Kashan Desert Coop ALT
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Kashan Desert Coop ALT
Consider these:
--------------------------BOUNDARY LIMITS AREN'T SHOWN-----------------------------
--------------------------G_WAGON-------------------------------
-------------------------------STATIC BUGS----------------------------------------
Thanks!
--------------------------BOUNDARY LIMITS AREN'T SHOWN-----------------------------
--------------------------G_WAGON-------------------------------
-------------------------------STATIC BUGS----------------------------------------
Thanks!
- Suchar
- PR:BF2 Lead Developer
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Re: Kashan Desert Coop ALT
Canadian assets had already been changed to US ones.
I will have a look at the statics. If some of the statics had been removed due to the nature of bots movement, nothing is going to change. Lightmaps can not be picked depending on a layer, they are 'global' for all layers.
What do you mean with 'BOUNDARY LIMITS AREN'T SHOWN' ?
I will have a look at the statics. If some of the statics had been removed due to the nature of bots movement, nothing is going to change. Lightmaps can not be picked depending on a layer, they are 'global' for all layers.
What do you mean with 'BOUNDARY LIMITS AREN'T SHOWN' ?
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Re: Kashan Desert Coop ALT
These red lines, aren't shown and people go in and a warning is given late and they die while trying to get back to the playable area.
what does it means?Canadian assets had already been changed to US ones.
There's a Canadian jeep in the US forces. It even shows on the vehicle list.
Thanks.
Last edited by anantdeathhawk on 2020-06-12 04:26, edited 1 time in total.
Reason: Forgot something
Reason: Forgot something
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Re: Kashan Desert Coop ALT
I dont know if its only on my screen but look on the pic with the humvee and the G-wagon :
Look at the Humvee front wheels. Left one (right front wheel) is bigger as the right one (left front Wheel).
Look at the Humvee front wheels. Left one (right front wheel) is bigger as the right one (left front Wheel).
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Re: Kashan Desert Coop ALT
FOV making wheels look different. This is just an illusion.
- Suchar
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Re: Kashan Desert Coop ALT
Fixed for the next release.anantdeathhawk wrote:
These red lines, aren't shown and people go in and a warning is given late and they die while trying to get back to the playable area.
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Re: Kashan Desert Coop ALT
About the topic static bug (first pic)
The building is not disabled for ai. Seems like there is a issue with me_mediumbuild02 because i can select the invisible static. Deployment have also this issue not only Coop.
https://imgur.com/a/7hN0E80
Edit:
Are these objects in the game? At least i miss the Information like this one in the staticobjects.con: Excample :
What is the Problem of the pic with the tents and pallet? A bit more info please.
The building is not disabled for ai. Seems like there is a issue with me_mediumbuild02 because i can select the invisible static. Deployment have also this issue not only Coop.
https://imgur.com/a/7hN0E80
Edit:
Code: Select all
rem *** me_smallhut01 ***
Object.create me_smallhut01
Object.absolutePosition 469.841/6.455/658.077
Object.rotation 28.3/0.0/0.0
Object.layer 1
rem *** me_sheed01 ***
Object.create me_sheed01
Object.absolutePosition 499.609/6.588/598.989
Object.rotation -4.2/0.0/0.0
Object.layer 1
Code: Select all
run /objects/staticobjects/xx/xxx/me_smallhut01/me_smallhut01.con
Last edited by Fastjack on 2020-06-13 05:46, edited 3 times in total.
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Re: Kashan Desert Coop ALT
The me_ buildings were removed from PR due to low quality.
AfSoccer "I just don't see the natural talent."
- Suchar
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Re: Kashan Desert Coop ALT
I couldn't replicate this.
The rest is fixed.
I guess it's about lack of lightmaps for the tents. I added them.Fastjack wrote:What is the Problem of the pic with the tents and pallet? A bit more info please.
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Re: Kashan Desert Coop ALT
Someone probably destroyed it ingame. Its sub geom is nothing.Suchar wrote:
I couldn't replicate this.
AfSoccer "I just don't see the natural talent."
- Suchar
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Re: Kashan Desert Coop ALT
No Suchar … you will laugh when you see it. Check minimap Icon of TOWSuchar wrote:
I guess it's about lack of lightmaps for the tents. I added them.
- Suchar
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Re: Kashan Desert Coop ALT
Fixed
I'm not even going to ask why would someone hide the TOW in a tent...
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Re: Kashan Desert Coop ALT
Is there also a spawnpoint? In case of yes, it's a sneaky tow base defense if MEC rape us main.
We need also so many AA defense in US main? Isn't there a base protection?
It would be better to remove from both teams the multiple Bot Jet spawns to prevent that bots crashing at start in each other.
Increase the max number of objects to spawns to the desired amount of jets and adding Radius (200) to the objectspawner so after the first Jet took off and reached the radius max the new Jet can spawn and have a safety take off.
We need also so many AA defense in US main? Isn't there a base protection?
It would be better to remove from both teams the multiple Bot Jet spawns to prevent that bots crashing at start in each other.
Increase the max number of objects to spawns to the desired amount of jets and adding Radius (200) to the objectspawner so after the first Jet took off and reached the radius max the new Jet can spawn and have a safety take off.
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Re: Kashan Desert Coop ALT
You got it.No Suchar … you will laugh when you see it. Check minimap Icon of TOW