mULTIPLE PR ERRORS

Help and support regarding PR:BF2 installation and in-game issues
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chiderao
Posts: 7
Joined: 2017-03-01 03:02

mULTIPLE PR ERRORS

Post by chiderao »

THESE IS THE ERROR I GET FROM LAUNCHING PR

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2020-06-04T23:23:22

Critical Error: An unhandled exception has occured. Details are as follows:

Object reference not set to an instance of an object.

Further details can be found in the following file:

[url]C:\Program Files\latest PR\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/forumdisplay.php?f=27]Visit Support Forum[/url]

 > System.NullReferenceException: Object reference not set to an instance of an object.
   at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.set_SelectedProfile(KeyValuePair`2 a)
   at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.Reload(Boolean a, Boolean b)
   at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.OnResetProfiles(Object a)
   at Reality.Utils.WPF.RelayCommand.Execute(Object )
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
Critical Error: An unhandled exception has occured. Details are as follows:

The calling thread must be STA, because many UI components require this.

Further details can be found in the following file:

[url]C:\Program Files\latest PR\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/forumdisplay.php?f=27]Visit Support Forum[/url]

 > System.InvalidOperationException: The calling thread must be STA, because many UI components require this.
   at System.Windows.Input.InputManager..ctor()
   at System.Windows.Input.InputManager.GetCurrentInputManagerImpl()
   at System.Windows.Input.KeyboardNavigation..ctor()
   at System.Windows.FrameworkElement.EnsureFrameworkServices()
   at System.Windows.FrameworkElement..ctor()
   at System.Windows.Controls.Control..ctor()
   at System.Windows.Window..ctor()
   at Reality.UI.MessageBox.RealityMessageBoxWindow..ctor()
   at Reality.Utils.WPF.MessageBox.RealityMessageBox.Show(Window , String , String , RealityMessageBoxButton , RealityMessageBoxImage , RealityMessageBoxResult , Int32 , String ?, Boolean& ?)
   at Reality.Utils.WPF.MessageBox.RealityMessageBox.Show(Window , String , String , RealityMessageBoxButton , RealityMessageBoxImage , RealityMessageBoxResult )
   at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.set_SelectedProfile(KeyValuePair`2 a)
   at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.b.a()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
chiderao
Posts: 7
Joined: 2017-03-01 03:02

Re: mULTIPLE PR ERRORS

Post by chiderao »

Here is the system specs




Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Professional  (6.1.7601)
      Architecture: 64-bit
   Current Culture: English (United States)
       Motherboard: Alienware       
         Processor: Intel(R) Core(TM) i7 CPU       Q 740  @ 1.73GHz (Physical: 4, Logical: 8)
            Memory: 8.00 GB
      DIMM Modules: M1: 4.00 GB @ 1600 MHz
                    M2: 4.00 GB @ 1333 MHz
         Page File: 7.99 GB
    .NET Framework: 4.5.2, Runtime: 4.0.30319.34209

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce GT 240M
   Display Mode(s): 1600 x 900 (32 bit) @ 60 Hz
    Driver Version: 21.21.13.4201 (342.01)
    Display Memory: 1024.00 MB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers / Headphones (IDT High
 Primary Recording: Microphone Array (IDT High Defi
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files\latest PR
                    Free: 230.13 GB, Total: 340.72 GB, FS: NTFS, SSD: False
          Mod Path: C:\Program Files\latest PR\mods\pr
                    Free: 230.13 GB, Total: 340.72 GB, FS: NTFS, SSD: False
     Profiles Path: C:\Users\DARLINGTON\Documents\ProjectReality\Profiles
                    Free: 230.13 GB, Total: 340.72 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\DARLINGTON\Desktop\test update\New folder
                    Free: 230.13 GB, Total: 340.72 GB, FS: NTFS, SSD: False
   Update Log Path: C:\Users\DARLINGTON\Desktop\test update
                    Free: 230.13 GB, Total: 340.72 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.6.0.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Testt
              Type: Offline
        View Intro: False
        Fullscreen: False
      Display Mode: 800x600@60Hz
Display Mode Valid: True
   Graphics Scheme: Medium
     Multisampling: Off
             VSync: False
            NoLods: False
   Terrain Quality: Low
   Effects Quality: High
  Geometry Quality: Low
   Texture Quality: Medium
  Lighting Quality: Low
   Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True
User avatar
Suchar
PR:BF2 Lead Developer
Posts: 2177
Joined: 2016-10-12 13:25
Location: Poland

Re: mULTIPLE PR ERRORS

Post by Suchar »

It's a little bit different issue but try this regardless https://www.realitymod.com/forum/showth ... ost2203031
Image
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