Adak - BETA Feedback

Rusty_42
PR:BF2 Developer
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Re: Adak - BETA Feedback

Post by Rusty_42 »

the area of a cap zone on the standard layer of Adak is 500m
420m max
You can take a nap on the moon and still cap the flag.
Seems quite the opposite on most of the replays that i've checked.

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Coalz101
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Re: Adak - BETA Feedback

Post by Coalz101 »

WingWalker wrote: Infact the area and scale of a 4km map needs to be considered also, the area of a cap zone on the standard layer of Adak is 500m!

You can take a nap on the moon and still cap the flag.

The fighting needs to be spread out into smaller objective areas: the air field and the docks need more than one flag to cap.
Uhhh hello, big flag means more room for people to be in cap, more people in cap means you're less likely to cap when the other team is on the opposite side of the flag not even engaging you YET..
WingWalker
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Re: Adak - BETA Feedback

Post by WingWalker »

Rusty_42 wrote: Seems quite the opposite on most of the replays that i've checked.

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I have not looked at replays, but I've used the tactic a lot to take flags, get more bodies hidden in the cap zone, and do not fight risking getting killed, and reducing your number of bodies on the flag.

If you look at the image you posted, the red just need to hide in the big dock facility and not fight to take the flag since the blues are on the other side. The blues have to go find them, but the reds just need to stay hidden long enough.

If there were an East and West cap zone, and one was just that dock hanger thing, then all the blues and reds would be together in that building trying to take it, not spread.
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Mats391
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Re: Adak - BETA Feedback

Post by Mats391 »

But red needs a 2 to 1 ratio to even cap the flag. If a team cannot keep that advantage, they need to rethink their defensive positions. I am all in favor or bigger cap zones.
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WingWalker
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Re: Adak - BETA Feedback

Post by WingWalker »

The image seems to comfirm what I'm saying about just going to hide with more people...

... both teams seem to be hiding as soon as they got in cap. Blue on one side, red on the other.

I see the Reds hiding in the big building, and the blues are about 350m away hiding in the smaller buildings.

No one really seems like they are in any a position to engage the other team, or even know they are their. Everyone is just hidden.

I know this is a snap shot, but there is only 1 or 2 blue lone wolfs venturing out to the red's large building, and unless everyone on blue rushes this area, it looks like red will win it easily. Just by sitting there.
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WingWalker
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Re: Adak - BETA Feedback

Post by WingWalker »

:! :D idn't mean to skew this in to a cap zone size debate...

My original point was that a large portion of this visually awesome map won't even be utilized, or even seen.

Those areas offer great environments to fight in, and should be worked into game play.

My personal opinion is that having more flags, not necessarily smaller, or even lager, would draw the fighting into more areas around the map.
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BRZbruh
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Re: Adak - BETA Feedback

Post by BRZbruh »

Pretty sure this was mentioned already but the flags on the large layer are too far apart. If you keep the chinese at bay then it gets kinda boring and quiet at docks for a good portion of the game. Also would be nice if china got 2 vn3s or something on the standard layer as only having cas against a bradley isn't ideal
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InfantryGamer42
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Re: Adak - BETA Feedback

Post by InfantryGamer42 »

BRZbruh wrote:Pretty sure this was mentioned already but the flags on the large layer are too far apart. If you keep the chinese at bay then it gets kinda boring and quiet at docks for a good portion of the game.
I played as PLA Marines yesterday on PRTA and I can say that it was our mistakes that slowed as down more then your defense of Docks:
1.) When we attacked Tango, nobody went behand flag to cut it off from further reinforcements, so you got that good FOB west of Tango that was pain in the *** to deal whit. Because of that, we effectively waved attacked flag for 15+ minutes until we got in and captured it.
2.) After that few squads stayed around Tango to "defend" it for extra 10 minutes even though Tango is uncapable flag. This and combination of "bad" trans really made issues later in game.
3.) Trans pilots pulled some questionably fly paths. That in combination whit Z-9 physics meant that for few times during game we lost all trans choppers. Still, they did relatively good job.
4.) While points 2 and 3 were happening, my squad jumped in jeep and preposition 2 crates on C10 and Airport for FOBs, but our driver flipped jeep in turn and when commander came in second one, both jeeps blow up. Because of this, it took as long walk to go to C10 and build one FOB. In that point we got blocked by Bradley+Hummwe+TOW line west of Docks, that we even pushed a bit whit just infantry.
5.) Only one squad tried to flank Docks from north/east whit boat, but because trans was in most cases out of commission, they were not able to place FOBs and got wiped out every time.
6.) Because of all events mention in past points, it took PLA Marines around 30 minutes at least to reorganize around Docks, build FOBs west and northwest of flag and start pushing onto flag.
7.) CAS did nothing. First CAS pilot died on landing, because Z-9 is Z-9 and I as second pilot died to AA gun (my bad for that). There were also 0 lazes and nobody wanted to go commander. On other hand, APC squad did good, until they got TKed while pushing enemy FOB.
8.) Because of all of this, It took as 50-60 minutes into the game to get in position to attack Docks whit around 120 tickets left. Here, combination of good FOB placement west/northwest of Docks, good mortar squad and aggressive APC (until it got TKed) gave us ability to just walk in Docks and make it neutral, but at that point we run out of tickets to carry on.
BRZbruh wrote:Also would be nice if china got 2 vn3s or something on the standard layer as only having cas against a Bradley isn't ideal.
Maybe extra 25mm IFV for now. Still, do not think heavy asset balance is to off. Bigger issue is light asset balance for Chinese. Extra logi and jeep would come nice in transition faze from Tango to Docks. Maybe also 20-40 extra tickets for PLA also.
akilmaf
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Re: Adak - BETA Feedback

Post by akilmaf »

Btw I played this map for the first time yesterday. It was a great experience. I love the blizzard on the snowy side. You see someone, track him and then he disappears in the blizzard. It was a great experience.

So feedback,I don't know if this is about the map or game itself:


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Last edited by akilmaf on 2021-01-02 11:31, edited 1 time in total.
Reason: Image link corrected
sweedensniiperr
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Re: Adak - BETA Feedback

Post by sweedensniiperr »

I wish there was more 2-story and 1-story house statics in PR..
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WingWalker
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Re: Adak - BETA Feedback

Post by WingWalker »

Is anyone seeing the fighting going beyond docks?

One time I joined in the middle of the match and people were actually fighting over airfield, but nothing advanced from there.
akilmaf wrote:Btw I played this map for the first time yesterday. It was a great experience. I love the blizzard on the snowy side.
Yeah it is a really awesome environment to fight in, but I've never seen fighting that far out from docks.
Last edited by WingWalker on 2021-01-03 18:26, edited 1 time in total.
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BigBigMonkeyMan
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Re: Adak - BETA Feedback

Post by BigBigMonkeyMan »

Please remove the peninsula spawn for Chinese on the mountain assault layer. Spawning there is terrible for the team, and their are more than enough assets to properly transport them to good positions and build fobs.
"We will not go quietly into the night! We will not vanish without a fight! We're going to live on, we're going to survive.' Today we celebrate our independence day!"
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Iguanadjy
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Re: Adak - BETA Feedback

Post by Iguanadjy »

In the bunker E6Kp1 south of airport the ladder from the control room is bugged if you take it to go down your teleported to the left on an invisible one. And you cannot climb it up from the ground or jump climb the invisible one and end up falling back.

Supporting this game since 0.6 Never gonna give up!
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