Project Reality v1.6.3 Update details & Devcast
- Mineral
- Retired PR Developer
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- Location: Belgium
Project Reality v1.6.3 Update details & Devcast
Hello and welcome to the news post and DevCast for the upcoming Project Reality v1.6.3.0 update! The major feature of this update will be the long requested removal of seat restrictions for vehicles. Alongside this we have included 2 new maps, 3 new vehicles, 1 'new' faction and the usual assortment of bug fixes and quality of life improvements.
We plan to release v1.6.3 tomorrow, the 27th of September. Enjoy the Devcast!
Increased Vehicle Seat Limits
Our most exciting change for this update is the increased vehicle seat limits. For 15 years we and the rest of the modding community believed this to a 'hardcoded' limit of Battlefield 2. With a little bit of testing and some small workarounds that you can read about here we've managed to increase that limit to whatever we want it to be. As a result of these changes we have updated all vehicles to reflect their real life carrying capacity.
People's Liberation Army Navy Marine Corps (PLANMC)
This update will include our first pass at the PLA Marine Corp. Alongside new textures made by Hokunin and [R-MOD]FFG the most visible difference will be the distinctive colour palette that makes this branch of the PLA so interesting. Additionally we also modified the existing "Essex" carrier to look more like the Type 075 landing helicopter dock.
Ras El Masri
The first map to feature the PLANMC will be Ras El Masri. An amphibious assault on a large town featuring tight urban streets with the backdrop of a setting sun this map was created by [R-CON]Sylent/Shooter and later got adapted for the new PLANMC. Currently it comes only with an insurgency layer but we plan to add more layers and gamemodes very soon!
Musa Qala - BETA
Made by [R-DEV]Max_ this map is modelled on the town of Musa Qala in Helmand Province Afghanistan. Known for the harsh fighting experienced by British and US troops in and around this town the map will be our first to use the new, previously teased Afghan statics by [R-DEV]Rhino. Furthermore, this map will also be the first to show one of our other new improvements: no more limitations on factions used on a map by the voices they speak! We can now feature multiple factions on different layers without having to make sure they share the same voice lines. This will be shown on Musa Qala by using both the British and US troops on different layers. More maps will make use of this new feature in future updates.
Dongfeng CSK131 Mengshi
The first of our 3 new vehicles will be the CSK131 Mengshi created by Hokunin. This vehicle will function in a role similar to that of the existing Russian Tigr or American Humvee, providing rapid movement combined with a limited amount of protection from small arms. The unarmed support version carries a total of 6 soldiers while the armed version is equipped with a QJC88 12.7mm MG and also carries the 6 soldier plus the MG gunner.
Dongfeng EQ1108 truck
Made by Hokunin this truck will become the new workhorse of all the Chinese armies and replaces the old Ural completely. The transport truck version will be able to fit 14 soldiers in the back plus driver and co-driver in the front.
BTR-82AM
Yet another of our vehicles created Hokunin this latest variant of the iconic BTR series will replace the BTR-80A for the Russian faction.
Support Project Reality!
The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!
- The Project Reality Team
Last edited by Mineral on 2020-10-11 13:35, edited 1 time in total.
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Re: Project Reality v1.6.3 Update details & Devcast
Awesome. Well done! Now give us 200 player servers!
Xact Wicca is The Joker. That is all.
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Re: Project Reality v1.6.3 Update details & Devcast
Still putting out that quality content, breaking those "hardcoded" barriers!
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Re: Project Reality v1.6.3 Update details & Devcast
So getting a lift will be less of a balls ache
Great stuff guys
Great stuff guys
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Re: Project Reality v1.6.3 Update details & Devcast
This is really nice.
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Re: Project Reality v1.6.3 Update details & Devcast
Holy **** this was so unexpected
In-game: Cobra-PR
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Re: Project Reality v1.6.3 Update details & Devcast
Is there any chance to add fast roping feature to the game?
But dang, the increased vehicle passenger limit was unexpected that surprised me
But dang, the increased vehicle passenger limit was unexpected that surprised me
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Re: Project Reality v1.6.3 Update details & Devcast
Great update. Some really unexpected things.
Any plans for chinese versions of BMP-3?
Any plans for chinese versions of BMP-3?
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Re: Project Reality v1.6.3 Update details & Devcast
So imagine blowing up a full logi
lots of birds with 1 stone
lots of birds with 1 stone
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Re: Project Reality v1.6.3 Update details & Devcast
Damn! The mad lads did it! No more fighting for transport vehicles on main.
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Re: Project Reality v1.6.3 Update details & Devcast
Thank You for the hard work guys
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Re: Project Reality v1.6.3 Update details & Devcast
Damn, I've seen these maps years ago and these are new now xD
So next up, reverse engineer the engine and give us consistent amount of fps as it is 2020(almost 2021 when you look at it...) and one core is not enough anymore. Then raise up player cap from 100 to whatever number we want, then make 32x32km maps, then add next gen graphics with RTX ON, then raise possible squad number and amount of people inside them. Then add hitreg and make it reg hit. Ok?
So next up, reverse engineer the engine and give us consistent amount of fps as it is 2020(almost 2021 when you look at it...) and one core is not enough anymore. Then raise up player cap from 100 to whatever number we want, then make 32x32km maps, then add next gen graphics with RTX ON, then raise possible squad number and amount of people inside them. Then add hitreg and make it reg hit. Ok?
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Re: Project Reality v1.6.3 Update details & Devcast
On the next update
Really looking forward to this update, Alon is working miracles here. No Type 21 Frigate though, that makes me sad.[R-DEV]AlonTavor made it possible to have a full Earth map which was previously thought to be hardcoded, we are also bringing in 2000 players capacity and a persistent war mode.
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Re: Project Reality v1.6.3 Update details & Devcast
-2 new Afghan maps!
-1 new faction
-3 new vehicles
-1 new version of a carrier
And...
-INCREASED SEATS LIMIT!
Thank you so much DEVs!!!! This is just amazing!!!
-1 new faction
-3 new vehicles
-1 new version of a carrier
And...
-INCREASED SEATS LIMIT!
Thank you so much DEVs!!!! This is just amazing!!!
Supporting this game since 0.6 Never gonna give up!
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Re: Project Reality v1.6.3 Update details & Devcast
One is in Lebanon if I remember right.Iguanadjy wrote:-2 new Afghan maps!
- Krayt
- PR:BF2 Contributor
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Re: Project Reality v1.6.3 Update details & Devcast
That is incredibly great! Well done devs! You done what for many years we thought it was impossible.
if anyone is interested, MUsa Qala means Moses's Castle and Ras El Masri means The Egyption Peak/Point/Tip.
if anyone is interested, MUsa Qala means Moses's Castle and Ras El Masri means The Egyption Peak/Point/Tip.
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Re: Project Reality v1.6.3 Update details & Devcast
Well maps look good, but INS is not fun. AAS with taliban on one side is still INS. At least put MEC on Musa instead or something else...