Crash on loading objects

Help and support regarding PR:BF2 installation and in-game issues
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ploxdead
Posts: 48
Joined: 2015-12-12 00:57

Crash on loading objects

Post by ploxdead »

I keep CTDing on loading objects (13-15%)

Have removed reshade and the issue still persists.

Issue started after the latest update.

https://easyupload.io/t58bn6

Code: Select all

[CODE]
System Information
------------------
  Operating System: Microsoft Windows 10 Home (10.0.19042)
      Architecture: 64 bits
   Current Culture: Dutch (Netherlands)
       Motherboard: Gigabyte Technology Co., Ltd. X570 AORUS ELITE
         Processor: AMD Ryzen 7 3700X 8-Core Processor              (Physical: 8, Logical: 16)
            Memory: 32,00 GB
      DIMM Modules: DIMM 1: 16,00 GB @ 3200 MHz
                    DIMM 1: 16,00 GB @ 3200 MHz
         Page File: 4,75 GB
    .NET Framework: 4.6+ Release Build: 528372, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce RTX 3090
                    LG ULTRAWIDE(Display Port) on NVIDIA GeForce RTX 3090
                    Generic PnP Monitor on NVIDIA GeForce RTX 3090
   Display Mode(s): 3440 x 1440 (32 bit) @ 144 Hz
                    2560 x 1080 (32 bit) @ 60 Hz
                    3840 x 2160 (32 bit) @ 60 Hz
    Driver Version: 27.21.14.6172 (461.72)
    Display Memory: 4,00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Microsoft Sound Mapper
 Primary Recording: Broadcast Stream Mix (2- TC-Hel
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 245,37 GB, Total: 930,91 GB, FS: NTFS, SSD: True
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 245,37 GB, Total: 930,91 GB, FS: NTFS, SSD: True
     Profiles Path: C:\Users\Gebruiker\Documents\ProjectReality\Profiles
                    Free: 245,37 GB, Total: 930,91 GB, FS: NTFS, SSD: True
    Update DL Path: C:\Users\Gebruiker\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 245,37 GB, Total: 930,91 GB, FS: NTFS, SSD: True
   Update Log Path: C:\Users\Gebruiker\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 245,37 GB, Total: 930,91 GB, FS: NTFS, SSD: True

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.6.4.4
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: DENCHploxdead
              Type: Online
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 3440x1440@144Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    NoLods Statics: True
 NoLods Overgrowth: True
    NoLods Terrain: True
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True

      Profile 0002: C|PRFploxdead
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 1920x1080@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    NoLods Statics: False
 NoLods Overgrowth: False
    NoLods Terrain: False
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True

      Profile 0003: DENCHNot_Ploxdead
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 3440x1440@144Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    NoLods Statics: True
 NoLods Overgrowth: True
    NoLods Terrain: True
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True
[/code]
Last edited by ploxdead on 2021-03-13 13:43, edited 1 time in total.
Reason: Added time when issue started
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: Crash on loading objects

Post by Mats391 »

Try disabling overwolf as well
Image

Mineral: TIL that Wire-guided missiles actually use wire
ploxdead
Posts: 48
Joined: 2015-12-12 00:57

Re: Crash on loading objects

Post by ploxdead »

Disabeling overwolf did not help.

Here is a new procdump if required: https://easyupload.io/8iaeaj
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Crash on loading objects

Post by AlonTavor »

You didn't remove d3d9.dll from your PR folder
Such a disgusting way to hook a program...
ploxdead
Posts: 48
Joined: 2015-12-12 00:57

Re: Crash on loading objects

Post by ploxdead »

Still crashing at objects after removing d3d9.dll

https://easyupload.io/szcejy
Last edited by ploxdead on 2021-03-13 15:42, edited 1 time in total.
Reason: Typo
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: Crash on loading objects

Post by Mats391 »

ploxdead wrote:Still crashing at objects after removing d3d9.dll

https://easyupload.io/szcejy
Are you sure? The dump says it still gets loaded from PR directory
Image
Image

Mineral: TIL that Wire-guided missiles actually use wire
ploxdead
Posts: 48
Joined: 2015-12-12 00:57

Re: Crash on loading objects

Post by ploxdead »

Ah, my bad. I removed it for sure now. And its working. Thanks for the help!
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