement?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Japanese style shit

Post by Rabbit »

InfantryGamer42 wrote:Does that mean you are making maps for Japan faction? :D




Any chance for improvement?
First off getting them is one thing, and then getting someone to fix them is a whole other issue. So it probably makes them useless.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Japanese style shit

Post by Rabbit »

Updated with outlawz helping complete this map. Adding names to helping members to shame those that dont.
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AfSoccer "I just don't see the natural talent."
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Hans_Strudel
PR:BF2 Developer
Posts: 130
Joined: 2018-11-16 10:43

Re: Japanese style shit

Post by Hans_Strudel »

I can make some japanese cars as statics as soon as i will finish another model for JSDF.

P.S. We need toyota 1986!
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Japanese style shit

Post by Rabbit »

Bump, could use some nice new fields that aren't rice.
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AfSoccer "I just don't see the natural talent."
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Japanese style shit

Post by AfterDune »

Perhaps sunflower fields, lavender fields, flowers, rapeseed, ...?

Could also use some existing wheat fields maybe.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Japanese style shit

Post by Rabbit »

AfterDune wrote:Perhaps sunflower fields, lavender fields, flowers, rapeseed, ...?

Could also use some existing wheat fields maybe.
Rabbit wrote:High Priority
Sugar Cane fields (edited corn texture)
Its the main crop there.
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AfSoccer "I just don't see the natural talent."
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Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: Japanese style shit

Post by Wicca »

Is this 4k? Good job :D
Xact Wicca is The Joker. That is all.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Japanese style shit

Post by Rabbit »

Wicca wrote:Is this 4k? Good job :D
This thread isn't about some alleged map.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Japanese style shit

Post by Rabbit »

Updated with a sugar cane reff because a textured corn isnt that great.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Japanese style shit

Post by Rabbit »

Added custom "hedgerows" to the list. While lightmaps may suffer in quality from them, they would drastically reduce the number of objects and this drall culls. 20m and 40m would be very helpful, along with an addition of infantry collision meshes would also drastically reduce bush warfare.
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AfSoccer "I just don't see the natural talent."
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