Realistic vehicle seat capacity - feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
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Suchar
PR:BF2 Lead Developer
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Re: Realistic vehicle seat capacity - feedback

Post by Suchar »

Bruh https://www.realitymod.com/manual/


Last point here is the answer to the question you asked 4 posts ago.
https://www.realitymod.com/manual/en/op ... nformation
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Mineral
Retired PR Developer
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Re: Realistic vehicle seat capacity - feedback

Post by Mineral »

It is also in the basics chapter at the very bottom btw with a picture
https://www.realitymod.com/manual/en/th ... nformation
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Aleon
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Re: Realistic vehicle seat capacity - feedback

Post by Aleon »

After playing with the changes for a while, I think it would be a lot smoother experience if the number simply included the crew. Currently, you have to do the math of adding up all the dots and the passenger counter every time you want to figure out how many people can you fit into a vehicle (not just armor or trans, but something as simple as a jeep). To figure out how many spots are free requires doing the same math yet again*.

Not saying it's hard to do, but it's unnecessary friction in the UI. If we have the computer doing the math for us anyway, might as well have it do the math that people actually care about. 99% of the time I need to know "how many people can enter vehicle x" rather than "how many passengers can enter vehicle x".

Anecdotal I know, but to me it seems every newcomer is confused by the counter until someone thoroughly explains it to them. Which is a good sign that it's not intuitive.


*You could argue that you need to subtract the crew anyway if you do it the other way around. However it's a lot simpler to do it that way. Light vehicles need no crew. The only other two cases you have to consider are the pilots trans (-1) or the crew in an apc (-2). You skip a whole lot of corner cases with different number of door guns, portholes, co-pilot seats and whatnot.
Last edited by Aleon on 2020-11-12 17:12, edited 8 times in total.
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AlonTavor
PR:BF2 Developer
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Re: Realistic vehicle seat capacity - feedback

Post by AlonTavor »

@Mats add a checkbox to launcher :P , IIRC we fully control/calculate that string in launcher so it should be easy
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Mats391
PR:BF2 Lead Developer
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Re: Realistic vehicle seat capacity - feedback

Post by Mats391 »

Thanks for the feedback. This is the first time I hear about people having issues with the counter, but I rarely play with new players and just assumed people were able to count the dots since you always had to do that in bf2. I think adding an option would just increase the confusion. So I see it as
  • Keep as is
  • Count everything in the passenger counter
  • Add second crew counter
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robert357
Posts: 227
Joined: 2016-01-29 12:58

Re: Realistic vehicle seat capacity - feedback

Post by robert357 »

Just get used to it. It's a new feature thats all.
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Coalz101
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Re: Realistic vehicle seat capacity - feedback

Post by Coalz101 »

Mats391 wrote: So I see it as
  • Keep as is
  • Count everything in the passenger counter
  • Add second crew counter
I don't want to mix up crew and passengers in a god damn helicopter, that'd give me a headache. and adding a second crew counter would just cluster the UI, so I suggest if anything just give us an option in launcher to decide whether the counter counts all or just passengers. If you're going to count all it should be only for vehicles that don't require special kit to operate

Example of my headache:
This apc can hold 9 people, but in reality it can only hold 7 because of crew, it's misleading to me.
PatrickLA_CA
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Re: Realistic vehicle seat capacity - feedback

Post by PatrickLA_CA »

The confusing part is the way crew is counted. In an APC it is simple, but in a helicopter when there is usually just a pilot as the crew, it is weird when passengers on machineguns and copilot seat get counted into the crew.

Why not just show dots for the "crew" but the counter includes the total amount of people in the vehicle regardless of their function?
In-game: Cobra-PR
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Realistic vehicle seat capacity - feedback

Post by Coalz101 »

PatrickLA_CA wrote: Why not just show dots for the "crew" but the counter includes the total amount of people in the vehicle regardless of their function?
Still, adds to my stress. (The apc can hold 9 people in total, but two of those are crew, in turn it's lying to me. Atleast based on the script now)

I think for helicopters just have Pilot and Co pilot dots, treat it like a truck, then you can have the counter counting everyone else. For apcs, keep it as it is please I big you or atleast give me options!
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Realistic vehicle seat capacity - feedback

Post by WingWalker »

AlonTavor wrote:It shows passenger seat count, not total.
This was a little confusing at first, and made me think I had the wrong vehicle for a transport.

It seemed others were confused as well because the main was full of jeeps and trans logies while people were walking allover a huge map which further confused me.

I reasoned that it was a jeep with no gun so it must seat more than one other person. Someone after that pointed out the obvious to me that you can just F-num to different seats to see :o ops:

But the main was still full of trans vehicles for some reason (good for me)
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v0.4
chupachupp
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Re: Realistic vehicle seat capacity - feedback

Post by chupachupp »

I expected a bigger gameplay impact, requiring additional balancing after implementation. However, it has just turned out to remove an annoyance and speed up the early game somewhat. A very good thing!
I'd like an UI reversal though, I just want to see every player on the vehicle UI. Don't really have a reason, just easier to see at a glance what is going on.
Vicious3o2
Posts: 52
Joined: 2020-08-14 00:15

Re: Realistic vehicle seat capacity - feedback

Post by Vicious3o2 »

I just haven't seen it used that much. Players still walk everywhere except at round start. More players, longer respawn times putting more emphasis on efficient movement (trans) because your more likely to want to take transport when you've spent more time at the spawn screen.
WingWalker
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Joined: 2020-04-09 21:03

Re: Realistic vehicle seat capacity - feedback

Post by WingWalker »

You have to consider very few people will read up on the changes, so many just will not know what changed. I knew about the change and I was still confused, most people wont take time to "figure it out"

Not every player come on these forums and looks around. Not every player reads the manual.

People have to either be taught things in PR, or it has to be totally self evident.

Though, I do have to say some people prefer to walk. If it is a 2k or 1k map I usually rather just take the few minutes to walk so I'm not in a big target waiting to get blown up right out of the gate.
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Coalz101
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Re: Realistic vehicle seat capacity - feedback

Post by Coalz101 »

Add middle seat for all trucks in game please. so logis can hold 3 people instead of just 2.
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Mats391
PR:BF2 Lead Developer
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Re: Realistic vehicle seat capacity - feedback

Post by Mats391 »

Showing both crew and passenger counter:
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Mineral: TIL that Wire-guided missiles actually use wire
rogdozz
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Re: Realistic vehicle seat capacity - feedback

Post by rogdozz »

Great quality of life update, but strategically it hasn't made much of a difference
Coalz101
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Re: Realistic vehicle seat capacity - feedback

Post by Coalz101 »

rogdozz wrote:Great quality of life update, but strategically it hasn't made much of a difference
It is, now you can rush with 2 squads with 1 helicopter and have another squad take the other heli to back cap thus saving time so no one gets stuck in main because a chopper is full
jc3cf6
Posts: 14
Joined: 2021-01-12 10:52

Re: Realistic vehicle seat capacity - feedback

Post by jc3cf6 »

I want to shoot people from the backseat of bikes and inside of helicopter passenger seats
Lt_Picklesworth
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Re: Realistic vehicle seat capacity - feedback

Post by Lt_Picklesworth »

rogdozz wrote:Great quality of life update, but strategically it hasn't made much of a difference
I agree. I love the entire concept and the potential that it has; however, I still see it not being utilized to its fullest extent during some games. Still a lot of half-full trans trucks, people one manning vehicles, and a general lack of logistical/transport coordination at times. Of course this is entirely a result of player-base quality and commitment to coordinated tactical play
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