That is how it is supposed to work.metal0-1 wrote:hello PR devs
i think i have noticed a bug in Deployment gamemode
as a medic you can heal others but cant heal yourself
PR:BF2 v1.6.4.0 Changelog
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Re: PR:BF2 v1.6.4.0 Changelog
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Re: PR:BF2 v1.6.4.0 Changelog
Hellometal0-1 wrote:hello PR devs
i think i have noticed a bug in Deployment gamemode
as a medic you can heal others but cant heal yourself
It's intentional since in COOP, it follows the vanilla Battlefield 2 mechanic of using the medic bag to heal yourself in addition to others compared to deployment where self-healing is removed because it encourages lone-wolfing and allows you to negate any hits by pulling a medic bag out and getting infinite health as long as you are behind cover.
You can still get a fellow medic teammate to heal you or use dressings to heal a partial amount of health.
COOP has always been kind of a hybrid between classic Battlefield 2-style core mechanics mixed with PR gameplay and elements.
Last edited by Arab on 2020-12-21 22:42, edited 3 times in total.
- Mats391
- PR:BF2 Lead Developer
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Re: PR:BF2 v1.6.4.0 Changelog
PR:BF2 v1.6.4.2 Changelog (2021/02/2
-----------------------
General:
Kits:
Vehicles:
-----------------------
General:
- Added auto-marking for mines placed on the map.
- Improved support for non 16:9 widescreen.
- Updated shaders to use newer DirectX 9 version.
- Fixed "Ran out of memory" crash.
- Fixed issues where spawn menu did not update after loading into server.
- Fixed roads showing static shadows in thermals.
- Fixed PLA and MEC not being able to arrest civilians in Insurgency.
- Added counter for current crew count in a vehicle along with the passenger counter.
- Added options to change chat position and chat size.
- Increased maximum chat length to 90 up from 60.
- Fixed squad leader and flag icons sometimes not showing on the map.
Kits:
- Added back Taliban grenadier to spawn menu and kit requesting.
Vehicles:
- Added civilian Zil-131 truck.
- Fixed black smoke from vehicle damage being always visible.
- Fixed crash when dropping Wehrmacht ammobox.
- Updated M1 Garand and G43 to kill in one hit again.
- Updated deployed weapon deviation (LMG, MMG, DMR, Sniper).
- Reduced settling time after deploying weapon and after moving
- Deployed full auto weapons suffer greater penalty from firing
- Deployed weapons suffer greater penalty from swaying
- Updated required supply points to rearm infantry weapons. (Read more here)
- Fixed AA missiles always targeting the furthest away target.
- General
- Removed seaonal maps Icebound and Hiberna.
- Adak
- Added AAS32.
- Updated lighting of soldiers and vehicles.
- Fixed floaters and other reported issues.
- Added new loading music made by Multi.
- AAS64: Added one more APC to CH.
- AAS64: Added 100 tickets to both teams.
- AAS128: Updated assets and initial spawns.
- AAS128: Added 100 tickets to both teams.
- Al Basrah
- Updated Insurgency, removed INS32, lowered view distance to 500m.
- Burning Sands
- AAS128: Lowered Huey spawn time to 5 minutes.
- AAS128: Fixed GB crate in German base.
- Bijar Canyons
- Switched COOP and Vehicle Warefare to Dutch forces.
- AAS/CNC replaced MEC BMP3 with MTLB 30mm.
- Beirut
- Added AAS32 and AAS128.
- Dragon Fly
- Replaced Lynx with .50 cal Lynx on all layers.
- Fools Road
- Reduced Militia tickets to 600 on AAS/CNC32.
- Kafr Halab
- Added INS32 FSA vs Iraqi Insurgents.
- Shijia Valley
- Added Skirmish 32 layer with boats.
- Silent Eagle
- Added AAS/CNC32 with US Army.
- Added AAS/CNC128 with Canadian Army.
- Vadso City
- AAS/CNC32: Adjusted asset balance.
- Xiangshan
- AAS/CNC32: Added Polish vs. PLA.
