Brecourt

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CAS_ual_TY
PR:BF2 Contributor
Posts: 919
Joined: 2016-01-04 12:30

Brecourt

Post by CAS_ual_TY »

Brecourt Assault AAS Std: Extend the US DoD so this weird corner isnt in there. There are a couple spots along that line that allow you to completely destroy the US team. Maybe give the US team a 20 min delayed logi even if they dont take the first flag. Yes I get the idea of the layer, but if the assault fails in the first 20 minutes then US kinda gives up unless they get something new to work with. Also move up the US rally point in H1 a bit (there is no reason the let everyone run those extra 50m in the beginning) and move the crate off the crossroad; you can camp/prefire that with an MG along the road.
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KillJoy[Fr]
Posts: 838
Joined: 2010-12-28 20:51

Re: Brecourt

Post by KillJoy[Fr] »

Give US a little more cover option while attacking artillery . Now it's only rely on hide & seek in the bushes, this not sufficient since germans ar's just need to randomly spray them to kill US troops.
Au dela du possible ...
Nightingale
Posts: 350
Joined: 2013-11-19 21:08

Re: Brecourt

Post by Nightingale »

So as I understand it, no admins ever want to run this map because of its very weird initial spawn setup (german pre-built FOB auto-deletes itself after a couple minutes). From what I can tell, either the game ends on the very first cap (german victory), or the americans steamroll all the way to the final cap. Do you guys agree that this is what usually happens on this map?

I think it's a pretty map to look at, and it's a waste that no admins ever run it. My suggestions would be:
  1. Get rid of the pre-built FOB and give both teams just 1 transport truck (no respawn) at the beginning
  2. Increase capzones from 4 to 6~7. To give the Germans more opportunities to stall the Americans out at the capzones. Increase initial tickets to compensate.
  3. Add a little more foliage/craters/debris so infantry can hide somewhere besides the hedges.
IGN: 1993 TOYOTA_PREVIA
=-=kittykiller2
Posts: 77
Joined: 2017-04-13 21:08

Re: Brecourt

Post by =-=kittykiller2 »

shut y'ur' hole soldier and get in that hedge
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