(wip) Hateruma (4km)

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

(wip) Hateruma (4km)

Post by Rabbit »

Started making shit for this back at the end of April and about 70% completed with general layout.
WIP DL:


The map is planned to release with the JSDF if/when the release. Hateruma is the southern most home island of Japan and lays close to Taiwan and the contested water of the East China Sea.

Before anyone sees the airstrip and gets excited it will not feature fixed wing and is also highly unlikely to feature rotary as well. While the island is very flat, the fields, extra compounds and other features should assist in concealment/cover throughout the map.

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Last edited by Rabbit on 2020-12-20 19:55, edited 6 times in total.
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AfSoccer "I just don't see the natural talent."
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Hokunin
Retired PR Developer
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Joined: 2009-11-02 09:23

Re: (wip) Hateruma (4km)

Post by Hokunin »

Awesome work Rabbit.

If this map gets finished earlier than JSDF faction. IMHO, it could be implemented temporarily with placeholder USA vs China, until JSDF gets released.
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bouya_tetsu
Posts: 24
Joined: 2018-11-02 04:35

Re: (wip) Hateruma (4km)

Post by bouya_tetsu »

Thanks for the great work.
Looking forward to playing!
Dr Rank
PR:BF2 Developer
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Re: (wip) Hateruma (4km)

Post by Dr Rank »

Nice work man :)
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Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: (wip) Hateruma (4km)

Post by Fastjack »

Looks nice but the ground textures looking a bit to big. Whats your toptiling value?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

Hokunin wrote:Awesome work Rabbit.

If this map gets finished earlier than JSDF faction. IMHO, it could be implemented temporarily with placeholder USA vs China, until JSDF gets released.
No, the only reason I am doing this is to prevent shikotan from getting in again.
Fastjack wrote:Looks nice but the ground textures looking a bit to big. Whats your toptiling value?
Not even done with the layout and you think I am considering things like toptiling on textures I haven't done yet?
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

Okay, currently hitting a point in my layout where I dont want to move too much around so posting an editor friendly wip of the map so anyone can take a look around and suggest some large scale changes without pissing me off. Cant be asked to hand pack the custom objects to make a playable wip version.
Last edited by Rabbit on 2020-06-28 12:56, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

Very concerned with static object count and mesh memory
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

Added wip minimap for a better overview for whats done layout wise.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

Crashing at 15%. Usually means its an issue with whats packed but I cant find any issues. Maybe devs have a tool that can find the issue? Be nice if someone could take a look. (to add, no error in window mode for me)
Last edited by Rabbit on 2020-06-28 12:56, edited 2 times in total.
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AfSoccer "I just don't see the natural talent."
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ALADE3N
PR:BF2 Developer
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Location: Philippines

Re: (wip) Hateruma (4km)

Post by ALADE3N »

tasty map
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Suchar
PR:BF2 Lead Developer
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Location: Poland

Re: (wip) Hateruma (4km)

Post by Suchar »

Code: Select all

D:\DiceCanada\BoosterPack2\Code\BF2\Geom\Overgrowth\Growth.cpp(480): Assert: Overgrowth: (m_geomTempl) Growth can't find geometryTemplate: jungle_palm_small_01_lod
No such file in map files.
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AlonTavor
PR:BF2 Developer
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Re: (wip) Hateruma (4km)

Post by AlonTavor »

Rabbit wrote:Crashing at 15%. Usually means its an issue with whats packed but I cant find any issues. Maybe devs have a tool that can find the issue? Be nice if someone could take a look. (to add, no error in window mode for me)

https://www.dropbox.com/s/t0tua79hi124o ... ma.7z?dl=0
some constructor related to geometry "jungle_palm_small_01_lod" fails
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

Suchar wrote:

Code: Select all

D:\DiceCanada\BoosterPack2\Code\BF2\Geom\Overgrowth\Growth.cpp(480): Assert: Overgrowth: (m_geomTempl) Growth can't find geometryTemplate: jungle_palm_small_01_lod
No such file in map files.
Added that, tree version, fixed the lods on a field and bush now crashing at 62% no error. dl to updated objects client and server.
Last edited by Rabbit on 2020-06-28 12:56, edited 4 times in total.
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AfSoccer "I just don't see the natural talent."
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AlonTavor
PR:BF2 Developer
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Re: (wip) Hateruma (4km)

Post by AlonTavor »

Something with
"Objects/staticobjects/roads/splines/hateruma_road" or
"Objects/staticobjects/roads/splines/hateruma_road_compiled.dat"
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

mmm, I thought it was because it doesnt belong in staticobjects but its still crashing. Found a few more possible issues with collision manager, but still crashing. Damn, really wanted to have this playable before vacation but oh well. Here is the latest version I have with fixes. I'm sure AF soccer would hate how often I update.
Last edited by Rabbit on 2020-06-28 12:56, edited 4 times in total.
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AfSoccer "I just don't see the natural talent."
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AlonTavor
PR:BF2 Developer
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Joined: 2009-08-10 18:58

Re: (wip) Hateruma (4km)

Post by AlonTavor »

Same string, hateruma_road_compiled.dat
Isn't there something you need to do with compiled roads? I think mappers would know better about this one
Outlawz7
Retired PR Developer
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Re: (wip) Hateruma (4km)

Post by Outlawz7 »

Wrong filepath, roads go in Objects/roads/splines/
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AlonTavor
PR:BF2 Developer
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Re: (wip) Hateruma (4km)

Post by AlonTavor »

Outlawz7 wrote:Wrong filepath, roads go in Objects/roads/splines/
He did, check last upload.
Outlawz7
Retired PR Developer
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Re: (wip) Hateruma (4km)

Post by Outlawz7 »

Took a look, .dat file is missing hence the crash.
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