PR:BF2 v1.6.1.0 Changelog

The changelogs for recently released Project Reality versions
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by PeppeJ »

"Updated critically wounded screen effects to no longer show black-and-white effect."

About time this got removed, cool in practise but a shame that you could remove it with settings.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by Rabbit »

Added grappling hook to the specialist/breacher classes of the WW2 factions.
Ew, revert
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AfSoccer "I just don't see the natural talent."
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Neo_Atlantis
Posts: 31
Joined: 2018-03-02 12:26

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by Neo_Atlantis »

Added COOP support Carentan? (1.6.1.2)
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by Rabbit »

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Just all around shit.
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AfSoccer "I just don't see the natural talent."
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AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by AlonTavor »

Known issue: Having ammo boxes (from jeeps, trucks) around when trying to deploy an asset will cause nothing to happen.
For now, remove the ammo boxes when deploying assets
ObeerBongKenobi
Posts: 54
Joined: 2009-05-06 19:37

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by ObeerBongKenobi »

AlonTavor wrote:Known issue: Having ammo boxes (from jeeps, trucks) around when trying to deploy an asset will cause nothing to happen.
For now, remove the ammo boxes when deploying assets

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Something is fucky indeed.
It's not just ammo boxes its crates too or its neither. We had no ammo boxes deployed near the assets. Only crates. My team lost the game because we couldn't build a tow or mortars 20 minutes into the round. Happened at chem weapons in Khamisiyah as USA, operation Marlon as MEC, Sbeneh outskirts as Syrian rebels. tried swapping SL kits, including different sqds, cmdr etc. removed the FOB and rebuilt it hoping the new fob would enable us to build. Tried swapping fob locations to no avail. Something happened in the last patch that caused this. If I was a dev, I would try to make this one high on the priority list of things to fix in the next update.
Cheers! wank :)
Last edited by ObeerBongKenobi on 2020-06-01 10:39, edited 6 times in total.
=MeRk= DR.WANKENSTEIN
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by AlonTavor »

Enemy crates too or any supply object that isn't used for fobs (but not ammobag)
Will be hotifxed sometime this week. There's a manual hotfix some servers can use
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by Mineral »

Small patch to fix some issues of 1.6.1.2, and some new COOP maps!

PR:BF2 v1.6.1.3 Changelog (2020/06/02)
-----------------------
General:
  • Fixed an issue when trying to build emplacements with wrong crates close by.
  • Fixed a crash when hitting glass or cardboard with 25mm.
  • Fixed a crash when loading maps with Type 95 SPAAA.
Vehicles:
  • Fixed UH1-C and UH1-D not burning when heavily damaged.
  • Fixed BMP-2 turret not having warm up delay.
  • Fixed flare bug.

Levels:
  • Carentan
    • Added COOP support.
  • Operation Barracuda
    • new COOP 128 (large) layer.
  • Operation Falcon
    • Added COOP support.
  • Operation Soul Rebel
    • COOP64: Fixed broken spawnpoints.
  • Operation Thunder - BETA
    • Added COOP support.
Last edited by Mineral on 2020-06-02 10:22, edited 2 times in total.
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ObeerBongKenobi
Posts: 54
Joined: 2009-05-06 19:37

Post by ObeerBongKenobi »

Thanks devs. Much appreciated :)
=MeRk= DR.WANKENSTEIN
lao
Posts: 115
Joined: 2020-06-02 14:47

Re: PR:BF2 v1.6.1.0 to v1.6.1.3 Changelog

Post by lao »

Hi. First I want to thank you for all your efforts! I absolutely love PR!
The today's update v1.6.1.3 broke the game for me completely.
After loading a map, game will show spawn screen and won't respond neither to mouse nor key presses. I would hear game voice notifications (we're being overrun etc.) and text notifications "enemy captured X".
Maps I tested: Kafr Halab BETA AAS and Falluja INS. So it's not a map issue at all.
My graphics: Intel HD second generation (g860 integrated).

P.S. 1.6-1.6.1.2 appears to also have introduced a minor bug where the server list would not be updated upon first clicking or opening the servers dialogue. Secondly, I once exprienced an eternal disconnecting menu.
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by xpugur »

PeppeJ wrote:"Updated critically wounded screen effects to no longer show black-and-white effect."

About time this got removed, cool in practise but a shame that you could remove it with settings.
wait!! whatt?!! which setting can remove this? most of the time i dont get this black-white screen, and i thouth it was a bug :shock:
Aleon
PR:BF2 Contributor
Posts: 98
Joined: 2009-11-14 18:25

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by Aleon »

Mineral wrote:Fixed flare bug.
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Like a specific version of it, or you just casually dropped a fix for the whole thing? :-D
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Post by Mats391 »

Aleon wrote: Like a specific version of it, or you just casually dropped a fix for the whole thing? :-D
Rearming flares should no longer break.
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Mineral: TIL that Wire-guided missiles actually use wire
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