Tanks losing gun to one frontal AP hit

Danesh_italiano
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Re: Tanks losing gun to one frontal AP hit

Post by Danesh_italiano »

Frontliner wrote:In the same manner we could say "Leave intended gameplay mechanics to the game designers' discretion please".

Niko may be talking smack but don't kid yourself thinking you get to dictate who is allowed to have a say here.
No. Leave intended gameplay mechanics to the game PLAYERS.

Tank fight in 1.3.9 was way more fun today. Revert Please.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
T.E.D.F4257845
PR:BF2 QA Tester
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Re: Tanks losing gun to one frontal AP hit

Post by T.E.D.F4257845 »

transpilot wrote:As long as you dont ambush a tank, shoot him first on side than getting front hit with gun getting tracked no reason to cry.
It doesn't matter if you ambush or not. It doesn't matter how much you outplay the other tank crew. It ALWAYS comes down to RNG. The amount of tank fights I've lost in the last couple of weeks alone just because of this retarded mechanic. Hell just couple of days ago we lost 4 tank fights on a single map because of this.

Ran into a tank, got the first shot off, he hit us back to the front armor - gun down.
Ambushed a tank, got a side hit on it, got hit back to the front - gun down.
Ambushed another one, got 2 shots on it and got it on black smoke when it finally returned fire and hit us to the front - Gun down.

This is so monumentaly retarded system. I can understand APCs having it, but for tanks the chance should be a lot less than it is now.
"Never underestimate the power of BRDMs in large groups"
PBAsydney
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Re: Tanks losing gun to one frontal AP hit

Post by PBAsydney »

Frontliner wrote:In the same manner we could say "Leave intended gameplay mechanics to the game designers' discretion please".

Niko may be talking smack but don't kid yourself thinking you get to dictate who is allowed to have a say here.
You take me too seriously.

I agree whole heartedly with TEDF.
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Outlawz7
Retired PR Developer
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Re: Tanks losing gun to one frontal AP hit

Post by Outlawz7 »

https://br.hogclangaming.com/tracker_20 ... _64.PRdemo
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We set it currently that you can't be tracked at all after taking 1 AP hit to the front armor if you're at 100% HP, as per thread title.
You engaged with less than full HP.
Last edited by Outlawz7 on 2020-12-24 15:18, edited 4 times in total.
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PBAsydney
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Re: Tanks losing gun to one frontal AP hit

Post by PBAsydney »

Outlawz7 wrote:https://br.hogclangaming.com/tracker_20 ... _64.PRdemo
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We set it currently that you can't be tracked at all after taking 1 AP hit to the front armor if you're at 100% HP, as per thread title.
You engaged with less than full HP.
Fix random terrain damage then.
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Outlawz7
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Re: Tanks losing gun to one frontal AP hit

Post by Outlawz7 »

It's not terrain damage, they didn't finish repairs. Watch the tracker.
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PBAsydney
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Re: Tanks losing gun to one frontal AP hit

Post by PBAsydney »

Outlawz7 wrote:It's not terrain damage, they didn't finish repairs. Watch the tracker.
lol what a noob clan.
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InfantryGamer42
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Re: Tanks losing gun to one frontal AP hit

Post by InfantryGamer42 »

Outlawz7 wrote:It's not terrain damage, they didn't finish repairs. Watch the tracker.
Then, we need one good meme about this. :-D
transpilot
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Re: Tanks losing gun to one frontal AP hit

Post by transpilot »

PBAsydney wrote:Leave the tank vs tank balance discussion to asset whores pls.
Learn to repair first
hairyballs
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Joined: 2018-04-18 18:06

Re: Tanks losing gun to one frontal AP hit

Post by hairyballs »

You're saying that like it matters. Fact is we outmanoeuvred the tank to get a 1 shot on it and we get punished for shit game mechanics. Get your head out of your ***.
Rabbit
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Re: Tanks losing gun to one frontal AP hit

Post by Rabbit »

hairyballs wrote:You're saying that like it matters.
It does, you didnt repair and you got shot trying to out maneuver it. You deserved to die.
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Outlawz7
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Re: Tanks losing gun to one frontal AP hit

Post by Outlawz7 »

hairyballs wrote:You're saying that like it matters.
Yes it does
Outlawz7 wrote: We set it currently that you can't be tracked at all after taking 1 AP hit to the front armor if you're at 100% HP
hairyballs wrote:Fact is we outmanoeuvred the tank to get a 1 shot on it and we get punished for shit game mechanics.
Didn't know driving straight into a tank is outmanoeuvring.
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VTRaptor
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Re: Tanks losing gun to one frontal AP hit

Post by VTRaptor »

hairyballs wrote:You're saying that like it matters. Fact is we outmanoeuvred the tank to get a 1 shot on it and we get punished for shit game mechanics. Get your head out of your ***.
IRL that one shot would send you to hell. Also, "*** shot" when shooting the front facing tank isn't a shitty mechanic?

Anyways, I'm here just for da meme.

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T.E.D.F4257845
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Re: Tanks losing gun to one frontal AP hit

Post by T.E.D.F4257845 »

This going a bit off topic, but @Raptor - The difference between inf people discussing asset balance and asset people discussing inf topics is that asset players also do inf regulary where as Majority of inf players don't do assets at all and most of the times don't know what the heck they are talking about.

