Project Reality v1.6.3 Update details & Devcast
- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
Re: Project Reality v1.6.3 Update details & Devcast
INS is fun, AAS wasn't supposed to be a thing on Musa Qala.
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- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Project Reality v1.6.3 Update details & Devcast
Cheers guys, although I had little to do with this update hehe
Ironically, for me, COVID-19 has meant I've had far more r/l work than normal. I'm hoping to make some headway with it and the PR:F update over the winter but other things could pop up eating away at my time. I haven't given up on getting it finished thou. In the grand scheme of things, it isn't actually that far off from being done, it's like ~85% of the way there at a rough guess, it's just a matter of finding time to do that last ~15% which really concsists of finishing off the textures, making the proper LODs and COL Meshes and then coding/effects etc hehe. Then once that's done there are other things I want to also do for the next PR:F release haha so might not be quite as small as that.SShadowFox wrote:No Type 21 Frigate though, that makes me sad.
- Golden_Pilot
- Posts: 115
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- Location: Egypt
- Contact:
Re: Project Reality v1.6.3 Update details & Devcast
Can i kill half of the team by 1 missile now?? xD
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- Posts: 48
- Joined: 2012-01-24 16:36
Re: Project Reality v1.6.3 Update details & Devcast
Cool, shame the playerbase has withered away to all but a few russians, brazillians and various muslamics that only want to play insurgency.
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- Posts: 77
- Joined: 2017-04-13 21:08
Re: Project Reality v1.6.3 Update details & Devcast
NO NEED FOR THAT, perhaps you should be grateful people all over the world are enjoying this amazing game.Stulander wrote:Cool, shame the playerbase has withered away to all but a few russians, brazillians and various muslamics that only want to play insurgency.
no seat limit is game changing imagine actually escorting and protecting a heavily laden transport that has most of the team on it guna be amazing. thank you for 11 years of great times.
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- Joined: 2010-12-21 20:06
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- Posts: 32
- Joined: 2020-05-29 09:15
Re: Project Reality v1.6.3 Update details & Devcast
Amazing! I can imagine this may change the balance of the game a lot though!
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- Posts: 5
- Joined: 2009-06-17 06:01
Re: Project Reality v1.6.3 Update details & Devcast
I would like to report a bug in this new version. The mouse wheel does not operate properly.
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- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Project Reality v1.6.3 Update details & Devcast
We found that the main cause of this problem is actually caused by the operator of the mouse, but we're adding a slider to adjust it regardless.CUFarley wrote:The mouse wheel does not operate properly.
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- Posts: 1
- Joined: 2020-10-09 12:10
Re: Project Reality v1.6.3 Update details & Devcast
Cheers mate!Glad to see that PR is still updating and adding new things!
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- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Project Reality v1.6.3 Update details & Devcast
except new recoil/deviation. They still seem happy to have people with no firearms experience make it. Hitting 50% of my shots with an m16 at 600m is totally correct........NOtMe wrote:Cheers mate!Glad to see that PR is still updating and adding new things!
AfSoccer "I just don't see the natural talent."
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- PR:BF2 Developer
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Re: Project Reality v1.6.3 Update details & Devcast
I have no idea what are you talking aboutRabbit wrote:new recoil/deviation.
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Re: Project Reality v1.6.3 Update details & Devcast
He said hes glad things are still being updated. Those are not.AlonTavor wrote:I have no idea what are you talking about
AfSoccer "I just don't see the natural talent."
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- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Project Reality v1.6.3 Update details & Devcast
Looked over our list of requirements and indeed, such a thing was not listed. The files have not been touched for 7+ years save for some additions and fixes.Rabbit wrote:They still seem happy to have people with no firearms experience make it.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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- Posts: 7818
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Re: Project Reality v1.6.3 Update details & Devcast
iirc the last person to work on it was rivers and he did a **** job.Frontliner wrote:Looked over our list of requirements and indeed, such a thing was not listed. The files have not been touched for 7+ years save for some additions and fixes.
AfSoccer "I just don't see the natural talent."
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Re: Project Reality v1.6.3 Update details & Devcast
rabbit knows besides all the fanboys and i am (was) one deviation is all over the fucking place.Rabbit wrote:iirc the last person to work on it was rivers and he did a **** job.
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Re: Project Reality v1.6.3 Update details & Devcast
I recently arrived back home from army training as an infantryman and I can say for certain that some of the weapons, although aesthetically pleasing, shoot nowhere near to what they are actually like to shoot but I have to blame the game engine on that. There is no sight alignment sway like a figure 8 when trying to steady your aim and yes even when we were absolutely sure our aim was on point we still missed targets out on the range. We blamed the pop-up targets computer for not registering the hits but who knows for sure. In my opinion, though it is entirely way too easy to hit targets in PR and the damage needs to be increased due mainly to compensate for latency issues like lag and such. I have an amazing computer set up but when I shoot someone point-blank or duck around a corner to avoid being shot and it's clear in reality I would be the winner. In the game, I duck behind cover and still get killed by the guy shooting after I am behind the wall. Also, when up close with the enemy and split seconds matter I am killed first when I clearly shot my weapon and hit the other player first I end up dying. It's not perfect but due to current circumstance with the number of DEVS and limited by the game engine its still an awesome game and I play it way more then SQUAD
P.S. I've been playing PR since v0.9 and I have to say its come a long way and please if you could incorporate a way to decide on how area attack is delivered such as an option to drop arty barrage or a JDAM like the old area attack that would be soooo sick!!!! better yet just create a Moab.
P.S. I've been playing PR since v0.9 and I have to say its come a long way and please if you could incorporate a way to decide on how area attack is delivered such as an option to drop arty barrage or a JDAM like the old area attack that would be soooo sick!!!! better yet just create a Moab.
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- PR:BF2 Developer
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- Joined: 2009-08-10 18:58
Re: Project Reality v1.6.3 Update details & Devcast
Welcome to online gaming. Unfortunately, BF2 did not break the speed of light, and favoring the shooter is the solution in every FPS game.In the game, I duck behind cover and still get killed by the guy shooting after I am behind the wall
You must understand that everything you see that isn't you comes at a delay.I am killed first when I clearly shot my weapon and hit the other player first
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- Posts: 227
- Joined: 2016-01-29 12:58
Re: Project Reality v1.6.3 Update details & Devcast
Not to mention sometimes there is some kind desync or something so you can get "shot", see blood etc. but this hasn't been registered so you're perfectly fine.
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Re: Project Reality v1.6.3 Update details & Devcast
I really appreciatethe mod!