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PR:BF2 v1.6.4.0 Changelog
CTD upon loading map since 1.6.4.2
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Re: PR:BF2 v1.6.4.0 Changelog
yep, same problem for me too, with different server and maps toochupachupp wrote:CTD upon loading map since 1.6.4.2
from support utulities i cleared everything still ctd
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Re: PR:BF2 v1.6.4.0 Changelog
Nice! Very good update.Mats391 wrote:PR:BF2 v1.6.4.2 Changelog (2021/02/2
[*]Beirut
- Added AAS32 and AAS128.
[*]Dragon Fly
- Replaced Lynx with .50 cal Lynx on all layers.
[*]Fools Road
- Reduced Militia tickets to 600 on AAS/CNC32.
[*]Kafr Halab
- Added INS32 FSA vs Iraqi Insurgents.
[*]Shijia Valley
- Added Skirmish 32 layer with boats.
[*]Silent Eagle
- Added AAS/CNC32 with US Army.
- Added AAS/CNC128 with Canadian Army.
[*]Vadso City
- AAS/CNC32: Adjusted asset balance.
[*]Xiangshan[/List]
- AAS/CNC32: Added Polish vs. PLA.
- Mats391
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Re: PR:BF2 v1.6.4.0 Changelog
Make a thread in support forums and make sure to include a crash dumpxpugur wrote:yep, same problem for me too, with different server and maps too
from support utulities i cleared everything still ctd
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PR:BF2 v1.6.4.0 Changelog
oki found the problem.. it is reshade ... after i deleted these d3d9.dll d3d9.ini map loading does not crash at %15 ...Mats391 wrote:Make a thread in support forums and make sure to include a crash dump
if anyone having problems when map loading try deleting reshade.. it might be because of updated directX
https://www.realitymod.com/forum/showth ... p?t=118973 Reshade does NOT work with PR v1.6.4.2 and higher! well he already updated the post
can you guys integrate the reshade also just like mumble :=)
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Re: PR:BF2 v1.6.4.0 Changelog
Really nice changelog guys! I do really like the deviation setting time getting lowered those 10 sec of death were too much in my opinion. Been killed way too much when somebody showed up 10 m from me and your not able to shoot a single bullet into him because deviation settle was not even starting. Some mates and I noticed that the game seems to be smoothier and fps wise improved! Does it have something to do with the new Direct X implementation or something ? (some said it’s worse but in my case 3rd map already and I feel much more fluid) can’t wait to try the new kafr!!!
Supporting this game since 0.6 Never gonna give up!
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Re: PR:BF2 v1.6.4.0 Changelog
Removing reshade fixed it for me too. Thanks.xpugur wrote:oki found the problem.. it is reshade ... after i deleted these d3d9.dll d3d9.ini map loading does not crash at %15 ...
if anyone having problems when map loading try deleting reshade.. it might be because of updated directX
https://www.realitymod.com/forum/showth ... p?t=118973 Reshade does NOT work with PR v1.6.4.2 and higher! well he already updated the post
can you guys integrate the reshade also just like mumble :=)
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Re: PR:BF2 v1.6.4.0 Changelog
[*]Kafr Halab
Iraqi Insurgents cant use big crates coz they have syrian rebels flag on it.Both sides are looking same,adding armbands or something to actually identify enemy.Coz half of the players doesnt even know how enemy looks,map is big chaos.Since even in syria they use armbands or different things to identify friendly.I would add tank and apc (t62,bmp1) top iraqi insurgents and I would delete spg and one rocket techie.So that he map is not other ins when one side have tank and apc and the other side have spg.Or instead of iraqi insurgents add mec with woodland best option.
- Added INS32 FSA vs Iraqi Insurgents.
Iraqi Insurgents cant use big crates coz they have syrian rebels flag on it.Both sides are looking same,adding armbands or something to actually identify enemy.Coz half of the players doesnt even know how enemy looks,map is big chaos.Since even in syria they use armbands or different things to identify friendly.I would add tank and apc (t62,bmp1) top iraqi insurgents and I would delete spg and one rocket techie.So that he map is not other ins when one side have tank and apc and the other side have spg.Or instead of iraqi insurgents add mec with woodland best option.
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Re: PR:BF2 v1.6.4.0 Changelog
thx... worked for a friend of mine.xpugur wrote:oki found the problem.. it is reshade ... after i deleted these d3d9.dll d3d9.ini map loading does not crash at %15 ...
if anyone having problems when map loading try deleting reshade.. it might be because of updated directX
https://www.realitymod.com/forum/showth ... p?t=118973 Reshade does NOT work with PR v1.6.4.2 and higher! well he already updated the post
can you guys integrate the reshade also just like mumble :=)
- TheMerchantOfMenace
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Re: PR:BF2 v1.6.4.0 Changelog
"Removed seaonal maps Icebound and Hiberna."
