Project Reality v1.6.3 Update details & Devcast

Project Reality announcements and development highlights.
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Project Reality v1.6.3 Update details & Devcast

Post by Mineral »

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Hello and welcome to the news post and DevCast for the upcoming Project Reality v1.6.3.0 update! The major feature of this update will be the long requested removal of seat restrictions for vehicles. Alongside this we have included 2 new maps, 3 new vehicles, 1 'new' faction and the usual assortment of bug fixes and quality of life improvements.

We plan to release v1.6.3 tomorrow, the 27th of September. Enjoy the Devcast!

Increased Vehicle Seat Limits

Our most exciting change for this update is the increased vehicle seat limits. For 15 years we and the rest of the modding community believed this to a 'hardcoded' limit of Battlefield 2. With a little bit of testing and some small workarounds that you can read about here we've managed to increase that limit to whatever we want it to be. As a result of these changes we have updated all vehicles to reflect their real life carrying capacity.


People's Liberation Army Navy Marine Corps (PLANMC)

This update will include our first pass at the PLA Marine Corp. Alongside new textures made by Hokunin and [R-MOD]FFG the most visible difference will be the distinctive colour palette that makes this branch of the PLA so interesting. Additionally we also modified the existing "Essex" carrier to look more like the Type 075 landing helicopter dock.
Ras El Masri

The first map to feature the PLANMC will be Ras El Masri. An amphibious assault on a large town featuring tight urban streets with the backdrop of a setting sun this map was created by [R-CON]Sylent/Shooter and later got adapted for the new PLANMC. Currently it comes only with an insurgency layer but we plan to add more layers and gamemodes very soon!
Musa Qala - BETA

Made by [R-DEV]Max_ this map is modelled on the town of Musa Qala in Helmand Province Afghanistan. Known for the harsh fighting experienced by British and US troops in and around this town the map will be our first to use the new, previously teased Afghan statics by [R-DEV]Rhino. Furthermore, this map will also be the first to show one of our other new improvements: no more limitations on factions used on a map by the voices they speak! We can now feature multiple factions on different layers without having to make sure they share the same voice lines. This will be shown on Musa Qala by using both the British and US troops on different layers. More maps will make use of this new feature in future updates.

Dongfeng CSK131 Mengshi

The first of our 3 new vehicles will be the CSK131 Mengshi created by Hokunin. This vehicle will function in a role similar to that of the existing Russian Tigr or American Humvee, providing rapid movement combined with a limited amount of protection from small arms. The unarmed support version carries a total of 6 soldiers while the armed version is equipped with a QJC88 12.7mm MG and also carries the 6 soldier plus the MG gunner.
Dongfeng EQ1108 truck

Made by Hokunin this truck will become the new workhorse of all the Chinese armies and replaces the old Ural completely. The transport truck version will be able to fit 14 soldiers in the back plus driver and co-driver in the front.
BTR-82AM

Yet another of our vehicles created Hokunin this latest variant of the iconic BTR series will replace the BTR-80A for the Russian faction.
Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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- The Project Reality Team
Last edited by Mineral on 2020-10-11 13:35, edited 1 time in total.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: Project Reality v1.6.3 Update details & Devcast

Post by Wicca »

Awesome. Well done! Now give us 200 player servers!
Xact Wicca is The Joker. That is all.
Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: Project Reality v1.6.3 Update details & Devcast

Post by Yrkidding »

Still putting out that quality content, breaking those "hardcoded" barriers!
Spoons27
Posts: 58
Joined: 2007-01-21 23:53

Re: Project Reality v1.6.3 Update details & Devcast

Post by Spoons27 »

So getting a lift will be less of a balls ache :D
Great stuff guys
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Project Reality v1.6.3 Update details & Devcast

Post by Filamu »

This is really nice.
PatrickLA_CA
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Joined: 2009-07-14 09:31

Re: Project Reality v1.6.3 Update details & Devcast

Post by PatrickLA_CA »

Holy **** this was so unexpected
In-game: Cobra-PR
Arthya
Posts: 4
Joined: 2020-07-22 05:28

Re: Project Reality v1.6.3 Update details & Devcast

Post by Arthya »

Is there any chance to add fast roping feature to the game?
But dang, the increased vehicle passenger limit was unexpected that surprised me
BigBigMonkeyMan
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Joined: 2017-12-16 05:08

Re: Project Reality v1.6.3 Update details & Devcast

Post by BigBigMonkeyMan »

Incredible!
"We will not go quietly into the night! We will not vanish without a fight! We're going to live on, we're going to survive.' Today we celebrate our independence day!"
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Project Reality v1.6.3 Update details & Devcast

Post by InfantryGamer42 »

Great update. Some really unexpected things.
Any plans for chinese versions of BMP-3?
akilmaf
Posts: 53
Joined: 2014-08-01 12:42

Re: Project Reality v1.6.3 Update details & Devcast

Post by akilmaf »

So imagine blowing up a full logi 8)
lots of birds with 1 stone :grin:
robert357
Posts: 227
Joined: 2016-01-29 12:58

Re: Project Reality v1.6.3 Update details & Devcast

Post by robert357 »

Damn! The mad lads did it! No more fighting for transport vehicles on main.
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sweedensniiperr
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Joined: 2009-09-18 10:27

Re: Project Reality v1.6.3 Update details & Devcast

Post by sweedensniiperr »

Alon give us those fastropes
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manh21
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Joined: 2018-11-06 15:03

Re: Project Reality v1.6.3 Update details & Devcast

Post by manh21 »

Thank You for the hard work guys
VTRaptor
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Joined: 2015-06-25 14:49

Re: Project Reality v1.6.3 Update details & Devcast

Post by VTRaptor »

Damn, I've seen these maps years ago and these are new now xD

So next up, reverse engineer the engine and give us consistent amount of fps as it is 2020(almost 2021 when you look at it...) and one core is not enough anymore. Then raise up player cap from 100 to whatever number we want, then make 32x32km maps, then add next gen graphics with RTX ON, then raise possible squad number and amount of people inside them. Then add hitreg and make it reg hit. Ok?
SShadowFox
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Joined: 2012-01-25 21:35

Re: Project Reality v1.6.3 Update details & Devcast

Post by SShadowFox »

On the next update
[R-DEV]AlonTavor made it possible to have a full Earth map which was previously thought to be hardcoded, we are also bringing in 2000 players capacity and a persistent war mode.
Really looking forward to this update, Alon is working miracles here. No Type 21 Frigate though, that makes me sad.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: Project Reality v1.6.3 Update details & Devcast

Post by Iguanadjy »

-2 new Afghan maps!
-1 new faction
-3 new vehicles
-1 new version of a carrier

And...
-INCREASED SEATS LIMIT!

Thank you so much DEVs!!!! This is just amazing!!!

Supporting this game since 0.6 Never gonna give up!
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Project Reality v1.6.3 Update details & Devcast

Post by InfantryGamer42 »

Iguanadjy wrote:-2 new Afghan maps!
One is in Lebanon if I remember right.
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Krayt
PR:BF2 Contributor
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Re: Project Reality v1.6.3 Update details & Devcast

Post by Krayt »

That is incredibly great! Well done devs! You done what for many years we thought it was impossible.
if anyone is interested, MUsa Qala means Moses's Castle and Ras El Masri means The Egyption Peak/Point/Tip.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Project Reality v1.6.3 Update details & Devcast

Post by VTRaptor »

Well maps look good, but INS is not fun. AAS with taliban on one side is still INS. At least put MEC on Musa instead or something else...
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