Oneshot Garand

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Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Oneshot Garand

Post by Coalz101 »

PBAsydney wrote:Why are people talking about bolt actions? Nobody wants to change bolt actions. Kar98 should be 1hk obviously.

It's the Garand and Gewehr 41 that needs a damage nerf.
K98 is basically a sniper so ofc its' 1hk on a chest or head shot.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Oneshot Garand

Post by VTRaptor »

Well, I disagree, these weapons shouldn't be nerfed. But i see that a bunch of friends banded together on this and already spammed out the topic.

One taps are fun. Also, there's no body armor in ww2 and most weapons use 7.62 or larger cartrige so it makes sense that this thing will drop you right away.

What amazes me, is that it usually takes very, very long argument about it and in most cases, it is not enough to make devs change their minds on something. Here you have few people saying "do this" "yes please" and "+1" in span of 5 minutes and the result is making ww2 less fun for many, including me, an infantry player.

Keep it as it is.
izmash
PR:BF2 Contributor
Posts: 50
Joined: 2015-06-02 20:27

Re: Oneshot Garand

Post by izmash »

Balance of ww2 weapons right now is pretty good. Devs please do not depent on opinion of few players who are almost always playing assets. If major changes are to be made like these, please consider trying it first on open tests with diffrent types of players.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Oneshot Garand

Post by AlonTavor »

VTRaptor wrote:Well, I disagree, these weapons shouldn't be nerfed. But i see that a bunch of friends banded together on this and already spammed out the topic.

One taps are fun. Also, there's no body armor in ww2 and most weapons use 7.62 or larger cartrige so it makes sense that this thing will drop you right away.

What amazes me, is that it usually takes very, very long argument about it and in most cases, it is not enough to make devs change their minds on something. Here you have few people saying "do this" "yes please" and "+1" in span of 5 minutes and the result is making ww2 less fun for many, including me, an infantry player.

Keep it as it is.
Don't worry, this isn't just due to external complaints.
JamesRyan123
Posts: 23
Joined: 2020-08-26 16:37

Re: Oneshot Garand

Post by JamesRyan123 »

yes please, change that kar and use a gewehr :(
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: Oneshot Garand

Post by mebel »

Nerfing garand will render it useless on longer range, range where you dont spam bullets, range that is common for PR. I would not say that garand is overpowered. I'd would even say that everything is just ok now.
robert357
Posts: 227
Joined: 2016-01-29 12:58

Re: Oneshot Garand

Post by robert357 »

US vs Germany has been always a issue in many games due to not "balanced" weapons (semi-auto vs bolt action rifles) and tbh I also don't like changing M1 and G43 to 2 shot kill. Yes, on close combat scenario semi-auto is always better but on long range both of them are almost equal. Just give more automatic weapons in general like it was in beta. Yes, it's less realistic but more balanced due to having more submachine weapons for close combat.
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Oneshot Garand

Post by UncleSmek »

VTRaptor wrote:Well, I disagree, these weapons shouldn't be nerfed. But i see that a bunch of friends banded together on this and already spammed out the topic.

One taps are fun. Also, there's no body armor in ww2 and most weapons use 7.62 or larger cartrige so it makes sense that this thing will drop you right away.

What amazes me, is that it usually takes very, very long argument about it and in most cases, it is not enough to make devs change their minds on something. Here you have few people saying "do this" "yes please" and "+1" in span of 5 minutes and the result is making ww2 less fun for many, including me, an infantry player.

Keep it as it is.
I know what you are saying and after thinking about it it's not that bad considering the latest changes to stamina and hp. If you atleast manage to tag someone and the damage is more than 60% they should be an easy target to finish off considering sprint wont work and assuming that this takes place across longer ranges where this two shot thing actually matters the most.

As long as one shot from garand or gewehr causes more than 60% hp it will work out fine.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Oneshot Garand

Post by VTRaptor »

You need to have 10% or less HP to be unable to run, which still would be wrong.