Not permanently, I hope? Icebound was a really nice map, a great Yamalia-type map, Hibernia not so much, waaay too open, really shitty for INF.
I hope we'll see Icebound again.
*****
"Fixed "Ran out of memory" crash."
Yay! So now I can play for more than 9 hrs straight without "Out of memory" error? Way to go DEVs!
Not permanently, I hope? Icebound was a really nice map, a great Yamalia-type map, Hibernia not so much, waaay too open, really shitty for INF.
I hope we'll see Icebound again.
*****
"Fixed "Ran out of memory" crash."
Yay! So now I can play for more than 9 hrs straight without "Out of memory" error? Way to go DEVs!
- Mats391
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Re: PR:BF2 v1.6.4.0 Changelog
PR:BF2 v1.6.4.3 Changelog (2021/03/01)
-----------------------
General:
Weapons:
Levels:
-----------------------
General:
- Fixed broken road shader causing massive FPS drops.
Weapons:
- Fixed WW2 weapons shooting blanks.
Levels:
- Kafr Halab
- Fixed FSA having wrong Zil truck
- Added armbands to FSA uniforms
- Lashkar Valley
- Added INS128 Canada vs Taliban.
Last edited by Rusty_42 on 2021-03-01 16:49, edited 1 time in total.
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PR:BF2 v1.6.4.0 Changelog
at khamsiyah map when around al khadir area or looking at al khadir area fps drops to 15, but other side of the map it is 30 or more ...and it happens to a lot of people during the game i heard it form sq mates and others... especially with older pcs i guess, i have i5-4210m+8gb+840m nvidia .. it was not like that before but now fps drops at al khadir, similar to ww2 maps when looking at bushes or something fps drops very badIguanadjy wrote:Really nice changelog guys! I do really like the deviation setting time getting lowered those 10 sec of death were too much in my opinion. Been killed way too much when somebody showed up 10 m from me and your not able to shoot a single bullet into him because deviation settle was not even starting. Some mates and I noticed that the game seems to be smoothier and fps wise improved! Does it have something to do with the new Direct X implementation or something ? (some said it’s worse but in my case 3rd map already and I feel much more fluid) can’t wait to try the new kafr!!!
also i realise when i am in a vehicle i see some glitches at terrain i dont know if it is becuase of my gpu or update:/ it was not happening before tho i will try different graphic settings...
good things
Added auto-marking for mines placed on the map.
Fixed "Ran out of memory" crash.
Reduced settling time after deploying weapon and after moving
bad things
Removed seaonal maps Icebound and Hiberna.
Deployed full auto weapons suffer greater penalty from firing
Updated shaders to use newer DirectX 9 version. (for me i dont see much perf improve and even some cases fps drops :/)
and prspy page is not working? or is it my browser?
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Re: PR:BF2 v1.6.4.0 Changelog
thank youMats391 wrote:PR:BF2 v1.6.4.3 Changelog (2021/03/01)
-----------------------
General:
- Fixed broken road shader causing massive FPS drops.
[/List]
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Re: PR:BF2 v1.6.4.0 Changelog
Hard-refresh the page / clear cachexpugur wrote: and prspy page is not working? or is it my browser?
and
Click the tab "Servers" to show them
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Re: PR:BF2 v1.6.4.0 Changelog
THanks for quick fix!Mats391 wrote:PR:BF2 v1.6.4.3 Changelog (2021/03/01)
-----------------------
General:
- Fixed broken road shader causing massive FPS drops.
Weapons:
- Fixed WW2 weapons shooting blanks.
Levels:
- Lashkar Valley
- Added INS128 Canada vs Taliban.
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Re: PR:BF2 v1.6.4.0 Changelog
Great changes. Using an MG feels way better now - both in terms of realism and gameplay.Mats391 wrote:
[*]Updated deployed weapon deviation (LMG, MMG, DMR, Sniper).
- Reduced settling time after deploying weapon and after moving
- Deployed full auto weapons suffer greater penalty from firing
- Deployed weapons suffer greater penalty from swaying