And here we have this "Reality" argument again. If you really want that reality in, then should make the old era LATs like older RPG7s and LAWs do minimum damage to MBTs as well. I'm sure Albasrah with the untouchable challenger will be fun for the insurgents.

You can't just shove in that "but muh rEaLiTy" to every damn feedback. This is a game afterall (Yes I know it's called Project REALITY, but it's still a game) and right now the mechanic ruins the fun completely. Winning a tank fight right now is like winning a lottery.
"Never underestimate the power of BRDMs in large groups"
CAS_ual_TY
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Re: Tanks losing gun to one frontal AP hit

Post by CAS_ual_TY »

The point some people here tried to get across is that on some maps you will never engage an enemy tank with 100% HP due to terrain damage. Could this threshold be lowered to 90%-100% maybe?
Trying to get away from this concrete incident and shifting it back to an overall discussion btw.
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VTRaptor
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Re: Tanks losing gun to one frontal AP hit

Post by VTRaptor »

T.E.D.F4257845 wrote:This going a bit off topic, but @Raptor - The difference between inf people discussing asset balance and asset people discussing inf topics is that asset players also do inf regulary where as Majority of inf players don't do assets at all and most of the times don't know what the heck they are talking about.

And here we have this "Reality" argument again. If you really want that reality in, then should make the old era LATs like older RPG7s and LAWs do minimum damage to MBTs as well. I'm sure Albasrah with the untouchable challenger will be fun for the insurgents.

You can't just shove in that "but muh rEaLiTy" to every damn feedback. This is a game afterall (Yes I know it's called Project REALITY, but it's still a game) and right now the mechanic ruins the fun completely. Winning a tank fight right now is like winning a lottery.
In my case assets and inf are 50/50, as many maps deny 80% of the server from having fun, as sitting hidden in a bunker, underground or running around and dying to assets is just a waste of time.

You keep getting triggered every time "realism" comes to play, even though in the other topic it was just a secondary argument, it was the only thing you could focus on, while you couldn't respond to the main arguments at all. But if you insist, yeah, let's make RPG7 and LAW (even though modern LAWs are much better than "cold war" versions and RPG-7 has shit ton of different warheads) less lethal, but at the same time buff every other LAT to be able to knock out any MBT with one hull side shot by blowing up ammo or killing the crew or destroying irreplaceable compontents. Albasrah untouchable Challenger would die straight away to a single well aimed SPG shot. Am I seriously suggesting that? No.

I merely came here to laugh about assetwhores dicatating how should infantry gameplay look like, while at the same time denying and in your case insulting the other side and I find it so damn funny, that video hairy dropped which is used here as proof... He rolls onto an enemy tank that is waiting, facing front armor mostly, and that tank is first to score hit. Normally it'd win anyway, but because of shitty game mechanics you could oneshot it from the front. Like that isn't retarded.
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Suchar
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Re: Tanks losing gun to one frontal AP hit

Post by Suchar »

hairyballs wrote:You're saying that like it matters. Fact is we outmanoeuvred the tank to get a 1 shot on it and we get punished for shit game mechanics. Get your head out of your ***.
You frontally attacked enemy tank (why did you call it outmaneuvering?), without full HP (because you did not fully repair), got hit first and you cry to developers as to why the game did not let you win?
Yeah, sounds convincing, Ima remove vehicle disabling system asap.
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Mats391
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Re: Tanks losing gun to one frontal AP hit

Post by Mats391 »

CAS_ual_TY wrote:The point some people here tried to get across is that on some maps you will never engage an enemy tank with 100% HP due to terrain damage. Could this threshold be lowered to 90%-100% maybe?
Trying to get away from this concrete incident and shifting it back to an overall discussion btw.
There is some leeway to it. AP vs front does around 33.5% damage and disabling wont trigger above 65% HP. In the first engagement the tank was at 1692/1700 (99.5%) from terrain damage. The other tanks were at 1673/1700 (98.4%) and 1685/1700 (99.1%). Only the 98.4% tank was possible to first hit disable. Not entirely sure how he took that much damage, but he did drive around a lot of trees and might have hit one or another
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PatrickLA_CA
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Re: Tanks losing gun to one frontal AP hit

Post by PatrickLA_CA »

Disable damage from hitting objects like trees, fences and rocks?
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T.E.D.F4257845
PR:BF2 QA Tester
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Re: Tanks losing gun to one frontal AP hit

Post by T.E.D.F4257845 »

Sigh. The point is = Asset fights are not fun and rewarding atm. I don't get it how hard is it to understand. The skill and experience doesn't matter at all. The knowledge of tank weakpoints / strenghts and weaknesses doesn't matter anymore. An asset crew consisting of players with less than an hour of experience can win against a crew that has played this game for over 10 years just by sheer luck. How is this good game mechanics?

I like the idea that was put forward a while ago about delaying the disabling feature. It's been over 7 months, any update on that? Is it sill something that is being worked on?
"Never underestimate the power of BRDMs in large groups"
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