Modern PR lets you kill armored enemies in 2-3 hits with 5.56 and alike, when the weapon has 30 rounds of ammunition in a single magazine, high rate of fire, low recoil and usually a scope. Here you have unarmored enemies that in the next patch will have to be hit twice with 7.62, where the weapon has pretty bad iron sights, 8 rounds of ammo in a mag and high recoil. Killing one enemy will realistically take between 2-4 shots, each shot being fired at slower pace than modern guns. This will drastically increase time to kill and the other side effect is that you'll want to have full mag loaded for next engagement as 4 bullets left in a clip is not enough to be safe, especially when you expect more enemies at once than 1.
robert357
Posts: 227
Joined: 2016-01-29 12:58

Re: Oneshot Garand

Post by robert357 »

Not to mention that only sniper rifle in US would one shot someone, where on Germany side it would be half of the team with bolt action riffles as a standard.
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PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: Oneshot Garand

Post by PBAsydney »

Semis should probably do 80-90% damage, enough damage to disable sprint and give black screen, and inevitably bleed out, but giving the target just enough time to patch and then find a medic if he wins the firefight, similar to a marksman bodyshot in modern PR.

The MP40 and STG44 need to be able to win a CBQ fight against the Garand somehow.
robert357 wrote:Not to mention that only sniper rifle in US would one shot someone, where on Germany side it would be half of the team with bolt action riffles as a standard.
I cannot imagine a single scenario in the current meta where I would choose a K98 over a G41 or Garand.
In fact the only gun I would choose over G41/Garand is the FG42, which IMO should not be 1hk either.
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HITREG CARRY
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: Oneshot Garand

Post by mebel »

robert357 wrote:US vs Germany has been always a issue in many games due to not "balanced" weapons (semi-auto vs bolt action rifles) and tbh I also don't like changing M1 and G43 to 2 shot kill. Yes, on close combat scenario semi-auto is always better but on long range both of them are almost equal. Just give more automatic weapons in general like it was in beta. Yes, it's less realistic but more balanced due to having more submachine weapons for close combat.
This. Kinda good suggestion about giving more automatic weapons - but even without it is good as it is now.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Oneshot Garand

Post by VTRaptor »

So in your new meta superior g41 would become inferior to k98, right...

This change will absolutely ruin all fun and logic. Why use your brain and play smart when you can take a hit, hide and heal. With kar in my hands i was able to pull ~20 kills multiple times when facing enemies with garands by simply adjusting my playstyle. It's not modern warfare to just keep bangin mindlessly with your 30rd mag and 600+ rpm.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Oneshot Garand

Post by Rabbit »

Imagine being so smooth brain you think the g41 because inferior in all aspects because of a slight damage nerf.
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AfSoccer "I just don't see the natural talent."
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Oneshot Garand

Post by InfantryGamer42 »

Maybe introduce sweet spot mechanic for semiauto rifles? In close range, you would need 2-3 shots to kill person, while at medium range you would need 1?
BRZbruh
Posts: 56
Joined: 2020-07-06 19:04
Location: Illinois

Re: Oneshot Garand

Post by BRZbruh »

InfantryGamer42 wrote:Maybe introduce sweet spot mechanic for semiauto rifles? In close range, you would need 2-3 shots to kill person, while at medium range you would need 1?
Why would anyone want that
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Oneshot Garand

Post by Frontliner »

InfantryGamer42 wrote:Maybe introduce sweet spot mechanic for semiauto rifles? In close range, you would need 2-3 shots to kill person, while at medium range you would need 1?
I know we can do simplistic damage drop off, but I have no Idea if that modifier can be above 1.

But even if that would be possible, I do not believe we can then drop off at long range again.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Oneshot Garand

Post by InfantryGamer42 »

BRZbruh wrote:Why would anyone want that
You want to make submachine guns and STG better in close range compared to semiauto rifles, while keeping semiauto rifles deadly compared to bolt action rifles at medium range. That is what I get most people want from semiauto rifles in game from this comments. Sweet spot mechanic would make it possible.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Oneshot Garand

Post by Rabbit »

lol you guys, zwilling did this as part of his damage changes and the players spoke out against it. I swear this community has a short *** memory.
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AfSoccer "I just don't see the natural talent."
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VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Oneshot Garand

Post by VTRaptor »

Rabbit wrote:Imagine being so smooth brain you think the g41 because inferior in all aspects because of a slight damage nerf.
That "slight" damage nerf will DOUBLE the amount of hits to kill, time to kill and drastically drain small clip/mag. I'd much rather take K98 (unless on laggy server) over G41 after the nerf, but for the most time i am SL, so I'd be forced to play with it... And no, I would not pick MP40, because it's useless at ranges beyond 50m.


As for the zwilling. Not everyone was against, most people were for some adjustments, but it was just scrapped all together rapidly. I for one liked the power of G3, an actual battle rifle.
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